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View Poll Results: If pvp exp was increased, by what %?
5 2 0.73%
10 1 0.37%
15 7 2.56%
20 36 13.19%
25 21 7.69%
30 8 2.93%
35 3 1.10%
40 5 1.83%
45 0 0%
50 38 13.92%
55 0 0%
60 0 0%
65 0 0%
70 0 0%
75 4 1.47%
80 0 0%
85 0 0%
90 0 0%
95 0 0%
100 77 28.21%
0. I am happy with the current experience rate. 71 26.01%
Voters: 273. You may not vote on this poll

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  #1  
Old 02-14-2012, 11:57 PM
Harrison Harrison is offline
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Rutaq for President of Red99.
  #2  
Old 02-15-2012, 12:21 AM
Evoken Evoken is offline
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100% from 1-25, 0-20% thereafter, perhaps tapering down.
  #3  
Old 02-15-2012, 01:43 AM
Muck Muck is offline
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With exception to the core of Nihilum most of us are here for the pvp, saying there isn't any content for the 50's is just dumb, pvp is the content for most of us. The only reason there isn't more world pvp is the resist system, if it gets adjusted a bit I could easily see people logging back on.

Increasing the xp rate isn't going to cause a mass wave of 50's but even if it did all it would do is create more content by creating more pvp. If you don't see it like this it's likely your from blue and carry with you the blue mentality of if there isn't something to fight over, why fight at all. A fresh 50 still has to farm a ton of gear, introducing multiple level 50's to compete for spawns is also creating content by giving people something to contest. Basically there isn't a negative side to increasing the rate at which people reach max level as it is creating more content for the so called content starved.

On a side note, increasing experience even by 100% wouldn't make the grind so fast that you would be any more willing to risk your character and equipment by exploiting. Sure, people will always try and find ways to abuse game mechanics and stealth their way around detection with 3rd party programs. Blue is the perfect example, pretty sure not to long ago one of the top guilds was caught exploiting Vox for items an expansion old. The experience rate isn't making these people do this, they think they can get away with it so they do.

Solution - If you don't want to ban these people, strip their characters and slap a surname on their dumbass for people to laugh at. The suspension isn't enough, you strip a few characters and people will be scared as shit to step out of line. If you think being stripped of pixels is to harsh, you must not really want the exploiting to end.
  #4  
Old 02-15-2012, 02:08 AM
Nirgon Nirgon is offline
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Who gives a shit
  #5  
Old 02-15-2012, 05:02 AM
Muck Muck is offline
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Posts: 41
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I personally feel 1-42 should be increased, let the 50's who get off on killing the 42's keep their advantage over the people who weren't hardcore enough. That and I feel 45 is a rite of passage into planar, it should remain a bitch level. I don't see this as significant if it delays increasing the experience rate for new players though as this needs to be implemented as soon as possible. Even if it only brings back 20-30 players it's worth it.

Between work, school and real lives I know a good number of people who just couldn't keep up with their groups so they quit because like nirgon said, no one enjoys grinding solo for 15 /played days.

the 1-42 thing is completely for those who feel they should have the upper hand against these people leveling at a higher rate then they did. For those of you who feel it's unfair, get over it and do whats best for the population issue. Not everyone is on social security disability with nothing but time to play everquest.
  #6  
Old 02-15-2012, 05:35 AM
Titanuk Titanuk is offline
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steaks has pro tips
  #7  
Old 02-15-2012, 05:41 AM
Flipmode Flipmode is offline
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Quote:
Originally Posted by Titanuk [You must be logged in to view images. Log in or Register.]
VZTZ has many things besides XP rate that made people not want to play on the server.

you're fat

farva
Like my trueshot
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Last edited by Flipmode; 02-15-2012 at 05:45 AM..
  #8  
Old 02-15-2012, 05:43 AM
Goobles Goobles is offline
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Also, why not have a sliding scale xp bonus?

1-10 : 50%
11-20 : 40%
21-30 : 30%
31-40 : 20%
41-50 : 10%
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
  #9  
Old 02-15-2012, 12:58 PM
steakshop steakshop is offline
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Quote:
Originally Posted by Goobles [You must be logged in to view images. Log in or Register.]
Also, why not have a sliding scale xp bonus?

1-10 : 50%
11-20 : 40%
21-30 : 30%
31-40 : 20%
41-50 : 10%
did you level past 40? its fucking insane how much garbage you have to kill just to compete in pvp

upon dinging 42 it was like dinging 62 on zek during the pop era

was like an onslaught of pvp by raid geared 65's with 1k aa

you have no chance vs a 50

pvp range should be 3 up 3 down like on rallos

rallos was the most successful pvp server for a fucking reason
  #10  
Old 02-15-2012, 01:19 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by steakshop [You must be logged in to view images. Log in or Register.]

upon dinging 42 it was like dinging 62 on zek during the pop era

you have no chance vs a 50


...

pvp range should be 3 up 3 down like on rallos
Bad player alert?
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Project 1999 (PvE):
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Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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