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  #1  
Old 04-23-2013, 06:38 PM
Nirgon Nirgon is offline
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Sirran to rightfully be lvl 63

Screenshots of pets dual wielding 2handers surfacing

Dr. Nirgon stock going through the roof

Excellent changes
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  #2  
Old 04-25-2013, 07:26 AM
Lostprophets Lostprophets is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Currently its 2 rolls of around 50%. So it's possible to get none. Suggestions on changes for classic rarity?

I'm not sure if he actually duel-wielded them or not (based on rarity i would suspect not?). but maybe drop it to ~40% as it's stated on the quotes?

I just did my searches after hearing many classic vets complain (and complain alot...after seeing so many just rot) that it was far too common (much, much rarer on live...more of a bottle neck for warriors), heh.
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Last edited by Lostprophets; 04-25-2013 at 08:28 AM..
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  #3  
Old 07-12-2014, 03:20 PM
Ciroco Ciroco is offline
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Spiroc Lord just dropped a Spiroc Wind Totem (trash quest piece), the trash bard belt, and a Wingblade.

According to http://www.monkly-business.net/index.php?pageid=sky:

Quote:
The Spiroc Lord
Number on island: 1
Level: 63
Aggressive: Yes
Assist: Yes
Hits for: 350
HPs: 32000
Resists: High
Specials: Cast lightning, unresistable AoE; Death Touch; Cast Blind, Stuns and Root; large aggro radius; his death spawns Sirran the Lunatic
Loot:
always 4 noise makers
always one rare PoS item
always one of:
Crude Wooden Flute
Dove Slippers
Fine Cloth Rayment
Finely Woven Cloth Belt
Gold Coffer
High Quality Rayment
Ivory Sky Diamond
Light Damask Mantle
Shiny Pauldrons
Silken Mask
Spiroc Air Totem
Spiroc Battle Staff
Spiroc Earth Totem
Spiroc Sky Totem
always a chance (about 50-60%) to drop:
Spiroc Wingblade
On the topic of the Wingblade...

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Currently its 2 rolls of around 50%. So it's possible to get none. Suggestions on changes for classic rarity?
In addition to the above source, http://www.thesteelwarrior.org/forum...ead.php?t=5848 suggests that the chance of a Wingblade from Lord is about 40%, and http://www.angelfire.com/freak/eqjon...planeofair.htm says 1/3. If it's confirmed that he should have a chance to drop two of them (which I haven't seen proof of, but I assume that has already been established), two rolls of 20-25% should be about right.

Also, some interesting tidbits about Isle 5 from the angelfire guide (a few typos, but hopefully you get the gist):

Quote:
Port in is safe, but isle is agro, so don't walk around much
Quote:
A very odd behavior here is that the spirocs seem to have VERY low agro ranger here (almost to the point of not being agro), but VERY LARGE call for help (assist) ranger. Example, you can see the lord with agroing him, but if you fight a lesser spiroc there, he will agro on you.
Last edited by Ciroco; 07-12-2014 at 04:05 PM..
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  #4  
Old 04-21-2013, 07:16 AM
Tecmos Deception Tecmos Deception is offline
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Charm in Sky isn't a huge gamble if your raid is very on top of supporting the enchanters, you mean. You and I have bit the dust more than a few times up there because our split was at 95% because no one was topping them off after they got riposted a few times.

And regarding luclin spells, spiroc lord sometimes summons the bear druid pet. I was gonna try to charm it after SL died last week, but Veeshaan killed it before SL was down [You must be logged in to view images. Log in or Register.]
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Old 04-22-2013, 06:49 AM
Lostprophets Lostprophets is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
And regarding luclin spells, spiroc lord sometimes summons the bear druid pet. I was gonna try to charm it after SL died last week, but Veeshaan killed it before SL was down [You must be logged in to view images. Log in or Register.]
do you mean the sprioc guardian w/ bear pet?

...with Spiroc Lord on subject however, he is Dropping the Wingblade way too commonly.

