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  #1  
Old 06-12-2013, 03:01 PM
Nirgon Nirgon is offline
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Thx Ele.

Sometimes I wonder though what should qualify as obvious and not needing proof.
  #2  
Old 06-13-2013, 12:02 AM
kanras kanras is offline
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Yes they are. The aggro ranges are just drastically reduced due to level difference. Can't speak to the rest.
  #3  
Old 06-13-2013, 01:59 PM
Something'Witty Something'Witty is offline
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I can 100% confirm that as of last night the AC PH does wander, but upon spawning the PH / AC does hang out at the spawn point for awhile before pathing away. The PH also will eventually wander back to the spawn point and hang out for awhile before moving on again. I would say a bigger issue is the PH and other mobs walking into the dunes / under the world, making them unable to be hit.

Also, you say the AC spawned during the day. Do you have an exact spawn time or was it just light outside?
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  #4  
Old 06-13-2013, 02:10 PM
Nirgon Nirgon is offline
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I shoulda did a /time on it, but I would be happy to share with the interested dev which character that ancient ring is on right now. They might be able to trace that.

I've come out there a few times with no one in the zone at all and I just see the mob sitting there.

Same with the terrorantula. I came back after a few hours to find it still in the same spot.

As far as sitting.. I don't think level should increasingly shrink that aggro range up until 60.

There should be a minimum distance that a mob will attack a sitting player.

To be sure, I didn't go RIGHT UNDERNEATH the puma and sit, but it hopped (I guess that's the verb for how the puma moves? prowled?) by well within the aggro range of what I recall on live and no attack.

For instance, I'd be sitting on the North Ro portal on my wizard and a god damned Puma or Coyote would always attack. Wizard epic 1hb skills would put him down.
  #5  
Old 06-13-2013, 02:33 PM
nilbog nilbog is offline
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The outdoor cycle npcs need to be rewritten tbh. That includes quillmane, sro AC, and pyzjn. When they were initially created, we didn't have all the functions we now have.

Quote:
Madmen and pumas did not attack me as a sitting lvl 60, even sat right under them.
This is being investigated. I believe the issue is that aggro radius (shrinking) caused by level disparity is overriding sit aggro. It should be maxed if player is sitting, regardless of level.
  #6  
Old 06-13-2013, 03:07 PM
kaev kaev is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The outdoor cycle npcs need to be rewritten tbh. That includes quillmane, sro AC, and pyzjn. When they were initially created, we didn't have all the functions we now have.

This is being investigated. I believe the issue is that aggro radius (shrinking) caused by level disparity is overriding sit aggro. It should be maxed if player is sitting, regardless of level.
Boosted yes, but not believing it should be maxed. Don't recall getting sit agro from extremely green non-undead mobs unless they pathed quite close. For instance, orc pawns and wolves in newb areas didn't agro sitting L40+ unless they pathed damned near over the top of the character. Undead were more aggressive about it tho. (All this from my less than perfect memory of events more than 12 years ago, of course.)
  #7  
Old 06-13-2013, 03:09 PM
nilbog nilbog is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Boosted yes, but not believing it should be maxed. Don't recall getting sit agro from extremely green non-undead mobs unless they pathed quite close. For instance, orc pawns and wolves in newb areas didn't agro sitting L40+ unless they pathed damned near over the top of the character. Undead were more aggressive about it tho. (All this from my less than perfect memory of events more than 12 years ago, of course.)
Will have to disagree I guess. Sitting aggro would certainly pull kos green trash (a gnoll pup) over to you. Their normal distance for aggro of a level 1 character, I'd imagine.
  #8  
Old 06-13-2013, 02:34 PM
Nirgon Nirgon is offline
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Sounds classic pal, thanks
  #9  
Old 06-13-2013, 03:11 PM
Nirgon Nirgon is offline
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I think scowl/threatening were different distances on live.

I would attribute sit aggro to threatening distance.
  #10  
Old 06-13-2013, 03:17 PM
kaev kaev is offline
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Can't test it, and wasn't important as some more clearly remembered bits like non-rogue hide being useless vs. undead, so not confident enough of this to try to argue further. v0v Happy about a lot of the pending changes, go go good team!
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