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#1
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#2
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I don't see what the negative is with losing a few blues of XP on a PvP death when a rez can fix that. Not to mention on PvP death casters spawn with 0% mana and a debuff that lasts 5 minutes to further penalize bind rushers | |||
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#3
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Let's be real here, the hardcore people who dig item loot that are posting here will still play here regardless of risk/ reward. From what I've noticed, item loot hurts populations. I'd still play, but with the time sink that EQ already is, and with how tenuous getting a kill can be, let alone getting an item (and a good item, at that) item loot still makes the risk far greater than the reward.
EQ PvP had one other thing in it that most MMO's dont-- the illusion of glory. Everyone wants to be the best and very few are. Most think they are but...that's another story. People want the social aspects of EQ and the glory and praise for killing another player. It's a funny thing, because most of the epic fights without trains and uneven odds and bullshit are few and far between. That's a problem with the players, though. No item loot. But coin, sure, who cares? I foresee a lot of loopholes/ exploits with EXP gains/losses in PvP. I wouldn't get too carried away with going above and beyond classic. We're all here in this discourse for the pure and simple reason that a classic PvP server might be released. Let's not forget that. | ||
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#4
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__________________
The Rushmore Doctrine
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#5
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obviously my preferences for how a server should be are better and more logical than anyone elses that differs
basically what all the posts are saying | ||
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#6
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what is your vision? Too many people speaking up thus far that have no idea what to expect.
__________________
The Rushmore Doctrine
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#7
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Seriously, everyone who's posting here is going to play on the server. We need to advocate for a ruleset that will HELP the server population, not destroy it like every other red box. | |||
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#8
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teams would probably not work due to low population. free for all would work because it simply provides more options like it was on Rallos Zek. I personally like the idea of teams, but I don't see it working out on low population servers.
Just item loot / exp loss has to go. Otherwise everyone will just run around as naked wizard ganking others mid fight. Thats what rallos was for basically 55 levels. That wasn't fun. | ||
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#9
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#10
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wait.. which is it? no pvp or twinked players ganking people?
(you cant stop twinking on any mmo) casters rule on an item loot server for the simple fact, they dont need items. any melee has to have 2 available open bags at the rdy (or one if you really dont care except a couple items) the reward imo, should be a leaderboard
__________________
Vinx : Vexx
<Vesica Dei> | ||
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