Even with the 2004 drop rate listed below (best I could find regarding proof..), it looks to be as rare as the ancient blade currently (on p99), however is dropping 95-99% of the time (previously basing on it dropping 6 out of 8 kills)....lots of times even dual-wielding them...patch notes list the drop rate increasing in 2006, meaning they obviously were far too rare prior to that?


http://www.thesteelwarrior.org/forum...ead.php?t=5848
Quote:
02-24-2004 #2
Sassinak
Veteran User


Unless things changed, you can expect a drop rate of about 40% on the wingblade
.
http://www.thesteelwarrior.org/forum...ead.php?t=8276
Quote:
07-27-2004 #2
Sassinak
Veteran User

No sword
No sword

Sword
No sword x 6
Sword
No sword
Sword
http://everquest.allakhazam.com/story.html?story=7237
Patch Notes for April 19, 2006
- Increased the drop rate of the Spiroc Wingblade in Plane of Sky. -
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[48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired)
[78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server)
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  #6  
Old 04-22-2013, 11:14 AM
Ele Ele is offline
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Sirran:

Zam Beastiary archive link from December 14, 2000, Sirran has a listed level of 63 (i.e. red to level 60)
http://web.archive.org/web/200012142....shtml?zone=70

http://web.archive.org/web/200106102.../posguide.html
Quote:
When the princess is slain, a MOB you'll come to know and love spawns in her place, a halfling called Sirran the Lunatic (level 63).


Rather than flagging him uncharmable, make his level higher to prevent the dictate from landing?

Currently Sirran despawns in 15 minutes, should this be 20 minutes?

Charming/Mezzing:
Should be able to dictate/Rapture at least the Bzzazzt and splits.
http://web.archive.org/web/200012052...Planes/Air.htm

Quote:
Bzzazzt Island - This place is a nightmare. Before leaving Spiroc island INVIS. These creatures have huge aggro, but do not see invis. Invis, use your key to get up then quickly run behind the large gear near the portal off this rock. From behind there are 3 Bzzazzts. The Left Bzzazzt (from behind) splits like a pegasus 1/2/2, these are very rough. We had chanters sleep the other 2 while took this set out. Dictate here is very powerful, only way to charm the splits and a charmed split will make short work of it's friend. All splits despawn in 80 minutes. The Right Bzzazzt splits 1/3, tough fight. Leave the center bzzazzt for last. If your goal is JUST advancement, kill the left and right bzzazzts and loot key pieces. Wait 80 minutes and do CR, leaving the center Bzzazzt alone for you to kill. The Center Bzzazzt when kills spawns another bzzazzt, then a bixie , then a bixie boss. Each of these is on an 80 minute timer from when it spawns. the final Bzzazzt spawns Sirran. Sirran on this island slightly different. you need to give him a phrase (I don't know it yet) to spawn the Sister of the Spire on Drake isle. You can proceed to drake isle without spawning the Sister but you will not proceed to butterdly/Veeshan's Isle without spawning her. Hand in keys as normally (and hopefully) you have spawned the Sister. Bzzazzts CAN be pulled to spiroc isle, we managed to pull one of 3 and then the other 2 got bugged (ha ha) and split in a locationg we couldn't pull from)
Stalking Probes// Eye of Zomms:
2001 Through the Looking Glass thread
http://www.ttlg.com/forums/showthread.php?t=5488

Quote:
Oh, I should point out here that Eye of Zomm is FUN AS HELL in this plane. Normally, you only get 2D control of the eye. But in Sky, you get total 3D control. Much much fun. Of course, the eye is uninvis, so if an aggro mob sees it, it'll aggro on you. Eye of Tallon, the level 57 upgrade, is automatically invis, though... and no aggro mob in the entire plane sees invis. So Eye of Tallon is good. But Eye of Zomm... well, let's say a mage in the other raid got a little too curious...
Quote:
Yes, kiddies, not only is Eye of Tallon fun in this zone, but Bind Sight is as well. Very very fun.
Quote:
I must say, I AM THE MOST UBER EYE OF TALLON CONTROLLER IN ALL THE LAND! Was able to get a target on the corpses way way down below with the eye. I wasn't able to drag them as they were just so far down, but I was able to nuke them. So I had a cleric assist me, and res them directly on the chains. Go me!
Quote:
But I was still able to target his corpse using Eye of Tallon and Bind Sight all the way from the seventh isle... whee!
Eye of Zomm aggro and Distance Pulling:
Monkly Business thread from 2001 explaining Eye of Zomm/Holgresh Elder Bead pulling and distance issues.
http://www.monkly-business.net/forum...hp/t-8629.html


Quote:
HOW DO MONKS PULL WITH THEM:

Well, we use them for remote pulling.

