#11
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Halfling has 100 starting agi too and higher starting stats in everything else but wis/int/cha...for what its worth.
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#12
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Smart tanks always max AGI at char creation, sta and str are easy caps on gear
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#13
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Not a parse but here's some data. As a Ranger I get an AGI buff that adds 18 AGI. Doing that moves my AC from 628 to 632. So roughly 1 AC per 4 AGI.
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#14
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AGI impacts AC and thats all.
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#15
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I heard two filthy disgusting conjecture "facts" about agility. That after 75 theres another large AC hit at 101, and that its used as an extra calculation int he formula for Block that isnt used in Parry.
I wish someone did a large parse test though in general for AC | ||
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#16
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Quote:
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#17
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http://web.archive.org/web/200408221...#_Toc536608108
Contains a player derived table for the contribution of agility towards avoidance. There was a more complete, daresay official, table elsewhere on the internet, but it seems to have disappeared with the sands of time. | ||
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#18
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level 1 dwarf warrior with 10 defence, 75 agi vs decaying dwarf skeleton
gets hit 91/253 ie 36% of attacks hit him. level 1 elf warrior with 10 defence, 125 agi vs decaying dwarf skeleton gets hit 59/143 ie 41% of attacks hit him. Both characters maxed defence, no equipment on. Small sample size, so poor signal : noise, but as a pilot it seems to throw the anomaly up that either the extra 50 agility the elf had actually made his avoidance worse or there is another factor (assuming not due to chance). Or perhaps something to do with how gamparse works out fights. edit: I ran another parse for 125 agi 10 defence level 1 vs decaying dwarf skeleton, got 35/84 hits, again 41% hits. This time I counted the hits vs misses manually. Gonna run a parse on the 75 agi dwarf again and see what I find. Little bit worried agi might be broken... it does seem the elf got hungry and thirsty whereas the dwarf did not... This may warrant further, proper, investigation. With large sample sizes. | ||
Last edited by Jimjam; 05-11-2020 at 03:45 PM..
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#19
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Yeah me and one of my fellow guildie monks found a weird thing.
the Exe hood which is 5ac +4 str +9 dex. gave us 5 ac. vs Black headband ac2 +2str, +3 dex +4 stm +4 cha + 1 int, +3agi + 4 hp. When we'd take off hood and put on black headband we lost 5 ac. Which makes no sense to me, as headband has 2 ac + agi. So shouldn't we only lost like 3ac or even less sense there is Agi on headband.
__________________
Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | ||
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#20
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Quote:
Agility is (nearly) useless but it has always been this way. The 45 agi shaman buff gives roughly 9 ac if someone is already over 75agi. | |||
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