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  #11  
Old 06-20-2010, 05:45 AM
Loke Loke is offline
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I went max stamina on my Monk. However, on my wizard I went Int. My thinking behind Int on the wizard was that the more quickly I could get to my soft cap, the more I could switch out +int items for +mana items. I personally think you can benefit greater in that way than you can from throw points into stamina on non-melee types.

Just an example. I make a necro - max out int. Once I hit 208 int, I switch out my +4 int rings for 5/55 rings while still maintaining the soft cap of 200. Now, you could do that with stamina and drop below 200 - I just think that the benefit gained from +20 stamina is far less than what you can gain by going +20 int and then getting sta/hp/mana/whatever other stats from gear.
Last edited by Loke; 06-20-2010 at 05:48 AM..
  #12  
Old 06-20-2010, 06:22 AM
Gandite Gandite is offline
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I put all stamina in my wizard. At 38 he has 197 int and plenty of slots to upgrade to int and switch out for mana gear.
  #13  
Old 06-20-2010, 07:45 AM
Reiker Reiker is offline
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Loke is on the right track.

I'm a huge advocate of stamina, I max it on pretty much any char I make besides int chars. The amount of hp you gain per point of sta is based on level and class. Pure casters gain little with additional sta, and are much better off with +hp gear. Maxing int as fast as you can so you can start replacing int gear with mana/hp is a lot more beneficial. In Loke's case, he was able to turn +8 int into 10 AC 110 HP. If he had put 8 points into stamina instead, he would probably be stuck with int rings and a bit less survivability. For mag/wiz/nec I'd put as much as I could into into and the rest into sta. For enchanters, max cha and rest int. Enchanters are a lot trickier to gear as you need to find a balance between cha, int, and hp, and often have a good bit of bagged gear to switch depending on the situation you're in. Necromancers also have to stack a lot of +HP gear.
  #14  
Old 06-20-2010, 10:49 AM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
I went max stamina on my Monk. However, on my wizard I went Int. My thinking behind Int on the wizard was that the more quickly I could get to my soft cap, the more I could switch out +int items for +mana items. I personally think you can benefit greater in that way than you can from throw points into stamina on non-melee types.

Just an example. I make a necro - max out int. Once I hit 208 int, I switch out my +4 int rings for 5/55 rings while still maintaining the soft cap of 200. Now, you could do that with stamina and drop below 200 - I just think that the benefit gained from +20 stamina is far less than what you can gain by going +20 int and then getting sta/hp/mana/whatever other stats from gear.
Totally agree.

Get your INT (or WIS if you are a priest) to 200 ASAP then use the flexibility offered by having it capped so easily to add +MANA or +HP gear or resists or whatever you care to. Capping your main stat early gives you lots more flexibility than the extra HPS from STA you will get by putting those points in on creation and will make life much easier at all stages of the game regardless of what gear you have. Remember: Creation points can only be put in once at the beginning, but gear can be changed anytime. INT is your main stat and performs for you more than any other stat. It's worth going all out on it at creation becayse you are always going to want and need it. You can swap gear in and out of what, 21?, slots later depending on what you want to do then.

One caveat to that, though....There seem to be break points at which certain stats yeild certain results and those seem to be every 25 points, although this is more important to melee classes, it does have applications to casters in some cases. When making a class that melees, I always bring STR, STA, AGI and DEX to 75 minimum on creation before putting points into anything else. If I feel I can't do that I choose a race that can.

For example, when I made my Barbarian Shaman, I put max points into wisdom, but then, instead of putting the extras into STA as most would advise (and it is good advice), I personally put the 5 extra into DEX bringing it up to 75. Shamans often melee when they solo and DEX determines how quickly some melee skills advance and I hate it when skills lag so it was worth it to me to go this route. It may or may not be for everyone, though.

In general, though, you really can't go wrong with 25 into INT or WIS and 5 into STA regardless.
Last edited by Weekapaug; 06-20-2010 at 10:53 AM..
  #15  
Old 06-21-2010, 10:52 AM
Malrubius Malrubius is offline
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I'd agree with others here that STA is worthless for certain classes (at least INT casters, maybe WIS casters too). The HPs you get out of STA in these cases is virtually meaningless.
  #16  
Old 06-21-2010, 02:18 PM
pickled_heretic pickled_heretic is offline
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Fuck the stamina. max out your core stats quickly and get +hp gear.
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