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  #1  
Old 03-20-2013, 07:24 PM
KabanazyTZ KabanazyTZ is offline
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I'm sure you guys had your reason for removing the xp bonus, but all it does is make those of us who are level capped not want to risk death in any pvp encounter. Yes there should be a penalty for dying, but two deaths in pvp at level 59 shouldn't require 5+ hours of straight xp grinding in a solid group just to get that lost xp back.

I personally have died enough times in the last month (I tend to stick into engagements longer than I should, red to the core) that at this rate I will hit level 60 6 months from now. I love this box and I love pvp, but the xp loss makes me just really not want to even bother pvping unless its absolutely necessary or the odds are stacked in our favor (which lets face it, is a rare occurrence).
  #2  
Old 03-20-2013, 07:25 PM
Malevz Malevz is offline
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Quote:
Originally Posted by KabanazyTZ [You must be logged in to view images. Log in or Register.]
but all it does is make those of us who are level capped not want to risk death in any pvp encounter
So this is why none of you guys ever move more than 10 feet from the zoneline during pvp.
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  #3  
Old 03-21-2013, 11:31 AM
Nirgon Nirgon is offline
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Originally Posted by Num1RecommendedByDentists [You must be logged in to view images. Log in or Register.]
red pop peaked at like 204 or something, then the next day or two the exp bonus was removed and it immediately dropped back down to like 140
Witness, it was at 206 and climbing daily
Last edited by Nirgon; 03-21-2013 at 11:35 AM..
  #4  
Old 03-23-2013, 10:32 AM
Clark Clark is offline
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Good PvP requires 500-800+ population. Nothing fun about pvping the same three people every week.
  #5  
Old 03-20-2013, 08:23 PM
Tradesonred Tradesonred is offline
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Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
um.

before January the red server was hitting 7%-10% of the blue server population.

with the addition of extra staff presence, some monthly pvp and pve events, and a little bit of love, the red server population peaked at 20% of blue population.

when the xp bonus was scaled back last month or so, the population dipped back into the 10%-13% of blue population range.

since that time the pop has been slowing going up again, and as i write this the pop is back at 20% of Blue server.
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next time, don't just make things up. you never know who has been actually paying attention, and can call you out on your BS

Yeah smirk all you want, in time well see how well this "I dont know how the fuck to run a pvp game that people find enjoyable because i dont actually playtest my server and dont listen to people who do" works out for the server.

Wait until all the new people hit that xp grind brickwall that makes the most pvp inclined player worry about putting more grind in pvp after 30 levels of hell.
Last edited by Tradesonred; 03-20-2013 at 08:27 PM..
  #6  
Old 03-21-2013, 08:08 PM
s1ckness s1ckness is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
um.

before January the red server was hitting 7%-10% of the blue server population.

with the addition of extra staff presence, some monthly pvp and pve events, and a little bit of love, the red server population peaked at 20% of blue population.

when the xp bonus was scaled back last month or so, the population dipped back into the 10%-13% of blue population range.

since that time the pop has been slowing going up again, and as i write this the pop is back at 20% of Blue server.
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next time, don't just make things up. you never know who has been actually paying attention, and can call you out on your BS
i saw 220-240 on at one point less than a month ago

now i see 100-150

i dont think tarwine is making anything up
  #7  
Old 03-21-2013, 08:54 PM
Shinerbokk Shinerbokk is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
um.

before January the red server was hitting 7%-10% of the blue server population.

with the addition of extra staff presence, some monthly pvp and pve events, and a little bit of love, the red server population peaked at 20% of blue population.

when the xp bonus was scaled back last month or so, the population dipped back into the 10%-13% of blue population range.

since that time the pop has been slowing going up again, and as i write this the pop is back at 20% of Blue server.
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translation: see what you want to see. population thriving? puhleeze. the exp nerf had a clear and undeniable affect on the server population. GM events, staff attention, these things also help the server.

This server just has a nasty habit of letting people enjoy, exploit, escape under system A, then system changes to system B and all followers have a different opportunity. The rich get richer, it's hard to constantly travel against the current when the advantage enjoyed by the players here first is not only huge but also gained under a different system.

next time, don't just make things up. you never know who has been actually paying attention, and can call you out on your BS
  #8  
Old 03-24-2013, 10:28 PM
Swyft Swyft is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
um.

before January the red server was hitting 7%-10% of the blue server population.

with the addition of extra staff presence, some monthly pvp and pve events, and a little bit of love, the red server population peaked at 20% of blue population.

when the xp bonus was scaled back last month or so, the population dipped back into the 10%-13% of blue population range.

since that time the pop has been slowing going up again, and as i write this the pop is back at 20% of Blue server.
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next time, don't just make things up. you never know who has been actually paying attention, and can call you out on your BS
There is absolutely no correlation between the pop of blue and red, many player's on red do not even have a single character on blue(myself included). And this is an extremely inaccurate way to scale the pop on red.

The population on red should be scaled simply by a timeline of active players without considering blue's pop whatsoever. We wouldn't have scaled the active pop of Sullon Zek by the rise and decline of another server.

Now thurs night Fights and event's would certainly have an impact on existing players or player's that took a hiatus but it does absolutely nothing to encourage new player's to join the server.

And finally exp penalty on death actually discourages pvp for most player's, forcing hours of pve grinding to make up for moments of pvp. This is why Sullon Zek always had an exp bonus to make up for the death penalty and encourage pvp.

Now if Sony had fulfilled there promise of vendor rewards for pvp coins earned through pvp, that was announced on the release of the server, we would have seen something truly unique to gaming... A real world pvp environment(not battlegrounds) that rewarded pvper's as much as pve'rs in content and gear for dynamic and skillful combat with other players. Instead all we see in modern games is BG grinds that make you feel like your farming mobs.

And forcing player's to grind hours of pve for moment's of pvp, shift's the power dynamic in the favor of blue raiders over skilled pvper's.

And that's really why everyone is here, to pvp in a world environment, where your success is determined by skill and adaptability to the constant challenges that arise.
Last edited by Swyft; 03-24-2013 at 10:40 PM..
  #9  
Old 03-24-2013, 11:22 PM
Num1RecommendedByDentists Num1RecommendedByDentists is offline
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Quote:
Originally Posted by Swyft [You must be logged in to view images. Log in or Register.]
And that's really why everyone is here, to pvp in a world environment, where your success is determined by skill and adaptability to the constant challenges that arise.
false, many players(mostly in nihilum) are here because they are banned on blue or cannot make it in the raid scene there(see: supreme, nizzar, etc.)
  #10  
Old 03-24-2013, 11:39 PM
Swyft Swyft is offline
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Quote:
Originally Posted by Num1RecommendedByDentists [You must be logged in to view images. Log in or Register.]
false, many players(mostly in nihilum) are here because they are banned on blue or cannot make it in the raid scene there(see: supreme, nizzar, etc.)
True but I was talking more the majority then the minority. If yellow text were added and pvp vendor rewards for coins introduced I think we would see the blue raiders phased out by an influx of more hardcore pvper's. Sadly I have no hope of ever seeing this come to fruition.
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