Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-23-2011, 09:56 PM
Haul Haul is offline
Fire Giant

Haul's Avatar

Join Date: Apr 2010
Posts: 721
Default

Quote:
Originally Posted by Galacticus [You must be logged in to view images. Log in or Register.]
Item loot = NO.

It encourages people to bag things or play the game half naked(not fun). It gives certain classes advantages over others where gear is more important for non-casters. It also encourages a lust for gear that is filled by backstabbing, tricking people to meet you somewhere to gank them with a hit squad waiting to port in and ambush them. Also once you hit the bottom tier of the highest level of people, aka the first guild that pushes into the planes and get the no drop gear, it creates a huge gap between those who are in those top end guilds and those who are just joining or just getting to that level. Having one guild do all the top end PVE content because they can contest it the best because they have the most no drop gear with the best stats, and even if the no drop armor would be loot-able, you would just have people bagging gear again at the sign of a fight.

On a pvp server, you want to eliminate the reasons people do not engage in pvp. Being afraid you will lose gear you spent hours and hours camping or raiding for or w/e is a sure shot way to make people not want to stay.

You invest time in your character, and one of the best ways to show your investment is the gear you got. Taking that away is a huge part of what makes this game what it is. Spend a total of 40+ hours over multipul weeks camping something just to have it looted by a group of a wizard 3 mages a bard and a necro and losing just because your guildies werent online that night to group with you will make 90% of people want to stop playing and most of them quit.

Coin = YES.

Coin is trivial in the sense that it is only worth what is on the market, or what you can buy with it. You can still function at full capacity and pvp with or without coin on you. It doesn't have any major risk factors. We all know what mobs drop money, and where to get it, its something everyone can obtain. It doesn't stop pvp or make people want to quit the game because there isnt much time investment to get the money, and you can protect your money if your smart by making regular trips to the bank.

XP Loss = YES. XP Gain = NO.

If you lose xp when you die, that sucks for you. Its how it is if you get killed in pve. But if you tell people, go out there and kill someone over and over again for xp, and you start encouraging people to pvp not for the sake of pvping but for the sake of getting xp. I think that sends the wrong idea, people will not want to let others LnS, people will want to cc others just because they can get that free easy xp depending on who they are killing.

I think it would work at maybe + or - 8 levels from the top at 42-50 or 52-60, if all you do is pvp and raid there would be a good way for you to earn back xp from pvp deaths. But it would be too tempting to be a druid in a zone at 25 and have a monk at 20 and a paladin at 20 and you just track and kill them everytime they get their bodies or after they get them just because its like a free yellow mob with your class advantages of snare and sow at that level.

Thats my opinion, former SZ, RZ, TZ, and Blue server player since the begining of eq.
Xp loss on pvp would hurt the server more than anything just about. The non hardcores will rage too much if they lose xp + can't get their corpse/get multi killed. They will go "well this is too hard" and that will lead to more non hardcores to quit therefore lowering the server population. Why ruin something that is already nearly perfect. Also to add in I'm sure folks with less time to play would be completely turned off at double chances of losing xp. It wouldn't have quite as an affect on me because I have free time but for those with kids and busy irl, just doesn't sound like they'd stick around.
  #2  
Old 08-23-2011, 10:07 PM
God-King Abacab God-King Abacab is offline
Banned


Join Date: Aug 2011
Posts: 165
Default

Quote:
Originally Posted by Haul [You must be logged in to view images. Log in or Register.]
Xp loss on pvp would hurt the server more than anything just about. The non hardcores will rage too much if they lose xp + can't get their corpse/get multi killed. They will go "well this is too hard" and that will lead to more non hardcores to quit therefore lowering the server population. Why ruin something that is already nearly perfect. Also to add in I'm sure folks with less time to play would be completely turned off at double chances of losing xp. It wouldn't have quite as an affect on me because I have free time but for those with kids and busy irl, just doesn't sound like they'd stick around.
XP loss on PvP death prevents bind rushing and it should be there for an added risk. It was also make clerics a bit more viable due to rezzes being a bit more frequent and with more clerics comes more grouping and people will be more likely to play melee characters.

I don't see what the negative is with losing a few blues of XP on a PvP death when a rez can fix that. Not to mention on PvP death casters spawn with 0% mana and a debuff that lasts 5 minutes to further penalize bind rushers
  #3  
Old 08-23-2011, 10:12 PM
Buhbuh Buhbuh is offline
Planar Protector


Join Date: Jul 2010
Posts: 1,638
Default

Let's be real here, the hardcore people who dig item loot that are posting here will still play here regardless of risk/ reward. From what I've noticed, item loot hurts populations. I'd still play, but with the time sink that EQ already is, and with how tenuous getting a kill can be, let alone getting an item (and a good item, at that) item loot still makes the risk far greater than the reward.

EQ PvP had one other thing in it that most MMO's dont-- the illusion of glory. Everyone wants to be the best and very few are. Most think they are but...that's another story. People want the social aspects of EQ and the glory and praise for killing another player. It's a funny thing, because most of the epic fights without trains and uneven odds and bullshit are few and far between. That's a problem with the players, though.

