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  #181  
Old 11-11-2011, 12:46 AM
Null Null is offline
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I'm not even going to bother playing on this server if the crowd control spells exceed anything more than the following:

- Crowd control resist rate capped at 90% for snare and root (not stun), and the cap is achieved by melees wearing only gear and no resist buffs, NOT casters self buffed with MR spells.

Code:
Snare
150MR	:	86%
175MR	:	90%
200MR	:	93%

Root
150MR	:	80%
175MR	:	85%
200MR	:	88%
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So your feedback is increase the default chance to land a snare/root spell to 10% (up from 5%) and move up snare and root resist by ~2% on average?

Why didn't you just say so wermacht.

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  #182  
Old 11-11-2011, 01:01 AM
Nirgon Nirgon is offline
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80% at 150mr is still too much big null, unless it has a greatly lessened duration. Stuns shouldn't be partials, just all or nothing.

I gotta say for all the people that come seeking classic EQ pvp, they sure want all kinds of changes made. Wtfs.
  #183  
Old 11-11-2011, 01:08 AM
Null Null is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
80% at 150mr is still too much big null, unless it has a greatly lessened duration. Stuns shouldn't be partials, just all or nothing.
Like perhaps from 10 minutes to 30 seconds?
  #184  
Old 11-11-2011, 01:20 AM
Nirgon Nirgon is offline
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Or has to pass the same resist check every so often.

And yes if snare lands it should just hold unless dispelled.
  #185  
Old 11-11-2011, 02:10 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
So your feedback is increase the default chance to land a snare/root spell to 10% (up from 5%) and move up snare and root resist by ~2% on average?
Null stop cooking the books, Jesus Christ.

You have the best item in the game in every slot. You even have Plane of Sky quest items listed. So anywhere from 0-1% of the player base will have all those. You can't design a system around 0-1% of the player base. That's completely illogical and I don't consider it a valid example. One of the classes you posted is also a warrior, who receive +25MR bonus.

You could box multiple accounts on VZTZ so items were much easier to get. It only took two people boxing 4 characters to get a Tranix crown. It would probably take like 6 unboxed, level 50's to kill Tranix on EQ live, then all 6 of you have to roll on it.

Probably 1% of the server had that item on Sullon Zek pre-Luclin. NPC's were much easier to kill on VZTZ too, I tanked Innoruk from 80% to 0% while playing a level 50 ranger. It's hard even making an XP group on a real PvP server, let alone a Tranix or planes raid.

So yea, I don't consider a Christmas list of the best items in the game in every slot a valid example. An unbuffed melee in normal gear is a real example and the numbers are as follows:

On the monk, a legit MR value is 103MR : after Removing Tranix crown, replacing sky quest mask with lizardskin mask, removing sky quest shoulder wraps, removing Rakusha cloak, removing Cazic Thule loot bile choker. And that assumes 14MR Jacinth rings are actually common and you're wearing an Advisor Robe instead of Robe of the Lost Circle. If Jacinth rings aren't common, then it's 75. So anywhere from 75 for normal people to 123 for people with Jacinth rings + Tranix Crown and then your FR and CR are both like 25 STILL.

Crowd control resists should be based around 100-125MR, NOT sky quest items.


Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Like perhaps from 10 minutes to 30 seconds?
30 second snares with 65-74% resist rate against 100 to 125MR is a free kill. Calling that balanced is a joke. I would never play on a server like that. Raising your magic resist that high even leaves your FR/CR at like 25-35 so every ice comet lands for full damage too.

This is a wonderful system if your idea of balance is making naked casters viable and fully geared melees non-viable.
  #186  
Old 11-11-2011, 02:32 AM
Silikten Silikten is offline
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If you drop every one of those MR/% stats by -40. It would be perfect imo.

110mr = 86%. etc, etc.
  #187  
Old 11-11-2011, 03:08 AM
Null Null is offline
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Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Null stop cooking the books, Jesus Christ.

and some more crap taking my post way too seriously.
I just really want you to play on the server, so I took your poorly worded opening (that you went back and edited out) as a chance to keep you from rage-quitting the server before it is even released.
  #188  
Old 11-11-2011, 03:10 AM
Null Null is offline
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Quote:
Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
If you drop every one of those MR/% stats by -40. It would be perfect imo.

110mr = 86%. etc, etc.
On my home server right now 120 is the new 140, it feels good bro.
  #189  
Old 11-11-2011, 03:11 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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What's REALLY funny is that Null's dream monk items, which NOBODY will have, leaves his monk with 30PR, 30DR, 59FR, 40cold, and 1275 HP

One single Ice comet, which is going to hit for full every time against that, does 70% of your entire hp bar.

One single ebolt does 89% of your HP bar.

Stop trying to make casters paradise. Is it TOO MUCH TO ASK that people who almost die from ONE SINGLE SPELL resist crowd control spells at least 90% of the time???

Even if you resisted 100% of crowd control spells, it's STILL caster's paradise. They don't need MORE WELFARE crap on top of their already enormous damage.

And NO, the answer is not to lower damage and leave crowd control spam in. Casters need high damage spells to be viable in 30vs30 fights and melee need at least 90% resistance to crowd control to be worth playing at all.

The maximum amount of crowd control I will play with is having crowd control resist capped at 90% resist rate, and reaching that level against 125MR.

If you want to land crowd control spells, you should have to debuff the person with tash or malo first.

Debuff spells were a big factor on real PvP servers and were basically redundant on VZTZ. Give them the 50% PvP server debuff bonus if you want, I don't care.
Last edited by Nuk3Afr1ca; 11-11-2011 at 03:52 AM..
  #190  
Old 11-11-2011, 04:01 AM
Pudge Pudge is offline
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resists just need to be scaled by era. classic gear has less resists.. so shit should be a little easier to resist. kunark has better gear, so more resists should be necessary to resist the same spell. and velious has even better resist gear, so.. even higher resists required

and yea we shouldn't assume everyone will be running around with max resists, because it would take quite some time for everyone to camp it all
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