![]() |
|
|
|
#1
|
|||
|
khukuri (upscaled only, subtle difference):
[You must be logged in to view images. Log in or Register.] poison wind censer redone [credit: QQ]: [You must be logged in to view images. Log in or Register.] lantern redone (previously upscaled only) [credit: QQ]: [You must be logged in to view images. Log in or Register.] stein redone (previously upscaled only) [credit: QQ]: [You must be logged in to view images. Log in or Register.] scepter reworked [credit: QQ]: [You must be logged in to view images. Log in or Register.] cone of the mystics reworked [credit: QQ]: [You must be logged in to view images. Log in or Register.] baton reworked [credit: QQ]: [You must be logged in to view images. Log in or Register.] | ||
|
#2
|
|||
|
ashenbone shield redone [credit: QQ]:
[You must be logged in to view images. Log in or Register.] targ shield reworked [credit: QQ]: [You must be logged in to view images. Log in or Register.] leather kite shield reworked [credit: QQ & Sorn]: [You must be logged in to view images. Log in or Register.] metal round shield handle reworked & corrected orientation [credit: QQ]: [You must be logged in to view images. Log in or Register.] wooden round shield handle reworked [credit: QQ]: [You must be logged in to view images. Log in or Register.] metal kite shield handle reworked [credit: QQ]: [You must be logged in to view images. Log in or Register.] | ||
|
#3
|
|||
|
Something strange happened to iksar teeth in the updated textures - we're looking into it.
| ||
|
#5
|
|||
|
I can't wait for this. Looking forward to september 2nd!
| ||
|
#8
|
||||
|
Quote:
I am a beta tester and they look awesome but sometimes you don't notice the updates because you aren't close enough to see them. The shields are definitely noticeable at most distances. and look awesome. Faces only when you are close but they still look awesome.
__________________
Zyrro - Shaman <Dawn Believers>
Ziero - Mage <Auld Lang Syne> | |||
|
#9
|
||||
|
Quote:
| |||
|
#10
|
||||
|
Quote:
Shit, didn't mean to double post but I'm on mobile and shit happens. This post made me LOL. I remember distinctly the Luclin patch and being prompted to enable new Luclin graphics. The updated had a tool that would take inventory of your system, and based on the system specs, tell you how many new character models you could turn on. I was allowed negative models, hahaha. I had to de-select everything and use old World graphics. I think at one point I was playing a human monk and was only able to turn on the human male graphic. | |||
![]() |
|
|