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#1
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^^ i just figured out your sig =P
Also, this would be cool to see, but i'm not sure that it would necessarily make a better game. I really think part of the EQ experience are the graphics, which honestly aren't that bad even 13 years later (i mean, they're bad, but its not like, doom bad). And more importantly, the gaming community as a whole would probably not care [You must be logged in to view images. Log in or Register.] Just us eq nerds.
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#3
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I would definitely play it, but I think it would be a shame for a developer to just recreate classic EQ and stop there. I would love to see someone recreate EQ with a modern engine and then go on to continue to add new content that was in the spirit of the classic gameplay.
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#4
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If by "cutting edge" you mean the ultra-reallistic stuff that's in most modern games, then no. I prefer graphics that are more cartoony.
Luclin models were perfection. And ogres are supposed to look like monsters. | ||
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#5
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Quote:
A "modern" view of EQ graphics is already represented on the box art. For example: [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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Last edited by t0lkien; 06-16-2013 at 01:12 AM..
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#6
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The original in-game art direction of ogres/trolls was done that way for a reason - and it wasn't just because they were low poly. They had an animation for scratching their ass. A huge chunk of people detest the Luclin models for a reason - they are devoid of personality. The trolls/ogres look ridiculous. | ||||||
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Last edited by TarukShmaruk; 06-17-2013 at 12:18 PM..
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#7
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The box art is an example only. The main source is the game itself. I'm the last person you have to convince of the nastiness of what happened after Velious - both art and systems, which they broke beyond repair.
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Last edited by t0lkien; 06-17-2013 at 11:02 PM..
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#8
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Have you watched the documentary about EQ and how it was made? This was all experimental for them. Hell back in '97-'98 when this was in development games didn't have the massive studios that they do now. It was literally a couple of dudes that got in touch with an artist and said "yeah that looks great" - and to be fair the box art was pretty good except for the ogres and trolls. There is literally nothing in common with the art direction on the box for those two races and their implementation in the game - it wasn't just a technological limitation, there was a clear effort to make the trolls and ogres look goofy and cute, which doesn't match up with the box art at all. Quote:
I'm sure someone said that about the original XCOM - and then firaxis came along and made XCOM:EU and it was fucking awesome. That's the great thing about the medium of video games - remakes and sequels can improve so much on the original, yet maintain the fiber of what the original was all about. Lastly, one thing EQ has gotten right that few MMOs do is how fluid the game feels. EQ plays very well and is very responsive - you'll notice the difference in the engine here with other MMOs like DAOC or SWTOR etc. | ||||
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#9
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Last edited by t0lkien; 06-18-2013 at 04:09 PM..
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#10
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I would try it out, considering I just switched over to luclin graphics a couple weeks ago.
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