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Old 07-05-2010, 06:28 PM
Haynar Haynar is offline
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The max hits for pets was not changed. The pets summon by a variable range that now varies the pet stats and max hit, so you will no longer always get a pet that always hits for max.

You will have to pay attention to the pet's max hit, to see if you got the max level pet now.

Just to save you some time researching, pet max hits vary by 2 per level. If you have a pet that is max level, hitting for 40, the worst case min level pet would hit for 32. This is just like live was back in classic. If the pet is say more than level 10, the HP vary by 20 per level, at lower levels it varies a bit less. These are values I found while researching how classic pet variance was. They were not huge differences, but the varied, so I tried to emulate the same sort of variance.

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Last edited by Haynar; 07-05-2010 at 06:39 PM..
  #2  
Old 07-05-2010, 07:11 PM
makoho makoho is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
The max hits for pets was not changed. The pets summon by a variable range that now varies the pet stats and max hit, so you will no longer always get a pet that always hits for max.

You will have to pay attention to the pet's max hit, to see if you got the max level pet now.

Just to save you some time researching, pet max hits vary by 2 per level. If you have a pet that is max level, hitting for 40, the worst case min level pet would hit for 32. This is just like live was back in classic. If the pet is say more than level 10, the HP vary by 20 per level, at lower levels it varies a bit less. These are values I found while researching how classic pet variance was. They were not huge differences, but the varied, so I tried to emulate the same sort of variance.

Haynar
My earth pets max hit was 61 before and now its 48?
  #3  
Old 07-05-2010, 07:26 PM
Haynar Haynar is offline
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Originally Posted by makoho [You must be logged in to view images. Log in or Register.]
My earth pets max hit was 61 before and now its 48?
Pet focus applies different now. You do not a bonus to max hit, unless you are using a staff of elemental mastery. Even the staff will only add +2 to max hit, and +1 to the max level it can be summoned. This is how classic was.

The shovel focus, does not give the huge bonus it did before. Nor do any of the other low level focus items. They were hugely overpowered. For that matter, they were not even level limitted. The way it was coded, having any focus item, you got the max focus. Any focus, was always the same.

But hey. The low level focus, should make your pet bigger now too. Thats kind of like driving a big truck now, right?

Sorry for the nerf mages. But I was really had the intent of only trying to get the staff of elemental masteries working right. Then when I got in the code, I found that there was only one hard coded level of focus.

Haynar
  #4  
Old 07-05-2010, 11:50 PM
Zilo Zilo is offline
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My mistwalker pet doesnt even attack at all, only bashes/kicks for 10-16 and only procs blue con pets now, no evens or yellows.....makes me a sad Mistwalker wielder=(
  #5  
Old 07-06-2010, 12:28 AM
Kiwaukee Kiwaukee is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Some of the pet max hits are off in the database, along with the max level for some too. I haven't got around to fixing everything. Its on my list. I have a stack of notes here. Going through and editing each pet individually is such a pain. There are a lot of freaking pets. So it probably won't get updated until next patch, or maybe the next. I spent too much time going through all the exp changes, and researching classic exp, and trying to figure out where we were off.
So you implemented half of the fix (the nerf) and left out the other half (the damage table fix) because you didn't have enough time? Why put in a half-way fix that cripples people who play pet classes in the level range of the broken pets? From what people are posting, several of the pets are doing A LOT less damage.

As some have pointed out, the variance in stats and damage of pets doesn't really nerf anything but money for mages and time farming bone chips for necros. Those who want to level up most efficiently will chain summon until they get a max level pet. The necessity of doing so was counter-balanced with pet cannibalization in classic. Apparently, pet cannibalization not functioning as it did is a known deviation from classic, yet it was also left out of the patch that forces chain summoning of pets for max efficiency.

It seems to me like this change was rushed for some reason. I don't understand why the entire thing wasn't held off until ALL of it was ready to be patched in.
Last edited by Kiwaukee; 07-06-2010 at 12:36 AM..
  #6  
Old 07-05-2010, 09:23 PM
Haynar Haynar is offline
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Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
Btw, this balanced what exactly? Nothing? Okay, didn't think it balanced anything or made any difference except screwing pet classes over, just checking.
I never said that these changes were meant to balance anything.

There were complaints, that the higher level pet focus items for mages had no advantage over the low level items. That is what I was investigating. My investigation led me to determine that pet level variance was not "classic" and the pet focus items were not "classic".

I bowed to the complaining mages, and fixed the higher level mage focus items, so they are useful.

Be careful what you ask for. You might actually get it.

Haynar
  #7  
Old 07-06-2010, 12:19 AM
yaaaflow yaaaflow is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I never said that these changes were meant to balance anything.

There were complaints, that the higher level pet focus items for mages had no advantage over the low level items. That is what I was investigating. My investigation led me to determine that pet level variance was not "classic" and the pet focus items were not "classic".

I bowed to the complaining mages, and fixed the higher level mage focus items, so they are useful.

Be careful what you ask for. You might actually get it.

Haynar

<3 Haynar.. haha I was the mage complaining about the focus item issue in this case - I just wanted my raid focus staffs to be useful :P glad to see this has been made more like to classic, even if it is a nerf on my class.
  #8  
Old 07-06-2010, 03:17 AM
Cronoclops Cronoclops is offline
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Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I never said that these changes were meant to balance anything.

There were complaints, that the higher level pet focus items for mages had no advantage over the low level items. That is what I was investigating. My investigation led me to determine that pet level variance was not "classic" and the pet focus items were not "classic".

I bowed to the complaining mages, and fixed the higher level mage focus items, so they are useful.

Be careful what you ask for. You might actually get it.

Haynar
"We" the majority of people who have lower level pet classes and are "not" high level mages didn't ask for this. We did however get stomped by it because it was half baked.
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Last edited by Cronoclops; 07-06-2010 at 03:20 AM.. Reason: because it's late and I'm a tard
  #9  
Old 08-02-2010, 12:58 AM
Drakul Drakul is offline
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I never said that these changes were meant to balance anything.

There were complaints, that the higher level pet focus items for mages had no advantage over the low level items. That is what I was investigating. My investigation led me to determine that pet level variance was not "classic" and the pet focus items were not "classic".

I bowed to the complaining mages, and fixed the higher level mage focus items, so they are useful.

Be careful what you ask for. You might actually get it.

Haynar
Lowbies like myself sure didn't ask for this, but it looks like a huge boon to max level mages in big guilds.
  #10  
Old 07-05-2010, 06:27 PM
Evorix Evorix is offline
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[*]Aeolwind: Mobs in Fear have had an Armor Class pass. They should be significantly tougher.
Were Inny, Vox, Naggy, or mobs in Hate affected by this as well? When we killed Naggy this weekend he seemed to have a significant increase in Armor Class as well. The melee weren't hitting for sh*t.
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