The eye causes agro in creatures just as normal’ish (the ish bit I will explain later) on any mob it comes into contact with. The faction for the eye is the same as the users faction.

When the eye gets near any mob that would agro on it, the mob attacks the eye. Since it only has a couple of hit points, and zero AC it dies VERY quickly. And of course, just like a pet you also then inherit the agro (ie, you are added to the mobs hate list).

Now if, once you cast the spell you then immediately FD, when the eye dies you will be just as though you had FD’d after throwing a weapon at the mob (ie, indifferent). The mob will NOT come for you as long as you stay FD

But the mob will have moved off its home spot slightly to kill the eye !!. So if you get back up before the mob has returned to it’s home spot (assuming it’s a static), then it will come for you. This return can sometimes take a couple of minutes. If the mob is a wanderer, same rules as per normal apply for FD. It will continue wandering after a while, but if you get up you might not have been hate wiped, and may have to FD multiple times to clear the hate.

If you do NOT FD when pulling, or get up before the hate wipe, then the mob will “come” for you. This means taking normal pathing lines for the place you are in. This last statement is VERY important, because there are sometimes no pathing routes to you. In these situation, the mob can warp to you (although nor always). Also, if you are too far from the mob it will sometimes not come for you, but stay on it’s spot with the normal “increased” agro range (ie, just as if you had outrun it).

[As an aside, this pathing/warping was a trick used recently in Kedge Keep. An Eye of Zomm cast in a corner near the entrance appeared in Phinn’ies room. He agro’d, and then warped SOLO to the entrance. No adds, no travelling. Easy kill. Unsurprisingly this was seen as an exploit, and now Eye of Zomm has been disabled from working in KK !!]

Now onto the “’ish bit”. The eye sometimes will take a while to “register” with mobs. I’ve done double + circles around a mob before now to get its attention, and if the eye fades at around the same time as the mob agro’s its hard to tell if you got the pull. Also some people wonder what level the eye works as (for agro purposes). Some say level one, but personally I think this untrue. I’ve pulled mobs that I know will agro on lower levels, and got singles. I think its all a matter of what direction the mob moved in when it agro’s on the Eye, and if it passes hate to other mobs, and how close the mob gets to other mobs and the Eye to the mob. Agro range for the Eye is best as it means not getting close to other mobs, but sometimes the mob doesn’t go for the Eye.

VERY rarely, the Eye will take a Harm Touch for you (just as pets). This is rare, and I’ve not heard of one ever taking a Death Touch.
Quote:
Also distance I find plays a part. If I send the eye too far, the mob will place me on it's hate list, but not actually come for me. You have to be VERY careful of this, as the agro range is now much much bigger on the mob, and you are passed onto the hate list of any other mob the 1st one comes into contact with.
Last edited by Ele; 04-22-2013 at 11:38 AM..
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  #7  
Old 04-24-2013, 04:30 PM
nilbog nilbog is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]

2. Bazzt Zzzt and Eye of Veeshan: These hit way too fast and hard. They will be nerfed.
Fixed, pending update.
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  #8  
Old 09-20-2013, 02:13 PM
Ele Ele is offline
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Bump for more research regarding Port Pad on Noble Isle (1.5->2).

