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#181
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8plus or minus . no lvl range in high end zones
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#182
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fuck
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#183
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I would think something like SZ's ruleset would be better. I don't care about teams or whatnot, but just allowing for FFA killing with level assessed penalities. Like a level 50 can stomp on a level 10 but the level 10 loses nothing when he/she dies. If the same level 50 kills a level 46 however the level 46 takes whatever the penalty is, be it exp loss, coin loss, item loss, whatever. This prevents any out of level range exploiting and allows for all levels to contribute in any PvP battle. It also prevents low levels from talking shit without any fear of being killed. I think the ability to kill anyone at any level (I vote remove the stupid level 5 immunity crap as well) makes for the best PvP experience.
The only downside is that you will have people QQing about being "griefed" which is lame. If you have ever told anyone in your life that you were "griefed" you probably shouldn't play on a PvP server.
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#184
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<Rogean> Naming Colors.. standard blue naming if neither play can attack eachother (Blue or Purple).. if you can attack them and they can attack you both players will see eachother as red.. if you see a player you can attack (their range was increased to match yours) but they can't attack you (your range doesn't cover theirs), they will show as orange
<Rogean> the vise versa of orange is yellow (they can attack you but until they do you can't attack them)
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I am Reiker.
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#185
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If this coded system works out, then great. If not, then just go with Sullon Zek's way of no level restrictions outside of noob yards.
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#187
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Personally I believe that if the 41 Cleric is healing a 50 companion not only does he become attack-able but he has signed his own "consent" to join in the fray and should be able to attack on his own will as well. Realistically healing an ally can turn the tide just as much as a surprise back stab right? In that case then why should the 41 cleric have to wait to be attacked to be able to attack after he made his decision to join in and heal a level 50 companion battling another level 50? In my opinion the cleric already decided he was going big or going home.
So I propose that instead of just making the Cleric attack-able upon healing. Instead make it a double edged sword and say "hey if he is ballsy enough to step in the middle of that fight then he should have ALL rights not just healing rights." | ||
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#188
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Quote:
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#189
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Quote:
There really needs to be an informed group reporting on this, the masses are oblivious. | |||
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#190
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I would like to add to my previous statement to say that I think a combination of SZ and what Rogean suggested would be awesome.
Like this: 1 - Everyone can attack everyone 2 - PvP penalty (be it coin, exp, item, whatever) is only assessed within range (+/-5) 3 - The level range for penalty is ignored if player is flagged as contributing. Examples: A level 50 SK walks up and kills a level 34 cleric. The level 34 cleric takes no penalty outside of having to walk back to his corpse. The level 34 cleric shows back up with a level 50 ranger friend and the ranger attacks the SK. The SK seems to be winning so the cleric heals the ranger. The 50 SK seeing the 34 cleric healing the Ranger gets pissed and runs over and kills the cleric again. Then the ranger finishes off the SK. The cleric and the SK both are assessed whatever PvP penalty because even though the 34 cleric was 16 levels lower than the SK, he commited himself to fighting and thus takes the penalty. Thoughts?
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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