No item loot. But coin, sure, who cares? I foresee a lot of loopholes/ exploits with EXP gains/losses in PvP. I wouldn't get too carried away with going above and beyond classic. We're all here in this discourse for the pure and simple reason that a classic PvP server might be released. Let's not forget that.
  #4  
Old 08-23-2011, 10:14 PM
Rushmore Rushmore is offline
Planar Protector

Rushmore's Avatar

Join Date: Dec 2010
Posts: 1,262
Default

Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
Let's be real here, the hardcore people who dig item loot that are posting here will still play here regardless of risk/ reward. From what I've noticed, item loot hurts populations. I'd still play, but with the time sink that EQ already is, and with how tenuous getting a kill can be, let alone getting an item (and a good item, at that) item loot still makes the risk far greater than the reward.

EQ PvP had one other thing in it that most MMO's dont-- the illusion of glory. Everyone wants to be the best and very few are. Most think they are but...that's another story. People want the social aspects of EQ and the glory and praise for killing another player. It's a funny thing, because most of the epic fights without trains and uneven odds and bullshit are few and far between. That's a problem with the players, though.

No item loot. But coin, sure, who cares? I foresee a lot of loopholes/ exploits with EXP gains/losses in PvP. I wouldn't get too carried away with going above and beyond classic. We're all here in this discourse for the pure and simple reason that a classic PvP server might be released. Let's not forget that.
another vet who actually knows wtf is going on speaks. Thank you
__________________
The Rushmore Doctrine

Quote:
Originally Posted by GOD
"I will honor those who honor Me, but those who despise Me will be disgraced." HCSB 1 Samuel 2:30
  #5  
Old 08-23-2011, 10:18 PM
Lasher Lasher is offline
Fire Giant

Lasher's Avatar

Join Date: Aug 2010
Posts: 953
Default

obviously my preferences for how a server should be are better and more logical than anyone elses that differs

basically what all the posts are saying
  #6  
Old 08-23-2011, 10:39 PM
Rushmore Rushmore is offline
Planar Protector

Rushmore's Avatar

Join Date: Dec 2010
Posts: 1,262
Default

what is your vision? Too many people speaking up thus far that have no idea what to expect.
__________________
The Rushmore Doctrine

Quote:
Originally Posted by GOD
"I will honor those who honor Me, but those who despise Me will be disgraced." HCSB 1 Samuel 2:30
  #7  
Old 08-24-2011, 11:44 AM
Kope Kope is offline
Fire Giant


Join Date: Jun 2011
Posts: 789
Default

Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
Let's be real here, the hardcore people who dig item loot that are posting here will still play here regardless of risk/ reward. From what I've noticed, item loot hurts populations. I'd still play, but with the time sink that EQ already is, and with how tenuous getting a kill can be, let alone getting an item (and a good item, at that) item loot still makes the risk far greater than the reward.

EQ PvP had one other thing in it that most MMO's dont-- the illusion of glory. Everyone wants to be the best and very few are. Most think they are but...that's another story. People want the social aspects of EQ and the glory and praise for killing another player. It's a funny thing, because most of the epic fights without trains and uneven odds and bullshit are few and far between. That's a problem with the players, though.

No item loot. But coin, sure, who cares? I foresee a lot of loopholes/ exploits with EXP gains/losses in PvP. I wouldn't get too carried away with going above and beyond classic. We're all here in this discourse for the pure and simple reason that a classic PvP server might be released. Let's not forget that.
This.

Seriously, everyone who's posting here is going to play on the server. We need to advocate for a ruleset that will HELP the server population, not destroy it like every other red box.
  #8  
Old 08-24-2011, 12:59 PM
beentheredonethat beentheredonethat is offline
Kobold


Join Date: Aug 2011
Posts: 140
Default

teams would probably not work due to low population. free for all would work because it simply provides more options like it was on Rallos Zek. I personally like the idea of teams, but I don't see it working out on low population servers.

Just item loot / exp loss has to go. Otherwise everyone will just run around as naked wizard ganking others mid fight. Thats what rallos was for basically 55 levels. That wasn't fun.
  #9  
Old 08-23-2011, 10:16 PM
Galacticus Galacticus is offline
Fire Giant

Galacticus's Avatar

Join Date: Aug 2011
Posts: 988
Default

Quote:
Originally Posted by Haul [You must be logged in to view images. Log in or Register.]
Xp loss on pvp would hurt the server more than anything just about. The non hardcores will rage too much if they lose xp + can't get their corpse/get multi killed. They will go "well this is too hard" and that will lead to more non hardcores to quit therefore lowering the server population. Why ruin something that is already nearly perfect. Also to add in I'm sure folks with less time to play would be completely turned off at double chances of losing xp. It wouldn't have quite as an affect on me because I have free time but for those with kids and busy irl, just doesn't sound like they'd stick around.
Something that could address this issue would be the amount of xp lost from a pvp death, or being killed with no gear on wouldnt make you lose xp from a player, that way you could drag your body somewhere safe before you loot it. That would also help ccing bind camping.
  #10  
Old 08-23-2011, 09:17 PM
vinx vinx is offline
Fire Giant


Join Date: Nov 2009
Location: Greater 'Faydark
Posts: 596
Default

wait.. which is it? no pvp or twinked players ganking people?
(you cant stop twinking on any mmo)

casters rule on an item loot server for the simple fact, they dont need items.
any melee has to have 2 available open bags at the rdy
(or one if you really dont care except a couple items)

the reward imo, should be a leaderboard
__________________
Vinx : Vexx
<Vesica Dei>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:33 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.