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#11
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Quote:
And my OP was asking what the change was based on. Because my assumption (and this may be wrong?) is that it was introduced recently. Furthermore the one goal for p1999 development has always been to reproduce vanilla eq in game mechanics. So everything is intended to be classic, and the problem lies in finding out what classic mechanics were. Therefore, I am repeating my question, and adding a pre-question to make it simpler to answer: 1) dear developers, was see invis (to undead) for some undead crypt frogs in the game since kunark release? And if not, 2) what was the basis for the change? I understood the previous posts as "1) No, it was patched" and "2) the basis for the patch was that one comment from zam". I find it pretty moot to evade direct answers. If you don't want to change it because you have admin superpowers and can do whatever you like, then feel free to simply ignore my post. It's your server, you can do with it what you want. Like that needed saying. But if there was a reason behind a change (if this was changed as I assume), then I would appreciate a link to the basis for that patch, because it affects gameplay in a negative way for many players, by making part of the zone inaccessible for some classes on their own. | |||
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#12
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It seems like you got hung up on
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Regarding what was actually changed, I'll let him give you specifics. | |||
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#13
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Quote:
There may have been only one field for whether the mob Sees Invis/Sees IVU. If no field was listed for a mob seeing Hide there was most likely no difference between Hide and Invisibility. I'll try and find more information about this and post in the other thread. It can't be correct as is here now, Rogues did not do CR's because of this -- Monks did. | |||
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#14
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This may be relevant / applicable to Sebilis crypt as well:
https://groups.google.com/d/msg/alt....M/CkvMi75p1XUJ Quote:
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