#11
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#12
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I pick my nose and pat myself on the back at the thought of how much time they wasted on new FP, Commons, Nektulos, etc, knowing POK exists
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#13
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Thank you all, I understand now better, why they decided to do it.
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#14
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Every time your favorite platform or software comes up with stuff no one asked for, that's why. Project manager with a schedule to fill. | |||
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#15
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#16
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I have no idea where you found this image but you are my goddamn hero, man. Please copy on every RnF post until the end of time.
__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#17
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#18
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I really felt like the revamped zones were super similar to EQ2 environments. I wonder if they had any team crossover around that time...
__________________
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#19
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They didn't have half the love they original zones had in them. The new freeport is really awful. It's like 3 steps backwards. Like they recieved too many complaints about people on pvp servers exploiting it so they got rid of any ability to jump over any ledges. Or levitate anywhere interesting.
Most probably because they didn't want anyone to get high enough up to see how awful the entire zone was with an overview. I imagine if I was a level builder, I would have been incredibly shameful launching freeport 2.0. If the designer reads this, I am sorry for the harsh criticism, you have my sympathy, there's a few details that were nice. The original steaming piles of shit probably violated the ESRB rating system. | ||
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#20
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The original zones had a much better and more consistent art style, with a generally lighter and more colorful palette. It 'felt' like high fantasy.
The new art style that began with the Luclin game engine felt like sci-fi. Total immersion breaker. New character models suffered the same problems. Bad and stilted animations, didn't feel very 'fantasy', generally just plain aesthetically bad. Had none of the character and humour of the original models which was part of the fun of them. | ||
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