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  #1  
Old 10-23-2021, 08:24 PM
Jackosaur Jackosaur is offline
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Quote:
Originally Posted by hardx [You must be logged in to view images. Log in or Register.]
Just bumping to emphasize my disgust for classic models. Luclin models hurt no one. Unrest running? go fuck yourself. thats not a real reason. This is tyranny. this is personal preference forced on everyone else while we simultaneously get xp% stock on UI and all of the other non classic jazz. The fact that i can tab to wiki is not classic. This whole fucking thing is non classic. At least give luclin models to blue, fuck!

I agree
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  #2  
Old 01-08-2022, 08:10 AM
Rizzix Rizzix is offline
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My 2 friends and I agree with this, we started playing the game 10 months before Luclin release, so we loved the graphic update back then.

Luclin models don't hurt anyone, and I know all the "classic" theory about this, but there aren't other servers like blue/green and thats the problem, we are stuck with old graphics, or empty servers with 50 players with 3-6 characters each one... we love the classic feeling of the server, but damn the graphics hurts our eyes [You must be logged in to view images. Log in or Register.]
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  #3  
Old 01-08-2022, 01:00 PM
Naethyn Naethyn is offline
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Heresy
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  #4  
Old 01-08-2022, 06:45 PM
Rizzix Rizzix is offline
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I know, we will burn in hell [You must be logged in to view images. Log in or Register.]
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  #5  
Old 01-10-2022, 06:43 AM
arc arc is offline
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old models rule

new ones look like ass
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  #6  
Old 07-19-2022, 06:10 AM
Vormotus Vormotus is offline
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I wish there was a Shadows of Luclin P99 Like server ... all other servers are full of bots and boxes ...

I am 50/50 on Luclin Models ... I prefer the classic models ... and I truly enjoyed the time they added Vah Shir low res models for those that played with the classic oldskool models past the luclin era.
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  #7  
Old 08-13-2013, 10:38 AM
Reppy Reppy is offline
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Quote:
Originally Posted by Bamzal Sherbet [You must be logged in to view images. Log in or Register.]
this thread should be deleted and everyone in it banned
^^ Because people that use really do not wish to see the smudged pixel from a psx version, Your post is invalid and about as pointless as me replying to it. Whatever people want to use to play should be fine, I support Luclin/Classic as it does not effect me or anything with anyone else. If it makes people play and we get a increase in population I say use it, Not only that it has been bashed to death, people do not even know who is using them. I like to switch back and forth from classic to luclin models over periods of time. [You must be logged in to view images. Log in or Register.]
Last edited by Reppy; 08-13-2013 at 10:40 AM..
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  #8  
Old 04-26-2014, 10:19 PM
knix knix is offline
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Quote:
Originally Posted by labixiaoxin [You must be logged in to view images. Log in or Register.]
For most sexy clothes dealers and shopkeepers, there are too many choices among online suppliers and manufacturers. But which is the professional core supplier? Dear-Lover specialized in manufacture and wholesale sexy clothes, lingerie from 2007 and has annual turnover of one hundred million. Believe in top brand and its value.
I don't remember what the sexy clothing models look like, can you upload some pics to see if I want those files?




/grin, you can delete my post and the one above [You must be logged in to view images. Log in or Register.]
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  #9  
Old 08-07-2014, 11:49 AM
Castamere Castamere is offline
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Is there a way to get the later patched Luclin models to work?

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  #10  
Old 08-09-2014, 04:52 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
LDoN. Aye it's an unrelated race that can't overwrite the Classic/Luclin ones (Classic/Luclin = 60, LDoN = 367)
Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Well, they could... just a matter of giving the data for one the name of the other. Unless classic skeles are hardcoded to use human animations as well? Although I don't recall humans collapsing into a pile of bones when they sit.
Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Well, made things easy on myself and just added a "rename" function to the extracter tool instead.

Using LDoN skeles in place of classic mostly works. Only trouble is that their sit and stand animations appear to get reversed, so they collapse into a pile of bones as they get up and uncollapse and freeze into the first frame of their standing position when sitting. Things straighten out as soon as they move, at least... Could probably fix that one way or another but more work than I care to put into it at this point. Oh, and the alternate textures don't work for whatever reason.

Instructions for nobody:
1) Copy skt_chr.s3d (LDoN skele file) and rename it to ske_chr.s3d
2) Go to ske_chr.s3d in the extracter tool, right-click the SKT_ACTORDEF bit that comes up in the other column and select "Rename Model"
3) In the rename popup, change SKT to SKE
4) Put ske_chr in your global load file above global_chr and/or global6_chr

Made me realize that the extracter tool currently misses alternate textures and particle data associated with a model. Might fix later.

edit:
Replacing one model with another globally is much the same:
1) Find a file containing the model you want (this list is a good place to start if the model you want is not already global, otherwise it's probably in a file with "global" in its name)
2) Copy that file OR extract the desired model from it.
3) Find the 3-letter identifier for the model you want to replace (above list helps there too)
4) In the copied/extracted file, rename your desired model from whatever it's 3-letter identifier currently is to the 3-letter identifier of the model to be replaced
5) Put the copied/extracted file high up in the global load file (first line is fine)

If you have texture caching on (I think?) sometimes some of the original model's textures will show up instead of the proper ones. Should sort itself out, else you can delete the texture cache files.

Cazic Thule snakes work, other than having a bizarre kick animation (kicks his entire model at you). At least the cazic from unrest_chr, didn't try the one from fearplane_chr.

Making non-global replacements would also be doable, but more work to set up.
I may work on this at some point.

This is not the thread I typically check btw.
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