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#1
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![]() With all the nerfs p99 has piled onto mages over the years and more recently.. Its just not fun anymore. The number of mages playing has declined and this is likely why.
Good job devs. You have ruined mages. | ||
#2
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![]() Need to post in Bug section about the non-classic aggro dump that happens when a summoned pet dies, and also pet attack range possibly being too short now. Rants and Flames won't do much.
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#3
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#4
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![]() Time to fulfil your destiny and park your mage forever in one location for the sole purpose of cothing others.
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#5
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#6
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#7
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#8
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#9
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![]() Mages (and casters in general) always experienced a relative power decline as progression occurs, this is a function of how much more melee classes scale with gear, how trivial old expansions became after acquiring gear from new expansions, and the extended time locked world we live in where people have multiple toons with full BIS items.
There is a difference between nerfing and bug fixes. The DoT change was fixing a bug that was causing DoTs to not do their full damage while rooted without doing a round of combat post root, the fix elminated the need for the mob to engage in combat post root in order to receive full DoT dmg. Other changes are made to fix exploits in emergent gameplay i.e. the rooting of dragons, the chain summoning pets, or pet tracking to preserve the viable strategies and tactics available to P99 players and align them with the strategies and tactics that were being leveraged in '99-'01. Part of the beauty of EQ is there is no 1 class that does everything. Its meant to be a world that requires collaboration to achieve bigger outcomes. Mages like every class have their neiches that they can do where others can't... 4x DAs - Can move entire raids through highly contested/difficult zones in a matter of minutes when clearing would take hours CoTH - Remember when we did the no coth quake? How much more difficulty there is when you don't have a mage as a resource to short cut content and get to outcomes faster Mod Rods - Can be the difference between winning and losing big time contested mobs (unless you're in the zerg guild that has 2x the required people for the kill). Epic Pet - Strongest summoned pet in the game by far, capable of doing virtually all 1-50 content on its own with little to no interaction from the player. | ||
#10
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Dragging dragons all over and pet tracking were extremely rare (if practiced at all) in classic ... but In what universe is "chain summoning pets" considered "emerging gameplay"?!? It's literally one of only two options (the other being "keep your pet alive") that were available to every Mage player in '99-'01. There was nothing "emergent" at all about chaining pets, so there's no justification for their unclassic agro here. If chained pets really was too powerful here, either A) it's because they were powerful in classic (and the goal of this place is to recreate tht), or B) it's because the devs got something wrong/unclassic (and they should have fixed that rather than making pet agro unclassic).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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