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#12
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Quote:
having your raid wiped by Inny when you are in the Church and 20 man hours of time wasted. I would have a sour taste as well, if I went up to hate to farm armor late in the night and had my time wasted by a guild that should easily be able to engage inny without wiping the entire zone. | |||
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#13
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Who was stealing anything? Trains aren't cool, but this one almost certainly wasn't malicious and, ya know, they happen.
But I guess it's not like TMO (or anyone with half a brain) expects people to remember the 10 nice things that happen when 1 relatively lame thing happens too. | ||
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Last edited by Tecmos Deception; 05-30-2013 at 11:11 AM..
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#14
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should rescind the rule on pulling VS out of his room.
a consistent rule set would be good for everyone. | ||
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#15
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@Tecmos: You don't see what I am getting at? I've been on the other side of the coin in Wudan, my old guild on RZ. We did have races, we did have a fair share of top-guild drama - but we also communicated with whatever guild was in the zone we entered.
I see the different angles and I don't want to offend TMO. Heck, I call quite some members my friends. And when I recreated Wudan here on p99 and we started raiding I had very good talks with quite a few officers. But if you are a member from Europa, this is what happened in Hate: 1. Inny is up: Yay we might see him for once. 2. Inny starts his Deathtouch and a quick /who reveales 20+ TMO zoned in without any notice. 3. We get Inny and 10+ mobs in camp and wipe. 4. We wait 40-50 minutes at bindspot while guildleader is talking to TMO leader. 5. We get rezzed. That is the least to expect if some guild trains you. You still lost 40-50 mins of your time. And the chance to see Inny for once. The solution to this? Better communication between guild leaders/officers. And Velious I guess, so the forces can spread. Rotation like for PoSky is also nice. But again, that would need better communication.
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Hallyguk Zek <Europa> Officer and Ogre Oracle
Spirit luvin' and Slayer of the Sleeper Kerafyrm. Formerly known as: Hallyguk Knochenbrecker Level 65 Shaman of Wudan on Rallos Zek | ||
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Last edited by HallygukRZ; 05-30-2013 at 11:21 AM..
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#16
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so so nice. | |||
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#17
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http://www.project1999.org/forums/sh...ht=inny+engage Quote:
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#19
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A lot of GM rulings come down in game with no corresponding stickied thread updates. | |||
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#20
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Lets draw you a picture, because pictures are awesome. Before you move to Church, the raid has already cleared the buildings boxed in red. After those buildings are clear, the raid usually follows one of the two green lines to move to church camp. Since both green lines go right by the ramp and would aggro anything on the way, the only mobs between the ramp and the zone-in after a raid has moved to church are the pathers (which respawn faster and there are only 2-3). [You must be logged in to view images. Log in or Register.] Now I also know a L60 (which basically constitutes TMO's entire raid force) can go up the ramp without aggroing any of the "Organ Halls" guards just NorthWest of the Ramp. So besides 2-3 pathers, and 1-3 pulls worth of upstairs mobs, TMO should be able to kill Inny at/on the ramp or in his lair without training anyone. With FE not contesting (according to Europa), TMO had ample time to complete these 1-3 pulls. If I were Europa, I'd be mighty pissed off as well. I agree with Europa, communication could have saved everyone time, but we all understand how pixels drive interactions on this server. Grats TMO on Inny.
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