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#11
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Edit: Also the introduction of the bazaar I think hurt the game. You actually had to interact with people and show them your wares in the EC Tunnel, it was more realistic and I thought made the game fun. | ||||
Last edited by AdamM01; 06-03-2013 at 12:53 PM..
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#12
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![]() Everyone here saying "lol EQ isn't hard" is saying that with 14 years of practice at the fucking game.
Derp. | ||
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#13
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Honestly, though, most of them were intricate just for the sake of being intricate and the mechanics were more like DDR than requiring you to actually learn your class skills. Did you never do any hard modes? | |||
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#14
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I do however agree that the fact there was no zone cap made the boss fights easier in EQ. I was really more just speaking in terms of getting to the top of the game. My issue with WoW, and what I loved about EQ was the involvement of the community. If you didn't want to group in WoW you didn't have to and you could still reach the max level. Now it may not be everyones cup of tea, but I enjoyed the fact that I actually had to interact with other players to get things done in EQ. | |||
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#15
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![]() Eq is hard in that classes have a lot of mechanics to nail down.
WoW raids at least in original and burning crusade were very challenging and fun. Can't really speak past that but the trend of lich king was to make the game more accessible so they added in all the 5 man raids etc. If you are going to sit here and tell me that doing AQ, 40 man Naxx, the eye or sunwell was easy you are lying to yourself plain and simple. The mechanics of a lot of those fights were unique, fun to learn and really gave you a sense of accomplishment. I don't think I will forget the satisfaction of getting server first kills on content that you knew 2-3 other guilds were simultaneously chugging away on in their instances. I remember how we would kill boss x and then race to take a screen shot that captured the loot and the boss head but still hid the location of the positioning of the boss for the fight. Or on the other end, seeing some other guilds boss kill and trying to figure out where they positioned the boss based on the tiny bit of floor details in the picture =P That said, the game got pretty dull outside of those raids so it was really an all or nothing experience. The biggest perk to EQ is that you can always focus on farming items for money and twinking alts if you don't want to raid. WoW was basically, you raid or you have shit gear.
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Halmir - 60 Cleric | ||
Last edited by xCry0x; 06-03-2013 at 01:22 PM..
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#16
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Also, I wasn't saying raids in WoW are not hard, just that if you knew how to play your class and the boss mechanics in the fights then it wasn't incredibly difficult, but I guess that goes for any MMO so dumb point on my part. But I must add that I always did love the chess event in Karazhan. | |||
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#17
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![]() I logged into my old account the other week as well, my GoD era monks stats made me want to puke after playing on P99 so long.
I thought about using the leftover plat (100+K) in my bank to roll a new character and just see how the leveling was and how many people were actually left doing it. Unfortunately after searching the bazaar and seeing that you need to latest expansion to use a lot of the gear, even kunark era stuff...I decided against it lol. The game has changed so much, and the F2P angle just makes it even less desirable imo. | ||
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#18
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Shit was hard, I was in the #1 or 2 horde guild on our server and we never managed to clear AQ in original, definitely didn't clear anything in naxx 40. This was a guild where we did loot based on a rolling 90 day raid attendance so we basically had 40 people + alternates all making 99% of raids, spending all their off time farming felwood consumable food etc. In hindsight it was amazing to think that you could have a group of people playing basically 7 days a week and still struggle on content due to the mechanics of the fights.
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Halmir - 60 Cleric | |||
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#19
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#20
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![]() 90+% of the people who say EQ or WoW raids or whatever are easy are just saying that to try to convince themselves it is true so that they can feel good about themselves for being able to faceroll raidfinder difficulty at the end of a tier when everyone massively overgears the content and have finally got a decent handle on the fight mechanics after seeing them weekly (or more) for the last few months. Or so that they can feel better about NOT doing EQ raids because "it's so easy I just have a life so I don't want to put in the time!"
Just because grouping LCY with a bunch of 55s who have fungis and epics and have been playing the game for a deacde is easy doesn't mean everything you can do on p99 is easy. Just because leveling a character in WoW that you've dumped 40 enchanted BoA items onto is easy doesn't mean you've got what it takes to finish hardmodes in the current tier (let alone finish them competitively on your server, let alone your battlegroup, let alone the world). And just because something, like dinging 60 or getting decked out or killing some raid mob, can be accomplished given enough time doesn't make it easy. Spotting a seal sniper camod on a hilltop 600 yards away isn't easy just because you could spot him given 40 hours and a pair of binoculars and him agreeing not to blow your skull open in the meantime. | ||
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