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  #11  
Old 05-31-2013, 09:57 PM
heartbrand heartbrand is offline
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Seeks a bit strange to change this when we have mobs tuned on a not classic resist system that requires far higher resists than they did in classic, see: hoshkar, nexona (pvp). By removing this you're making encounters artificially difficult due to the broken not classic resist system, and making pvp on an already awful resist system where you need ridiculous resists just to get partials even worse.
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  #12  
Old 05-31-2013, 10:17 PM
nilbog nilbog is offline
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First fights of Velious should be done with proper resists.

It is unfortunate what was required to fix this wasn't available when Kunark was released, but that's just how it is. I'd rather fix it when I can, than not at all.
  #13  
Old 06-01-2013, 08:40 AM
Treats Treats is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Seeks a bit strange to change this when we have mobs tuned on a not classic resist system that requires far higher resists than they did in classic, see: hoshkar, nexona (pvp). By removing this you're making encounters artificially difficult due to the broken not classic resist system, and making pvp on an already awful resist system where you need ridiculous resists just to get partials even worse.
I don't think you understand how resists actually worked in classic. Claiming this will make raid mobs any more difficult than they are now by removing a few pieces of Blue Diamond Jewelry is kind of dumb.

Classic Resists were capped at 255
Hoshkar/Nexona both have resist adjusts of -150
Max base resist you could even have for these AE's was (255) 105
105 Max Resist is even before any modifications for Level Difference which brought it even lower

Unfortunately the whole resist system will need to be changed prior to Velious to have any difficulty whatsoever. If this isn't done the fights will be completely trivial no matter what you do just like all Kunark Raid bosses are now.

Resisting Poison Breath from Trak? Yeah ok
Resisting Deadly Lifetap from Venril Sathir? Riiiiiiiiight
  #14  
Old 06-01-2013, 08:54 AM
heartbrand heartbrand is offline
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The neg mods you see for these AE's are not classic sorry pal.
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  #15  
Old 06-01-2013, 09:15 AM
Treats Treats is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
The neg mods you see for these AE's are not classic sorry pal.
Yes, they are. Classic resists were solely based on Resist Adjusts and Level Difference. You can see the resist adjust mod in the Trak thread where Nirgon posted the excerpt straight from the database in May of 2001.

If there were no adjust mods you could just get your Resist to 255 and faceroll everything. This is exactly what happens now and there isn't even a cap at 255. You buff your resist to 500 or whatever and the resist adjust mod doesn't even matter.
  #16  
Old 06-01-2013, 09:21 AM
SCB SCB is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Seeks a bit strange to change this when we have mobs tuned on a not classic resist system that requires far higher resists than they did in classic, see: hoshkar, nexona (pvp). By removing this you're making encounters artificially difficult due to the broken not classic resist system, and making pvp on an already awful resist system where you need ridiculous resists just to get partials even worse.
LOL at the idea of any raid encounter on either server being called "difficult."

They're all zergfests unless you're in a casual guild that is actually at the expected gear level.
  #17  
Old 06-01-2013, 09:23 AM
heartbrand heartbrand is offline
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This may seem strange to you on blue, but on red we don't do VP and Trakanon with 70 people. We did trak Thursday with 22 people, and only one cleric. We do VP with 25 on average.
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  #18  
Old 06-01-2013, 09:24 AM
heartbrand heartbrand is offline
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The current neg mods you see on allakhazam are not classic.
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  #19  
Old 06-01-2013, 10:55 AM
Thulack Thulack is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
This may seem strange to you on blue, but on red we don't do VP and Trakanon with 70 people. We did trak Thursday with 22 people, and only one cleric. We do VP with 25 on average.
Thats cause your whole server would have to be there if you did trak with 70 [You must be logged in to view images. Log in or Register.]
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  #20  
Old 06-01-2013, 11:09 AM
Holey Holey is offline
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Quote:
Originally Posted by Thulack [You must be logged in to view images. Log in or Register.]
Thats cause your whole server would have to be there if you did trak with 70 [You must be logged in to view images. Log in or Register.]
sorry we dont depend on numbers.
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