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  #11  
Old 06-22-2010, 02:17 PM
Loke Loke is offline
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Anyone who read the Nizzarr thread can probably guess that I am against any sort of rotation and already think that we have too many rules governing raiding on this server. That being said - as I told astarothel in game - if FFA (or as close to FFA as possible) isn't an option and a rotation style system must be implemented - I think this is far superior to a straight rotation (i.e. guild a gets mob 1, guild b gets mob 2 - switch next week).

Regardless of what happens - I'd like to applaud your effort in putting this together. While it not be the system that I personally want, it is definitely a well put together proposal and an interesting idea.
  #12  
Old 06-22-2010, 02:21 PM
Skope Skope is offline
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The GMs definitely don't want an FFA system as it would create even more problems for them (if that's even possible). I think a mix of FFA with rotation, such as this suicide kings system, is a great idea. Hopefully we'll see some effort behind pushing this forward


EDIT: are all raid mobs on their own individual draw? Or is it a single lottery with your choice as to which to pick?
Last edited by Skope; 06-22-2010 at 02:35 PM..
  #13  
Old 06-22-2010, 02:27 PM
Akame Akame is offline
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Where was it stated the GM's would not allow an FFA raiding system? I'd like that one in writing because I can't think of any better way to kill the enjoyment of raiding than to implement any form of list or rotation system and fully intend to not put one foot in that direction.
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  #14  
Old 06-22-2010, 02:28 PM
Aadill Aadill is offline
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The important thing to remember is that only the active participants move around on the list. If only guilds A and B show up consistently, you may see just guilds A and B switching off targets while everyone else is inactive. If guild C shows up every once and a while, then there isn't as large of a kink in the chain as there would be like there was in the original rotation ruleset. Even with all 4 guilds participating, you have to be on your toes and able to mobilize and defeat the encounter within a reasonable timeframe; it's not handed to you.

The only thing that this still doesn't take into account is future raid encounters but it is implied they can be added as needed.
  #15  
Old 06-22-2010, 02:40 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
So the drawing of position is done a week beforehand? and when/how?

At the onset of SK, those wishing to be included I figured would just /random 100 it all in the same zone and then placing them in order hi to low would be the SK list.

The one week waiting period is to stop people from just trying to roll in to get good numbers, and then dissolving/going inactive/etc. Their random would be done with other guilds to witness and be from 1 to X, where X is the current number of raid groups +1 (the one being them).

There was some discussion amongst people I mentioned this to that new additions to the list should be forced to start at the bottom after their week waiting period and not get to roll in at all. I left it at a /random in for now because that makes it more PuG friendly.

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
I don't agree with some of the timers. I think 10minutes is a tad short, and I think the 2 hours after a full clear is way too long.
Noted, the timers are one of the major things up for discussion. Two hours is in part looking forwards to new content like PoSky that will have issues and challenges that need to be overcome.

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
I'm also not quite sure how it addresses an engagement prior to a full clear (something like draco and leaving the northern part of fear up).
When I referred to associated trash I meant the trash that was needed to safely engage a boss. I can go back and amend that as needed.

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
I also think that it may be a bit too open for new guilds to join the suicide kings system (or at least the draw). A guild who can kill naggy/vox in a single try shouldn't have to be waiting for 3-4 other guilds who are clearly not in contention to have their timers tick away so the big guild gets their shot.
One week roll in, plus the inactive are simply the deterrents I came up with, along with the Failure to Engage stuff. Two hours isn't that incredibly long to wait for something like Voxx in my eyes, and as I mentioned PoSky _is_ coming. [You must be logged in to view images. Log in or Register.]


Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
I'm assuming it's essentially a rotation system, but instead of being "gifted" a raid mob you're responsible for being there during or shortly after it's spawn to be get a fair shot.
Thanks for the awesome summation for all those people that are going to see it and go TL;DR.

My three main goals with a proposition like this is to
1) End raid target camping
2) Being back tracking to ensure a degree of competition
3) Stop just /rolling at a raid target when two groups are there. Some groups will perpetually have a horseshoe up their ass, while others get shit on by Lady Luck frequently.

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
I believe the hardest part will be having these 4 guilds agree on anything atm.
That would be a safe assumption but I won't know for sure unless I try.
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  #16  
Old 06-22-2010, 02:42 PM
Akame Akame is offline
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You know I didn't think I'd done anything worthy of being completely ignored today.
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  #17  
Old 06-22-2010, 02:44 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
are all raid mobs on their own individual draw? Or is it a single lottery with your choice as to which to pick?
One list for all raid targets. You move up and down according to your raid group's presence at any target when it's up.
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  #18  
Old 06-22-2010, 02:53 PM
randomer randomer is offline
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i like the idea its a shame ib wont agree to anything that would let anyone else enjoy the server!
  #19  
Old 06-22-2010, 02:57 PM
Aadill Aadill is offline
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Please keep flames like that out of this thread. This is a matter that is being presented here as a level of transparency and as a forum of discussion for future discussion and approval (or not) at the next guild meeting.
  #20  
Old 06-22-2010, 03:00 PM
sidgb sidgb is offline
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For the most part this looks good....except.

The raid types are too restrictive. Nothing should preclude a guild sponsoring a raid and filling out its ranks as they see fit. A raid half guild and half pug is just as legitimate as any other claim under these guidelines.
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