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  #11  
Old 06-23-2010, 08:08 PM
VincentVolaju VincentVolaju is offline
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Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
In Kunark era, manastones are best for druids. Run your quad(s) until you're oom, port to old world, regen and stone, gate back to your camp, repeat.
That sounds like it would take longer doing all that porting and running back and forth, then it would to just sit and regen back no?
  #12  
Old 06-23-2010, 08:25 PM
ooantipostoo ooantipostoo is offline
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Quote:
Originally Posted by Alawen Everywhere [You must be logged in to view images. Log in or Register.]
In Kunark era, manastones are best for druids. Run your quad(s) until you're oom, port to old world, regen and stone, gate back to your camp, repeat.
Id have to say druids and then Wizards in Kunark era after epics are release. Wizards can just epic shield and keep stoning.
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  #13  
Old 06-23-2010, 08:34 PM
quido quido is offline
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I've probably clicked my manastones a total of 400,000 times by now.
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  #14  
Old 06-23-2010, 09:39 PM
Crover_CT99 Crover_CT99 is offline
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I had wanted to do this, so hopefully it will be useful to the OP.

Manastone as used by me (50 dwarf cleric):

In theory:

1865hp/60hp = 31 clicks.
31 clicks x 20mana = 620 mana.
620 mana - 400 mana(ch) = 220 mana gained per cycle.

Time for one cycle (clicks + ch) = rougly 30 seconds.
Total mana = 2091 (as equipped with above stats).
Amount of mana to med after final ch = 0.82 x 2091 = 1714 mana.

Number of cycles = 1714mana/240mana = 7.14 cycles.
This comes from 0% mana which is rare, so we'll round to 7 cycles.
7 cycles x 30 seconds = 3.5 minutes roughly, we'll call it 4 minutes.
+ another 3 minutes to get to FM meditating regularly = roughly 7 minutes to FM.
Compared to roughly 13-14 minutes to med normally to full at 50 with my stats.

So in theory almost twice as fast with the caveat you have to actually participate in your mana regeneration and you might annoy people with spam! [You must be logged in to view images. Log in or Register.]

Empirical Evidence:

Regular Meditation
19:50:18 - Started meditating from 1% mana.
19:59:48 - 9 minutes 30 seconds to get to 82%.
20:01:53 - 11 minutes 35 seconds to get to FM.

Manastone Method
20:05:50 - Started meditating from 1% mana.
20:09:10 - 3 minutes 20 seconds to get to 82%.
20:11:05 - 5 minutes 15 seconds to get to FM.


Ratios/Conclusions
9.5m/3.33m = 2.85 times faster to 82% using manastone.
11.58m/5.25m = 2.2 times faster to full mana using manastone.

Can't use it in planes and you can't use it past classic (as I understand), but if you live for today and not tomorrow, it is definitely worth it as a cleric.
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  #15  
Old 06-23-2010, 09:44 PM
ooantipostoo ooantipostoo is offline
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Quote:
Originally Posted by Crover_CT99 [You must be logged in to view images. Log in or Register.]
I had wanted to do this, so hopefully it will be useful to the OP.

Manastone as used by me (50 dwarf cleric):

In theory:

1865hp/60hp = 31 clicks.
31 clicks x 20mana = 620 mana.
620 mana - 400 mana(ch) = 220 mana gained per cycle.

Time for one cycle (clicks + ch) = rougly 30 seconds.
Total mana = 2091 (as equipped with above stats).
Amount of mana to med after final ch = 0.82 x 2091 = 1714 mana.

Number of cycles = 1714mana/240mana = 7.14 cycles.
This comes from 0% mana which is rare, so we'll round to 7 cycles.
7 cycles x 30 seconds = 3.5 minutes roughly, we'll call it 4 minutes.
+ another 3 minutes to get to FM meditating regularly = roughly 7 minutes to FM.
Compared to roughly 13-14 minutes to med normally to full at 50 with my stats.

So in theory almost twice as fast with the caveat you have to actually participate in your mana regeneration and you might annoy people with spam! [You must be logged in to view images. Log in or Register.]

Empirical Evidence:

Regular Meditation
19:50:18 - Started meditating from 1% mana.
19:59:48 - 9 minutes 30 seconds to get to 82%.
20:01:53 - 11 minutes 35 seconds to get to FM.

Manastone Method
20:05:50 - Started meditating from 1% mana.
20:09:10 - 3 minutes 20 seconds to get to 82%.
20:11:05 - 5 minutes 15 seconds to get to FM.


Ratios/Conclusions
9.5m/3.33m = 2.85 times faster to 82% using manastone.
11.58m/5.25m = 2.2 times faster to full mana using manastone.

