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#1
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#2
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#3
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Early goals/strats:
- Make another DE SK - Answer unsolicited questions like "Why did you make a dark elf?" and "Is a DE SK any good?" for the rest of his life. - Repeat | ||
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#4
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My early goals:
1. Play classes I enjoy 2. Group with people and make new friends 3. Enjoy the best content of any game I've ever played 4. Enjoy the new car smell and high population | ||
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#5
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Sup Jibartik! It's a quest wherein you hand water flasks to a guard in south qeynos. It makes you KoS to corrupt guards in qeynos very quickly. They dude that you turn the H20 into wanders around a bit and also disappears at night. I got a druid up to lvl 5 in like 30 minutes but was already KoS to corrupt guards
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#6
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Exp on this quest sounds broken.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#7
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You know when someone is like, Ill be there in 5 Then they show up 4 hours later and are like, all I did was buy rations I was here right on time! But that said if it is not that is definitely broken lol | |||
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#8
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Quote:
__________________
Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | |||
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Last edited by Nuggie; 08-02-2019 at 02:48 AM..
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#9
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Train to zone is the game I play.
FD is the way I stay. Hope your SoW don't go away. Peace.
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Drunke
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#10
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We don't know the server details yet, but assuming they stick to their "exact classic code" mantra, it will be a particularly annoying because of how many un-Classic changes there will be. Let's look at the code differences in early/mid 1999 that currently seem like they won't be reflected on Green p99:
01.) There was no Play Nice Policy, it was only exploits that GM's cared about, or maybe sometimes training when it was the same person doing it non-stop (and that wasn't something people were banned for, it was just a warning and maybe the person gets ported out of the zone if they don't stop for awhile). 02.) Player corpses could be looted by anyone who was consented. My immediate thought was that this is a bad classic feature, but actually it could add an interesting dynamic for a server like p99 during this era. It means corpse recovery is a bigger challenge if you don't absolutely trust someone. In a highly experienced and linked-in community like this, an individual's rep would go to shit instantly if they kept someone's items...unless they did it to a player who is part of an opposing faction. Between not having a Play Nice Policy and this feature, it's like having soft-coded PvP. More competition and social dynamic to players' actions. 03.) Necromancer and Enchanter summoned pets (Skeletons and Animations) had their attack speed lowered when given low-delay weapons, and the Enchanter summoned pets had less health than their current p99 numbers. Mage pets couldn't use weapons for quite some time, until several months after the pet nerf that took away the attack delay "bug" and lowered the overall power level of the Level 44 + 49 pets. 04.) Casting spells inherently reset your attack timer, ie - slowed down your attack speed. This meant that trying to cast and melee at the same time was significantly less powerful. 05.) Mage summoned item "Sword of Runes" procced on all targets, not just Elementals, when given to pets. Took a long time for the playerbase to figure out, since the Mage pets couldn't use weapons for so long and low-delay weapons were better before that changed. Also, Water Pets had additional health regeneration and the Fire Pet had to cast its damage shield on itself after being summoned, sometimes taking a non-trivial amount of time to do so (and won't do it while engaged in combat); things which still aren't even fixed on current p99 I don't think. 06.) The Necromancer "heal other players with your own health" spell used to not have recast delay, and early in the game their Lifetaps were completely unresistible by any target. Necromancer-only guilds were easily able to clear out Plane of Fear. 07.) Plane of Fear came out about 3.5 months after the game's launch and initially didn't have a minimum level requirement. It was only open for a month like that, before being shut down for several weeks and then re-opened. Plane of Hate came about a month after Fear re-opened, launched by an event in Kithicor. The frequency of item drops in the Planes was much lower than the current rate, until about 3 months after Plane of Hate was released. 08.) Hybrid classes had no meditate, their mana pool was much smaller, and they got some of their spells at a later level or not at all, as compared to Kunark timeline. I discussed this many years ago, but not sure if the devs ever put it in a database to be fixed for future servers (don't think it was fixed when Red server launched in pre-Kunark era). 09.) Charm had no message when it broke (for any class who could do it). Semi-related: Enchanter "Whirl Til You Hurl" was very OP in the earliest era of the game. 10.) Cities had much faster respawn timers on NPCS - things were very hunted for exp and cash in these places. Similarly, shopkeepers everywhere were exp-killable and didn't artificially take less damage than normal. 11.) Rogue hide/sneak was no different than normal invis and their backstab had a much lower minimum damage (and of course no Evade, but I assume the devs would at least get this right for a new server launch; Rogues didn't get it until nearly Kunark). Also, they could potentially pick-pocket ANY item from any NPC. Drama!! 12.) Shaman potion making didn't work. 13.) It was pitch-black at night, and in various underground places, without a lightsource or Infra/Ultra vision (which themselves had unique color tints), and overall the game was darker when it wasn't daytime with clear weather. This being an issue with the p99 client is certainly a difficult problem, but I do wonder exactly how much work they've put into trying to make it as Classic as possible. 14.) Needing to look at the Spellbook when meditating until Level 35, and the Spellbook taking up the entire screen whenever opened. The latter issue is allegedly a p99 client problem, but the former is not. That said...it was overkill in Classic. Something like having the Spellbook partially covering the screen until your Meditation skill hits 60 (level 11 for casters), and only fully covering it when re-arranging the spellbook itself, would make more sense.
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