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  #1  
Old 07-22-2013, 10:38 PM
lazylex lazylex is offline
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I'd imagine they could run a query to obtain the amount of fungis or other items on the server, then compare it with another query run a few days later and see if the numbers add up when compared to amount of possible spawns and drops.

Would be an easy way to check for mass duping I'd think.
  #2  
Old 07-23-2013, 01:38 PM
RestoreThis RestoreThis is offline
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Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
you should probably contact an admin then you idiot fuck
poor guy! like every single post you make is so angry! [You must be logged in to view images. Log in or Register.]
  #3  
Old 07-23-2013, 01:40 PM
lawll lawll is offline
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Originally Posted by t0lkien [You must be logged in to view images. Log in or Register.]
Who are the morons buyings stuff? Seriously, you guys are the real issue. Stop it or go play another game where buying something makes sense, like Farmville.
How doesn't it make sense to buy money for a mmo? You are pretty much spending irl money so you don't have to sink time into farming. Also currency holds a lot more weight to classic eq then it does it new mmos so buying a stock of plat for a new toon makes a lot of sense to some people.
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  #4  
Old 07-22-2013, 09:46 PM
Bantam 1 Bantam 1 is offline
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Why not just tell people if they buy a duped high end item they do so at their own risk..... (ie they'll be removed and no plat reimbursed) till the exploiters are stopped.
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  #5  
Old 07-22-2013, 09:50 PM
SirAlvarex SirAlvarex is offline
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For what it's worth, I agree with you.

This isn't a normal DOS. The server lag comes in spurts, and it's over in the matter of seconds. If what you say is true and what's being sent is valid EQ packets, then it's even more possible that duping is occurring. Why? Because that's all the game is. All there has to be is one set of packets that, when sent, say "loot item X". Or, "trade item X". Or, "Pick up item X". If any of these actions send the value of X from the client, you can tell the server all kinds of crap.

Is that the problem? God, I hope not. That would be easy to validate against the DB (very similar to programming against a SQL injection). There's also a chance that this is akin to a Buffer Overflow exploit, where someone is pushing all kinds of data at the server to overflow some counters to turn item X into item Y.

Anyway, my main point is that this is either a very weak attempt at a DOS, or it's directed in such a way that the dupes are the goal. A *real* DDOS wouldn't last for 5 minutes at a time. It'd take the entire server offline for a week(s). Like what happened 2 or 3 years ago.
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  #6  
Old 07-22-2013, 10:47 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by SirAlvarex [You must be logged in to view images. Log in or Register.]
For what it's worth, I agree with you.

This isn't a normal DOS. The server lag comes in spurts, and it's over in the matter of seconds. If what you say is true and what's being sent is valid EQ packets, then it's even more possible that duping is occurring. Why? Because that's all the game is. All there has to be is one set of packets that, when sent, say "loot item X". Or, "trade item X". Or, "Pick up item X". If any of these actions send the value of X from the client, you can tell the server all kinds of crap.

Is that the problem? God, I hope not. That would be easy to validate against the DB (very similar to programming against a SQL injection). There's also a chance that this is akin to a Buffer Overflow exploit, where someone is pushing all kinds of data at the server to overflow some counters to turn item X into item Y.

Anyway, my main point is that this is either a very weak attempt at a DOS, or it's directed in such a way that the dupes are the goal. A *real* DDOS wouldn't last for 5 minutes at a time. It'd take the entire server offline for a week(s). Like what happened 2 or 3 years ago.
This makes a lot of sense, but why do the forums go down at the same time?
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  #7  
Old 07-22-2013, 11:09 PM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
This makes a lot of sense, but why do the forums go down at the same time?
Forums are probably on the same server as login and whatever zones are being duped in. A trade dupe can happen in any zone, and I would imagine they would use the lesser used zones on the same machine as the forums and loginserver.
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  #8  
Old 07-23-2013, 04:17 AM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by SirAlvarex [You must be logged in to view images. Log in or Register.]
For what it's worth, I agree with you.

This isn't a normal DOS. The server lag comes in spurts, and it's over in the matter of seconds. If what you say is true and what's being sent is valid EQ packets, then it's even more possible that duping is occurring. Why? Because that's all the game is. All there has to be is one set of packets that, when sent, say "loot item X". Or, "trade item X". Or, "Pick up item X". If any of these actions send the value of X from the client, you can tell the server all kinds of crap.

Is that the problem? God, I hope not. That would be easy to validate against the DB (very similar to programming against a SQL injection). There's also a chance that this is akin to a Buffer Overflow exploit, where someone is pushing all kinds of data at the server to overflow some counters to turn item X into item Y.

Anyway, my main point is that this is either a very weak attempt at a DOS, or it's directed in such a way that the dupes are the goal. A *real* DDOS wouldn't last for 5 minutes at a time. It'd take the entire server offline for a week(s). Like what happened 2 or 3 years ago.
READ THIS ROGEAN!
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  #9  
Old 07-23-2013, 04:19 AM
Rogean Rogean is offline
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Quote:
Originally Posted by Loly Taa [You must be logged in to view images. Log in or Register.]
READ THIS ROGEAN!
I didn't reply to this thread to address the DDoS or Duping issue, I replied to your post to address your conspiracy theories.
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  #10  
Old 07-23-2013, 04:22 AM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
I didn't reply to this thread to address the DDoS or Duping issue, I replied to your post to address your conspiracy theories.
Very mature response.
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