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View Poll Results: Would you prefer shards to the current system?
Shard me baby! 19 24.68%
Never! 41 53.25%
Bush knocked down the towers! 17 22.08%
Voters: 77. You may not vote on this poll

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  #1  
Old 07-12-2013, 01:49 PM
Stinkum Stinkum is offline
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Quote:
Originally Posted by Splorf22
With a reasonable number of players per shard the players don't have to fight like dogs for one or two spawns.
Can you prove this hypothesis?

This server has oscillated in population many times. I was around when the pop was around 400... This was not the case, even when the server was at it's lowest points.

Sounds like just wishful thinking to me.
  #2  
Old 07-12-2013, 02:02 PM
fullmetalcoxman fullmetalcoxman is offline
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The staff has made it more than clear that they are happy with the way the end game is running. I doubt anything is going to change.

People can either:

A) Suffer
B) Farm plat and buy the loot they want.
C) Join TMO.
D) Form up a mega-guild and beat TMO at their own game.

No reasonably sized guild is going to be competitive as the server stands now.
  #3  
Old 07-12-2013, 02:19 PM
Rhambuk Rhambuk is offline
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Voted 3 because,

I don't think this will ever happen so voting yes/no is pointless (not like they take polls into account anyway)

The idea isn't horrible but I don't think it would really change much of anything, now if you had tiers of shards say Shard 1 super hardcore, TMO/FE, Shard 2 semi hardcore, guilds that track/organize when a mob pops but not 24/7, and shard 3, very casual guilds, where they raid on their own time regardless of whats up and don't really track.

Then, I, Could, See, This, working, a, little, better....
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  #4  
Old 07-12-2013, 02:19 PM
Waedawen Waedawen is offline
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The problem with that solution is that it kills the player base for any player who isn't a level 60 in an endgame guild looking for the phat lewtzzz


And even then, it isn't as much about the phat lewtz as it is about obtaining the phat lewtz and slaying the derrgins
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  #5  
Old 07-12-2013, 03:21 PM
myriverse myriverse is offline
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There. Are. Nowhere. Near. Too. Many. Players. In. P99.

In fact, they could stand to gain quite a few.
  #6  
Old 07-12-2013, 10:39 PM
Mesenkomaha Mesenkomaha is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
There. Are. Nowhere. Near. Too. Many. Players. In. P99.

In fact, they could stand to gain quite a few.
P99 could have a ton more players. Specifically the ones that are playing the forum eqclassic.org or the fools on that sleeper server.
  #7  
Old 07-12-2013, 11:41 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
There. Are. Nowhere. Near. Too. Many. Players. In. P99.

In fact, they could stand to gain quite a few.
The server would be fine with 1500 players . . . . if those players were evenly distributed from 1-60. Instead at any given time probably 50% of the players on are either max level, close to max level, or have a max level toon and are playing a twink.

Read the Sky rotation thread in the guild section and then tell me we need more players.
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  #8  
Old 07-12-2013, 11:56 PM
Lostprophets Lostprophets is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Read the Sky rotation thread in the guild section and then tell me we need more players.
I agree, we're too populated end-game. Playing nice is good but still too crowded...so correct me if I'm wrong but basically to sum up your wall of text in 4 words...

Instancing in Raid Zones?
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  #9  
Old 07-13-2013, 12:40 AM
SirAlvarex SirAlvarex is offline
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Quote:
Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
I agree, we're too populated end-game. Playing nice is good but still too crowded...so correct me if I'm wrong but basically to sum up your wall of text in 4 words...

Instancing in Raid Zones?
Basically, but there is a set limit to the # of instances. So there'd be just 3 Sebilis' at all times.

Depending on how mobs are handled (whether mobs are all considered static objects in the database or dynamic ones created as the they spawn), it could be a nightmare to code. Plus more hardware.

It still wouldn't work tho. The real issue is that some guilds/players have 4+ accounts they can use to log onto any raid spawn. So now those guilds will just get 3x the loot since they can now compete for 2 more spawns on the new shards.
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  #10  
Old 07-13-2013, 11:28 AM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
I agree, we're too populated end-game. Playing nice is good but still too crowded...so correct me if I'm wrong but basically to sum up your wall of text in 4 words...

Instancing in Raid Zones?
Three paragraphs is a wall of text? I weep for the Twitter generation [You must be logged in to view images. Log in or Register.]

But no, as I said its specifically not instancing. Instancing is I take my guild to the entrance of Sebilis, we say create-zone, and we get a new complete copy of sebilis whenever we want, i.e. infinite raid mobs. Sharding would simply be at all times there are 3 copies of sebilis, and your character can only go to one. Again, think of it has having different servers running Project 1999 for the high-end zones but only one copy of the low-end zones.
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