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#11
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#12
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Well you can play your Wizard and I will play my Druid. Fair enough. Neither of us playing a Mage now. Enough said.
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#13
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Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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#14
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the xp pet nerf only effects jews. cause only they are jew enough to notice the small amount of xp difference. like the lvl 11 necro i saw the other day looking for an xp rez.....at lvl 11.
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#15
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Well this thread took an unexpected turn
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#16
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On Topic: At level 51 now I do more than enough damage to outdo my pet as a necromancer, and solo exp was better than grouping the whole way up. The only benefit to grouping on a necro is the security of having other people at your back for slow but regular exp. Just manage your pet with the commands and the pet nerf basically disappears. On the other hand, I think the others are correct that this affects mages worse than necros. | |||
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#18
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I played necro, mage and chanty on the server and each class has ways around it:
- Necro: root + dot the mob until he's <50% hp the resume usual method. THis requires level 34 (for root) but you can "prepare" several mobs at a time - Chanty: charm a mob, stick it on another one of equivalent strength. When both are almost dead, break charm and finish 2 mobs for 2x full xp - Mage: using any pet, chain a new pet when the mob is almost dead (ideally but not necessarily in run away mode with no risk of add), blast the mob to remove 51% of its remaining life and send your pet for the kill. Full xp. It does cost a lot of mana but did you really expect to keep this blue bar full all the time? - I've heard that if you are grouped with someone andd in the same zone, the penalty goes away but then I've heard reports of it being fixed so can't confirm either as I tend to solo most of the time due to erratic log time - Shaman: my time playing a shaman on Live is way too far but I doubt your pet can do more than 1/2 the damage on your target. If it does, stick to the necro method - SK: if your pet does more than 1/2 the damage on your target, you are doing something horribly wrong. You can either learn to play your class (or learn where the auto attack button is) or log off, select "Create a new character" and reroll as one of the classes above. In a nutshell, this is a PITA but there are ways around it so don't let that deter you from playing your favorite class.
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Last edited by Nagash; 03-11-2013 at 07:10 AM..
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#20
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Newbie mages you can thank all the AFK levelers in the early days for your solo nerfage.
But I have a real question, lets say a necro and mage are duoing, does a single pet need to do 50% dmg to impact exp or would both pets damage be added together? | ||
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