Zam seems to indicate an earlier date for port pad placement:

December 5, 2000 - Zam archive
http://web.archive.org/web/200012052...Planes/Air.htm
Quote:
Noble Dojorn Island - On this island are Noble Dojorn and 2 Bladestorms. The bladestorms will assist dojorn, none are aggro. The bladestorms if pulled off
the island will move to isle 4 and stay there (via someone aggroing them then jumping off the island). Dojorn will always return home. Kill Dojorn and loot. You must have the key of the misplaced from isle one to leave this island. Behind Dojorn's windmill is a port to Azarack island, use Key of the misplaced to activate. Note: Killing Dojorn spawns the Overseer of Air on island 5.
March 31, 2001 - Zam archive
http://web.archive.org/web/200103311...Planes/Air.htm
Quote:
Noble Dojorn Island - On this island are Noble Dojorn and 2 Bladestorms. The bladestorms will assist dojorn, none are aggro. The bladestorms if pulled off
the island will move to isle 4 and stay there (via someone aggroing them then jumping off the island). Dojorn will always return home. Kill Dojorn and loot. You must have the key of the misplaced from isle one to leave this island. Behind Dojorn's windmill is a port to Azarack island, use Key of the misplaced to activate. Note: Killing Dojorn spawns the Overseer of Air on island 5.
However linking off those pages to Cassie's PoA Guide (May have been posted and never updated, what it seems even skimming through the 2002 archives)

May 11, 2000 - archive
October 2, 2001 - archive
January 21, 2001 - archive
March 31, 2001 - archive

All say the same thing:

Quote:
Using the Key of Swords on the correct teleporter will take you to Island 2, also called Noble Island or Windmill Island. ...

There are no teleports on Noble Island.



August 14, 2001, Lord Hong Plane of Sky Guide
http://web.archive.org/web/200108141...rdhong/sky.htm

Describes Noble Island first with no mention of a portal pad to Azaracks.

October 30, 2001, Lond Hong Plane of Sky Guide
http://web.archive.org/web/200110300...sky.htm#dojorn

First mention of a portal pad to Azaracks, in Lord Hong's guides.
Quote:
The single teleport pad on the island will take you with key of the misplaced to Azarack Island. Respawn on the Presence is 2 hours, Dojorn is 7 days.
Additional statements as of October 2001, that the port pad was in place.
http://aquilo.yuku.com/reply/2585/Mo...ky-Friday-1027
Quote:
Noble Dojorn Island: Has 2 bladestorms and Noble Dojorn. Bladestorms are not mezzable (if I remember right) and are actually kinda buff. Dojorn is tougher than Naggy/Vox. He doesn't DT tho. Killing him gets you quest stuff, and spawns the Overseer of Air on island 4. There's a teleporter pad here leading to Azerack Island. Dojorn is somewhat optional, but I don't think you can "finish" air without killing him. Of course, no one has as yet "finished" air, so.... (this being optional is why this island isn't numbered)

December 16, 2001 capture (dated November 16, 2001 as last update) of Adawen's Plane of Sky guide
http://web.archive.org/web/200112150...r/EQ/skyguide/

Quote:
People are often confused on how you get off this isle. It has a teleport dish to Azarack isle only. On my raids we do Dojorn isle after Faeries but before Azaracks.
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  #9  
Old 09-21-2013, 12:48 PM
Handull Handull is offline
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Nice research. One thing worth noting is that Cassie's Guide, that claims there to be no pad, also claims you can levitate from higher islands to lower islands. This might open a whole can of worms.

*Maybe* when sky was released there was no pad on 1.5 and you could levitate around. Island 1.5 is notably higher in the z-axis than islands 2 and 3. Perhaps after launch it was decided that levitate was OP in sky, but they didn't want to strand players on Island 1.5, as levitate was the intended way to leave that island, so they added the port pad.

Cassie claims that Noble has been pulled and killed (likely on a different server), and claims that levitate was used since there is no port pad. Cassie also seems to have been to Island 3, but not Island 4, however she claims that "no one has killed island 2". Unless levitate is allowed, there is no way to bypass Island 2, which supports that claim that levitate was allowed. Lastly, since getting to Island 4 was something very few guilds did early on, island jumping would not have come about yet, since the first jumps you can do are 4-2 and 4-3. With a 1-3 capable raid, all you could do is levitate from 1.5 to 3 and from 3 to 1. I'd honestly be shocked if Verant didn't plan on people levitating around sky and jumping from island to island. The layout of the islands allows for some really handy jumps, and if that was an accident, then its an amazing accident.
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Old 09-21-2013, 04:54 PM
Ele Ele is offline
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Levitate did work in air for awhile. Was only way to get to the quest room.
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