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#181
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Just curious:
I can't remember when darkness was removed on live. Since we are going the way trough Kunark to Velious, will light be put in (what doesn't seem right since the dev team is putting so much efford in to give us the classic light) or will it stay the classic way as it is now coming to green?
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![]() Asmodina - Level 39 Wizard << blue >> Corvinia - Level 51 Druid << green >> | ||
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#182
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#183
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It isn't exactly how I remember it, but maybe the guy in the video holds a torch that flickers this way, and a GLS or fire beetle eye slowly pulsates. @Blank - can we please get an acknowledgement from you on the flickering part? Thanks! | |||
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#184
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![]() Asmodina - Level 39 Wizard << blue >> Corvinia - Level 51 Druid << green >> | |||
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#185
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Feels like that would be pretty reasonable to implement, but it would need to affect ALL light sources, not just torches - so lightstones, etc. would adopt a similar flicker, which doesn't feel right. Or... maybe just all warm light sources. Hmm. I'll put it down as a stretch goal, but I can't promise anything. | |||
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#186
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it's so much more classic guys great work, the darkness was a HUGE factor in the value of corpse location spells
you could often die and without /loc have no idea where you were due to darkness | ||
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#187
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#188
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i think its time to give humans the 5% xp bonus they always deserved, humans are just bottom of the barrel now
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#189
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Good to know it's at last somewhere on your todo list, thanks! | |||
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#190
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