#11
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Quote:
In the end, we're going to play warr/druid. The druid will end up supporting my alter-addiction with the ports [You must be logged in to view images. Log in or Register.] Grouping is a bit of a problem at the moment, as I don't have much time to play and can only do it in bursts of 15/20 minutes... that's the main reason for duoing all the time, so we keep up with each other. I know that the shaman would be better but my friend is playing a shaman to support my ranger. It will look funny to group the warr with the shaman, a barbarian and a halfling [You must be logged in to view images. Log in or Register.] | |||
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#12
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I wouldn't be opposed to druid/warrior. Sure you won't have the utmost capacity for healing or rezzes but you will have mobility and eventually (Velious) Nature's Touch which is a 1k heal. For outdoor zones you have track and harmony too. If playing seperately a warrior *can* solo with moderate to great gear and a druid is cake. A cleric is a bit tougher.
Of course, there is nothing wrong going with a Cleric. It's very selfless but the payoff is big. | ||
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#13
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Druid/warrior isn't bad. Druids are a blast to level. Ports are invaluable, and harmony makes great things possible. You'll do ok. Might get a little harder in the late 30s, 40s, but the druid can just AE kite while the warrior soaks up exp.
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#14
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Or the druid can good use of snare/fear animal and the warrior can play a very smart and durable necro pet. [You must be logged in to view images. Log in or Register.] You should be able to do that in The Overthere for a very long time.
Going the tank n spank route it shouldn't be too hard if you pick your targets well. A smart geared warrior can solo to 60 (or close to it) in Sol B. The pocket druid just makes life grand. | ||
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