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  #181  
Old 10-17-2019, 01:52 AM
Sinistria Sinistria is offline
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Just curious:

I can't remember when darkness was removed on live.
Since we are going the way trough Kunark to Velious, will light be put in (what doesn't seem right since the dev team is putting so much efford in to give us the classic light) or will it stay the classic way as it is now coming to green?
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  #182  
Old 10-17-2019, 03:06 AM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Sinistria [You must be logged in to view images. Log in or Register.]
Just curious:

I can't remember when darkness was removed on live.
Since we are going the way trough Kunark to Velious, will light be put in (what doesn't seem right since the dev team is putting so much efford in to give us the classic light) or will it stay the classic way as it is now coming to green?
There are no plans for lighting to change as part of the Green server timeline.
  #183  
Old 10-17-2019, 03:19 AM
Izmael Izmael is offline
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Quote:
Originally Posted by Tyronius of Midnight [You must be logged in to view images. Log in or Register.]
Here is some more footage on EQ Trilogy. I got it to just stream on twitch and auto-save the videos for efficiency.

I was trying to get to oasis/west karana but both zones are actually out of order.

https://www.twitch.tv/videos/495559255

Funny easter egg at 3:15. Does this happen on P99?
2:10 and 3:20 to see the flickering.

It isn't exactly how I remember it, but maybe the guy in the video holds a torch that flickers this way, and a GLS or fire beetle eye slowly pulsates.

@Blank - can we please get an acknowledgement from you on the flickering part? Thanks!
  #184  
Old 10-17-2019, 03:22 AM
Sinistria Sinistria is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
There are no plans for lighting to change as part of the Green server timeline.
great [You must be logged in to view images. Log in or Register.]
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  #185  
Old 10-17-2019, 03:27 AM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
2:10 and 3:20 to see the flickering.

It isn't exactly how I remember it, but maybe the guy in the video holds a torch that flickers this way, and a GLS or fire beetle eye slowly pulsates.

@Blank - can we please get an acknowledgement from you on the flickering part? Thanks!
Thanks for the video - it looks like it's simply a variation on the hue of the light rather than the intensity.

Feels like that would be pretty reasonable to implement, but it would need to affect ALL light sources, not just torches - so lightstones, etc. would adopt a similar flicker, which doesn't feel right. Or... maybe just all warm light sources. Hmm.

I'll put it down as a stretch goal, but I can't promise anything.
  #186  
Old 10-17-2019, 03:29 AM
Bazia Bazia is offline
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it's so much more classic guys great work, the darkness was a HUGE factor in the value of corpse location spells

you could often die and without /loc have no idea where you were due to darkness
  #187  
Old 10-17-2019, 03:32 AM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
it's so much more classic guys great work, the darkness was a HUGE factor in the value of corpse location spells

you could often die and without /loc have no idea where you were due to darkness
Thanks! The whole reason I embarked on this lighting project was to bring back value to light sources, vision spells, and stuff like that [You must be logged in to view images. Log in or Register.]
  #188  
Old 10-17-2019, 03:39 AM
Kanuvan Kanuvan is offline
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i think its time to give humans the 5% xp bonus they always deserved, humans are just bottom of the barrel now
  #189  
Old 10-17-2019, 04:05 AM
Izmael Izmael is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
it looks like it's simply a variation on the hue of the light rather than the intensity.
With this particular light source, yes. Not with others - I distinctly remember intensity changes somthing like... 0 -> 255 -> 0 -> 255 on others. Wish there was a video (I'm sure someone will find one. The capabilities of this community are endless)

Good to know it's at last somewhere on your todo list, thanks!
  #190  
Old 10-17-2019, 04:06 AM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
With this particular light source, yes. Not with others - I distinctly remember intensity changes somthing like... 0 -> 255 -> 0 -> 255 on others. Wish there was a video (I'm sure someone will find one. The capabilities of this community are endless)

Good to know it's at last somewhere on your todo list, thanks!
Unfortunately, it looks like the titanium client stripped out all of that information, meaning our ability to restore it will be limited. Shaders don't know what kind of light you have equipped, merely the radius and color.
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