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  #11  
Old 07-09-2010, 12:59 PM
PhelanKA PhelanKA is offline
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Originally Posted by Quitis [You must be logged in to view images. Log in or Register.]
A caster would not sit to med in a bad spot, and since your pet follows you, it will also not be parked in a bad spot. The other reason is because if you are sitting and get agro'd, thus agro'ing your pet, you need to be able to quickly move across the room to another spot, and then have your pet come with you. Other than that is the reason I already mentioned, the NPC in question that has agro on your pet, being right on the spot that you parked your pet at will make clearing the hate list very very hard.
In my years (yes, years) of experience as a necro it is much easier to just find a safe spot for pet and have him guard it. Never had a problem with this tactic. I have had a problem with keeping pets on follow because they don't always come back to the same spot. They also have a fairly long leesh concerning where they'll stop following you too. Could be 1 meter or it could be 5. I prefer to know exactly where my pet goes to when not aggro'd. This is a much better indicator than running him around looking to see if he stops following. If you're having problems breaking enchanters' mezzes, pick a new class is all I have to say.
  #12  
Old 07-09-2010, 08:54 PM
fastboy21 fastboy21 is offline
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the problem with parking is more about parking the mob in a bad place. this is especially true in dungeons where the camp is cramped and the pulls can come from more than a single direction into camp.

the basic problem is that if the pet is guarding you need to hit two buttons to move him off if he is aggro'd at the parked place (follow, and calm). If the pet is not parked you only need to hit one (calm).

i wouldn't say its an always thing, and given the choice i would prefer to always park...however, there are definitely times when just leaving the pet on follow is better.

its really the discretion of the necro reading the camp what the best thing to do with regards to park/follow. the problem isn't so much the lack of parking/following I have seen with most necros, its that they can't understand why its so important to think about pet positioning at any particular camp...the result being that they just do their thing, and often cause issues.
  #13  
Old 07-09-2010, 09:36 PM
mimixownzall mimixownzall is offline
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Another good rule:

Don't assist until all CC is done and only one mob is obviously getting beat on

When you get more advanced, you can actually use your pet to help get mobs off of the enchanter and then time your "back off" when the mez goes off. Vexden and I do this all the time.
  #14  
Old 07-10-2010, 01:40 PM
PhelanKA PhelanKA is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]

the basic problem is that if the pet is guarding you need to hit two buttons to move him off if he is aggro'd at the parked place (follow, and calm). If the pet is not parked you only need to hit one (calm).
Bullcrap.

Maybe it's different for mage pets, but I know for a fact that this is not how necro pets work. I pulled for a small group last night and kept my pet parked at camp. I had no trouble getting him to back off when I got hit. No making him sit, or any other such nonsense. He'd run out, I'd calm him, and he'd walk back to his guard spot. Easy as pie.
  #15  
Old 07-10-2010, 03:47 PM
Quitis Quitis is offline
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Until you're doing LDC's in SolB and your pet draws agro, gets boiling blood proc'd on it, and refuses to stop agro'ing.. You know why you need to use /pet get lost now right?
  #16  
Old 07-11-2010, 04:51 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
Bullcrap.

Maybe it's different for mage pets, but I know for a fact that this is not how necro pets work. I pulled for a small group last night and kept my pet parked at camp. I had no trouble getting him to back off when I got hit. No making him sit, or any other such nonsense. He'd run out, I'd calm him, and he'd walk back to his guard spot. Easy as pie.
its this kind of self-assured confidence that newb pet players have that causes the problems. yes, in the scenario you described it isn't a problem. obviously, in an easy camp with easy mobs in an open area it is also easy to control your pet.

you clearly don't have a grasp on how hard it is to control a pet when things aren't easy mode. when you have a tight camp, mobs aggroing pet on incoming as the puller brings them from different directions, mobs AE'ing on incoming, etc.

When every tick counts to whether a group will wipe or not it is extremely important to make sure that the pet is not attacking any mob as mobs come into the camp. this is the entire trick. how you do it is up to you, and i really don't care what solution you find. each player and camp and puller and mezzer are different, and there are lots of ways to do it successfully.

The general problem is:
1. mobs come into camp.
2. one of the mobs aggros the pet
3. the chanter attempts to lock the mobs down
4. the pet keeps waking a mob that the chanter is mezzing
5. the mob now goes for the chanter or the mob goes to the tank
6. the chanter or the tank goes down because the healer can't keep up.
7. the group wipes/mana is wasted making play choppy and slow for exp.

This is the problem. Pet control is the solution. I don't know if its just fools playing pet classes that don't understand the simplicity of this problem, or if they are just so WOW'd out that they think playing a pet class is as simply as assist and attack. Too many crap players with their pocket mages and necros running around on this server.
  #17  
Old 07-11-2010, 04:55 AM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by PhelanKA [You must be logged in to view images. Log in or Register.]
Bullcrap.

Maybe it's different for mage pets, but I know for a fact that this is not how necro pets work. I pulled for a small group last night and kept my pet parked at camp. I had no trouble getting him to back off when I got hit. No making him sit, or any other such nonsense. He'd run out, I'd calm him, and he'd walk back to his guard spot. Easy as pie.
you also failed to understand my post. the problem is when the pet is aggro'd at his parked spot. in that case, hitting back off is useless...why? because the pet wanders back to where he already is, and is already being attacked. hence the pet is instantly reaggro'd and starts attacking. in this case you have to MOVE the pet to a new position, which requires hitting follow and calm. idiot.
  #18  
Old 07-11-2010, 09:26 AM
PhelanKA PhelanKA is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
you also failed to understand my post. the problem is when the pet is aggro'd at his parked spot. in that case, hitting back off is useless...why? because the pet wanders back to where he already is, and is already being attacked. hence the pet is instantly reaggro'd and starts attacking. in this case you have to MOVE the pet to a new position, which requires hitting follow and calm. idiot.
That's why you park him in a SAFE SPOT. And if his safespot does turn into a cluster you kill your pet. Simple. The only time you should have your pet on follow is outdoors or if you are moving yourself a considerable distance.

Edit: Oh and the "idiot" at the end was a nice touch. Classy. You really sold your argument on that one.
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Last edited by PhelanKA; 07-11-2010 at 09:34 AM..
  #19  
Old 07-11-2010, 01:04 PM
fastboy21 fastboy21 is offline
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Once again, you fail to understand that there is not always a "safe spot" as you describe it. when you tell someone, "[only keep] your pet on follow...outdoors or if you are moving a considerable distance" you reveal yourself as not understanding the subtlety of the necro class or the disaster that will come from your pet breaking a single mez. People should be warned not to group with you in tight situations, because your rule will eventually cause havoc.


Its too bad that you call yourself necromancer extraordinaire when you clearly haven't played a necro in any actual capacity. everybody on this server seems to think they are an expert, and it turns out most of them are phonies.

oh yeah, idiot.
  #20  
Old 07-11-2010, 02:50 PM
Theldios Theldios is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
. everybody on this server seems to think they are an expert, and it turns out most of them are phonies.

oh yeah, idiot.
Including yourself then, you are no expert that is for sure. no one really is all you can do is be good enough to adjust to different situations if you think any rule is hard and fast in anything in life then you need to really take a look around get off the high horse and grow up.
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