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#1
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Quote:
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#2
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#3
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So you're describing the 175/190 people in ToV who got called in and sit at ent while 5 people go out to do all the things you're saying every end game raider does?????
Dem end game 'hide behind the brazier while 5 guys pull a dragon to us' strats though. Really needs a lot of practice to wake up at 4 am and hit a couple buttons. So much competition to crouch walk past the other 50 people into a 1 sq foot space. | ||
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#4
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Remove recharging from the game and root ToV mobs. It really is that simple
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#5
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Although I'd say call of the zero be best on all velious end game + VP dragons. Delay initial summon by something like 2-3 ticks to allow for pulling to camp, but then it's on.
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Wedar - Level 60 Grandmaster (Retired)
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#6
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#7
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And on the topic of things that will never happen with the recharge system, it would be neat if charges were soulbound. So once you have clicked a mallet, reaper, soufire, idol that's the only time your character will ever be able to use it in his life. Preserves the "o shit button" nature of the items and makes recharging pointless. Just a random daydream there, obviously not a serious suggestion of something that will ever happen. | |||
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#8
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But I would say push can be handled the same as it would not without the mob physically move along the axis. I am not sure how much of a hurdle that is coding wise, but conceptually you just have it interrupt the same amount in relation to how much push it would have caused. I am against any changes, but if I had to choose between these or camp counselor GM intervention, it's this. At the end of the day, the player should feel like they are in control.
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#9
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How much are people actually enjoying these 350 people lag-infested sprints to Kael, fear and ToV? Of course you do probably get a good rush when you actually get the mob. It would be pretty nice if you could enjoy it at the same time without getting another raid force pulling another boss to within 5 metres of you.
What would a potential rotation look like? | ||
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#10
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What would a potential rotation look like?
NToV, WToV, VP, Fear. Crushbone? Places where there's a decent concentration of bosses. Kael is tricky with the different respawn timers. A time limit of max. 24 h after 1st respawn to clear before another force can come in and take. | ||
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