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#1
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It's crazy to argue that Mend is better than having an entire mana bar and set of heals to work with.
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#2
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If a monk has 5k HP, mend does 1.25k HP heal.
Every 6 minutes, no mana, no reagent. No cast time. Shit monk can even mend while feigned death. The only downside is that it's self only. Zura I can't help but think you have little experience on a monk. | ||
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#3
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6 mins of standing mana regen on a paladin with c2 will let you cast just over 3 celestial cleansing for free. Averaging 4 and 5 tick heals, that’s 2475hps. Assuming a Reaver pally to a Tstaff monk the dps isn’t equivalent but picking up a generic ToV 2h the gap closes a bit on blue cons.
I still think monk is the answer but less of a default or requirement. Swap out the necro for a mage and the dps average over the necro makes up for the monk to knight handicap. Or just roll with the three classes people want to play since the game isn’t that hard. | ||
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#5
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#6
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Even a paladin with a 100k plat advantage in items aint gonna keep up with a monk.
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#7
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Didn’t realise bards can cast c2. Fair play zu.
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#8
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#9
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Yeah, I'm a big advocate for Paladins, but the Monk is clearly better with Shm/Nec. You can talk about throwing a Paladin in a non-Enchanter trio if you also throw in a Bard for mana regen (hence my earlier suggestion of PAL/BRD/DRU). But at that point you really can't call it a power trio, just one with fairly good synergy with a lot of room to play around and experiment.
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Last edited by Vexenu; 08-16-2024 at 06:42 PM..
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#10
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Mend is rediculously powerful
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