Quote:
Originally Posted by Splorf22
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The actual amount of time required from TMO/FE members (well aside from the small matter of leveling up to 60) isn't really that high. Let's say we have 15 raid targets and each raid takes 1.5 hours. If you want to have 50% raid attendance that works out to about 10 hours of raiding each week. What sucks about the endgame is
1) Those hours will come whenever the RNG on P1999 decides they will come, often at night or whenever. Basically you get to be 'on call' just like a doctor, except you don't get $200,000 per year.
2) Hope you have alts you like because your main will be logged out fully buffed ready to kill a target within 5 minutes of spawning. Between the length of time Kunark has been out plus account sales the average hardcore raider probably has between 2 and 3 high-level accounts.
3) The guild as a whole has to do something like 500 hours of mindnumbingly boring tracking each week. Divide by 50-100 active members and that means your share is 5-10. It ain't fun.
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Playing a needed class at very specific hours goes a very long way to making up for a lot of things. For example, Euro/Aussie timezone bards/clerics/Mages are always welcome. Alternatively, players cannot raid a whole lot but go out of their way to offer other services to the guild are always welcome. Ex: tradeskill master who is available several nights a week to make jewelry, javs, etc.