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  #11  
Old 06-22-2010, 04:37 PM
sidgb sidgb is offline
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Good post. I am still hoping for /assist as well.

I cycled through 4 targets the other day and they were all taking damage....made me cry.

I have gotten to where I just root park a lot of the time. Heck, I can do that kind of CC on my cleric

Crying shame.
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  #12  
Old 06-22-2010, 04:38 PM
Reiker Reiker is offline
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Playing an enchanter right now is essentially impossible with how many terrible players are shitting up the low end groups. I'd say 15% of people playing under 30 know what they're doing.
  #13  
Old 06-22-2010, 04:41 PM
Falisaty Falisaty is offline
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u know what if u don't like the spam filter it out... quit complaining about spam; i cant stand watching spam from everyone's manastone ... but hay i don't rant about it i filter it out nuff said
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  #14  
Old 06-22-2010, 04:46 PM
frefaln frefaln is offline
Kobold


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Quote:
Originally Posted by Reiker [You must be logged in to view images. Log in or Register.]
Playing an enchanter right now is essentially impossible with how many terrible players are shitting up the low end groups. I'd say 15% of people playing under 30 know what they're doing.
My gut reaction was to say your 15% was a little low, but when I really think about it, it might be pretty close. I keep making the mistake of assuming two things: 1) that everyone on P99 has prior EQ experience, and 2) that #1 eliminates the possibility of a lot of players having no clue.

And not to pick on pet classes, but yes, so far a large portion of my lowbie-group frustration has derived from those classes. For every one group that establishes a steady cycle (pull, single-target healing, rinse, repeat) there are ten that are operating under complete chaos.

It starts when the puller can't even get out of the camp before two pets are holding the mob in place. Invariably something pops during that time, a caster finds him/herself getting pummeled momentarily, the healer scrambles to keep everyone afloat, and then the chaos finally ends.

Finally, when the group has expended 10x more energy than it should have to break a camp like, say, orc 1, the impatient members of the group (more often than not, pet classes, and yes, even more often than not, the ever-powerful necro that must prove his/her contribution at all times) pulls non-aggro crap while other people are trying to med/heal.

The tank, healer, chanter are most likely focused on just getting a comfortable cycle going, while the pet classes seem to go schizophrenic if the XP bar isn't moving at all times. Then, when the OOM cleric is unable to save the impatient member(s), tempers flare, the group disassembles, and the whole process starts all over again.

Apologies for the rant, and yes, I realize this post is rife with some generalizations. [You must be logged in to view images. Log in or Register.]
Last edited by frefaln; 06-22-2010 at 04:51 PM..
  #15  
Old 06-22-2010, 04:51 PM
theblaz theblaz is offline
Skeleton


Join Date: May 2010
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I'm all for pets being controlled, however I do find some fault in either this post or the mechanics of how the pets work on here.

A mezzed mob should not wake up via a pet. You can tell your pet to attack a mezzed mob all day and it won't attack it. (I have tried this on here and it will not attack it, unless there is a bug I am unaware of...)

The only problem is if the pet is attacking a mob that is trying to be mezzed. If the pet casts a spell or lands a damaging attack just after being mezzed, it will wake it. This happens a lot and the pet has to be backed off...

Yes, I do play a pet class. I have played a pet class for ... 8 years or so on live, and I am pretty certain that if you tell a pet to attack a mezzed mob, it will not wake it up, nor will it randomly decide to attack a mob that wakes up on its own **unless** , the mob that has woken up goes for the pet (unlikely, unless the chanter wiped its memory and the pet is the closest in range). If the pet is attacked by the awoken mob while fighting the MA mob, the only way the pet would attack that mob is if it was either told to attack it, and it was low on health.

I do think there is some pet mechanics issues on here, as I have noticed it... but I don't think it is a human performance issue in all cases.

Ok, I'm sure many of you will want to attack me in this post... but I am only posting what I have seen to be true, and I am not attacking any enchanters, or etc. for their views on it.

Blaz
  #16  
Old 06-22-2010, 04:55 PM
Dersk Dersk is offline
Kobold


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Quote:
Originally Posted by theblaz [You must be logged in to view images. Log in or Register.]
A mezzed mob should not wake up via a pet. You can tell your pet to attack a mezzed mob all day and it won't attack it. (I have tried this on here and it will not attack it, unless there is a bug I am unaware of...)
No. It's not a bug. During the Luclin months, pet AI was changed so that pets would no longer attack a mezzed target. Since we're on a server attempting to replicate classic mechanics, pets are free to attack whomever they wish.
  #17  
Old 06-22-2010, 04:55 PM
Landis Landis is offline
Aviak


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my biggest problem so far (as an enchanter) is the SK tanks who feel the need to disease cloud every mob on a pull. even after i tell them not to. multiple times.

maybe i've gotten lucky but the mages and necros i've grouped with have done a decent job controlling their pets. pet spammers can eat shit and die though.
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  #18  
Old 06-22-2010, 04:57 PM
Reiker Reiker is offline
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I honestly just recommend any enchanter to go anonymous and LFG that you're a wizard and cast nothing but roots and nukes until level 29. You'll never find a group that assists, everyone just solos their own mob, all the time. Pet classes as the worst offenders, they also just put their pet on one of the mobs and then a) you're not expecting them to be dumb and mez the mob, now you're getting killed until you can get off a root, b) pet class begins nuking the mob so their pet doesn't die, losing dps on the tank's mob, so the tank's now taking more damage c) pet class starts freaking out and asks for a heal on their pet, even though if you're doing this dumb shit you should be expected to reclaim and recast.

This isn't counting the random rangers / monks / rogues who want to solo their own mob and the SKs / necros / druids that feel they must dot every single mob on inc.
  #19  
Old 06-22-2010, 04:57 PM
Gandite Gandite is offline
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Hey an enchanter bitching about mez being broken. That's what I call fresh.
  #20  
Old 06-22-2010, 04:57 PM
Striiker Striiker is offline
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I agree that this is a great post and should be mandatory reading by those new to pet classes. I was always amazed that there were players who were unaware of how to group with an enchanter. I assumed that by now, most were in the know (although I remember schooling many a group in the old days on live).
I have been fortunate in that most of my experiences on P99 have been with group members who know their stuff. In fact, it's great playing in such a group! Conversely, it REALLY sucks to realize that the people in the group have no clue and don't want to change their ways. (Reminds me of grouping with a cleric in Blackburrow who wanted to use is new AoE spell all the time (waking my mez'd mobs) and blast away with his DD spell. I eventually left as he would not change and we had our tank die a couple of times.
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