Can't use it in planes and you can't use it past classic (as I understand), but if you live for today and not tomorrow, it is definitely worth it as a cleric.

Solid write up thanks dude.
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  #16  
Old 06-24-2010, 06:10 PM
aresprophet aresprophet is offline
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Also keep in mind that the 1:3 ratio for mana:hp means that for a Cleric HP items add 1/3rd their value to your mana pool each CH cycle. So if you sacrifice, say 40 wis for 300 HP you've given up 400 mana in your pool but you've added 100 mana to each Manastone cycle.

You'd have a smaller mana pool but you'd be regenerating it faster, so swapping wis for HP is only a good call if you regularly can stop for about 30 seconds between fights to stone up for a full cycle. It's not for everyone but it certainly could help in some situations. Cleric's soloability isn't exactly legendary, which is a shame because solo situations would be ideal for hp-oriented gearing. Also, some HP items give a significant boost in the slot compared to equivalent wis items (earring and rings being the most notable) while some slots (primary/offhand/boots/shoulders) should probably stay wis no matter what.
  #17  
Old 06-24-2010, 07:22 PM
Crover_CT99 Crover_CT99 is offline
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Quote:
Originally Posted by aresprophet [You must be logged in to view images. Log in or Register.]
Also keep in mind that the 1:3 ratio for mana:hp means that for a Cleric HP items add 1/3rd their value to your mana pool each CH cycle. So if you sacrifice, say 40 wis for 300 HP you've given up 400 mana in your pool but you've added 100 mana to each Manastone cycle.

You'd have a smaller mana pool but you'd be regenerating it faster, so swapping wis for HP is only a good call if you regularly can stop for about 30 seconds between fights to stone up for a full cycle. It's not for everyone but it certainly could help in some situations. Cleric's soloability isn't exactly legendary, which is a shame because solo situations would be ideal for hp-oriented gearing. Also, some HP items give a significant boost in the slot compared to equivalent wis items (earring and rings being the most notable) while some slots (primary/offhand/boots/shoulders) should probably stay wis no matter what.
What you said is true.

My general method, for better or worse, was to keep my wisdom as close to 200 as possible while managing hp gear. The only time I would sacrifice some wis for hp (possibly dipping to 195wis or so) was when it actually added a manastone click.

That being said, while the manastone didn't really add to my list of soloable mobs necessarily, it drastically increased the efficiency and amount of named mobs I could fit into a solo camp session, if they were open.

Not to mention its benefits to group play. Add a 50 shaman and buff reso + naltron + talisman + stam + chloro and the cleric shall never be low on mana, even with the most overzealous of pullers.
  #18  
Old 06-24-2010, 08:24 PM
VincentVolaju VincentVolaju is offline
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So is there really no point to having a Manastone once Kunark comes out? I mean, when Kunark comes out will everyone always be there and not in Classic anymore? Is there any point of doing stuff in Classic where you can use the manastone, after Kunark is out?

Also little off topic but how much will a Fungi be worth when it comes out? Im wondering if maybe I should just sell the manastone now for pp, or trade it for a fungi later?
  #19  
Old 06-24-2010, 08:48 PM
Auvdar Auvdar is offline
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There is still things in classic you could do when Kunark comes out. I mean, I'll still farm seafurrys and a few other spots even with Kunark out. Hell, I'll probably spend a few levels on seafurrys in Kunark.
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  #20  
Old 06-24-2010, 08:59 PM
Crover_CT99 Crover_CT99 is offline
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Quote:
Originally Posted by VincentVolaju [You must be logged in to view images. Log in or Register.]
So is there really no point to having a Manastone once Kunark comes out? I mean, when Kunark comes out will everyone always be there and not in Classic anymore? Is there any point of doing stuff in Classic where you can use the manastone, after Kunark is out?
It just depends on your priorities and play style.

I have heard the argument the manastone will go up in value when kunark comes out and vise versa. I'm not really sure to be honest.

If you don't care one way or the other then selling it is a decent option, you can bank 40k (or whatever they are worth atm) and do what you want with it.

Just for perspective, the manastone has been the most game changing item I've gained (perhaps tied with jboots). It is also the item I have had the most fun using while playing. Any normal items you might buy with the proceeds from the manastone will become obsolete as well anyway. Probably the only justified use of the 40k from a trade angle would be to fund jewelcraft.

If I were you, I would rejoice that you were gifted such a cool item that no longer drops. Trust me that aside from dragon/god loot you should have no problem completely suiting yourself out classic style without selling it.
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