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![]() Okay so, I was over on the main eqemu site and I stumbled across this. (which is a part of this thread) While the poster mentions it as a bug it turns out to be a boon for us!
All you have to do is take the following line - 1,0,TFFF,growthplane_chr,Loading Characters and put it in 'EQ_INSTALL_DIRECTORY'\Resources\GlobalLoad.txt at the top. This appears to work for the black and gray wolf models at least, but does not appear to work for shaman pets (maybe due to the spectral form...) This is making me wonder if it would be possible to completely remove entries in this file to remove models for items (and creatures) beyond a specific time period (based upon global weapon and model files) from the game. If this is true, it could offer the means to enable to old school skeleton models as well, without having to modify the client to do so (ala SoD). I'm off to test! Edit - Removing: 3,0,TFFFC,Global6_chr2,Loading Character Equipment Files 3,0,TFFFC,Global6_chr,Loading Character Equipment Files 3,0,TFFFC,Global4_chr,Loading Characters (leaving only 3,1,TFFFC,Global_chr,Loading Characters) did nothing. Removing 3,0,TFFFC,skt_chr,Loading Character Equipment Files however changed the in game skeletons to the default human male (broken) model. I wonder if a combination of removing 3,0,TFFFC,skt_chr,Loading Character Equipment Files and adding a classic zone with skeletons in it to the list will make the skeleton models revert... hm... I could use the assistance of a shaman high enough level to have their pet to test whether or not its possible to tweak the GlobalLoad.txt file enough to make the spirit wolf model revert to its original form, too... any takers? | ||
Last edited by Vanech; 11-20-2009 at 12:05 AM..
Reason: new info
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