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| View Poll Results: Would you prefer shards to the current system? | |||
| Shard me baby! |
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19 | 24.68% |
| Never! |
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41 | 53.25% |
| Bush knocked down the towers! |
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17 | 22.08% |
| Voters: 77. You may not vote on this poll | |||
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#1
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This server has oscillated in population many times. I was around when the pop was around 400... This was not the case, even when the server was at it's lowest points. Sounds like just wishful thinking to me. | |||
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#2
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The staff has made it more than clear that they are happy with the way the end game is running. I doubt anything is going to change.
People can either: A) Suffer B) Farm plat and buy the loot they want. C) Join TMO. D) Form up a mega-guild and beat TMO at their own game. No reasonably sized guild is going to be competitive as the server stands now. | ||
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#3
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Voted 3 because,
I don't think this will ever happen so voting yes/no is pointless (not like they take polls into account anyway) The idea isn't horrible but I don't think it would really change much of anything, now if you had tiers of shards say Shard 1 super hardcore, TMO/FE, Shard 2 semi hardcore, guilds that track/organize when a mob pops but not 24/7, and shard 3, very casual guilds, where they raid on their own time regardless of whats up and don't really track. Then, I, Could, See, This, working, a, little, better.... | ||
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#4
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The problem with that solution is that it kills the player base for any player who isn't a level 60 in an endgame guild looking for the phat lewtzzz
And even then, it isn't as much about the phat lewtz as it is about obtaining the phat lewtz and slaying the derrgins
__________________
Petros Zolustias
Crexxus - Snoiche Tathunoiche "... I don't think I remember him digging for this long..." The A-Team twitch.tv/crexxus | ||
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#5
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There. Are. Nowhere. Near. Too. Many. Players. In. P99.
In fact, they could stand to gain quite a few. | ||
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#6
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#7
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Read the Sky rotation thread in the guild section and then tell me we need more players.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#8
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Instancing in Raid Zones?
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[5x Monk] Kobrakai (Dark Elf) <Flames of Reverence> (Agnarr) [60 Monk] Kobrakai (Iksar) <Transcendence> (P99 - Retired) [48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired) [78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server) - See you soon, Space Cowboy. | |||
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#9
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Depending on how mobs are handled (whether mobs are all considered static objects in the database or dynamic ones created as the they spawn), it could be a nightmare to code. Plus more hardware. It still wouldn't work tho. The real issue is that some guilds/players have 4+ accounts they can use to log onto any raid spawn. So now those guilds will just get 3x the loot since they can now compete for 2 more spawns on the new shards.
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Muteki - 57 Bard
Alva - 53 Monk Kallon - 58 Shaman | |||
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#10
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But no, as I said its specifically not instancing. Instancing is I take my guild to the entrance of Sebilis, we say create-zone, and we get a new complete copy of sebilis whenever we want, i.e. infinite raid mobs. Sharding would simply be at all times there are 3 copies of sebilis, and your character can only go to one. Again, think of it has having different servers running Project 1999 for the high-end zones but only one copy of the low-end zones.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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