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#1
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FWIW, I think a tier system could prevent a velious rotation from growing too big. If you put Tunare, AOW, Vulak, Dozekar, and Sontalak in one tier for example. I mean, Aftermath has killed Sontalak once and wiped several times and Awakened hasn't even tried.
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#2
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#3
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Funny seeing Raev argue for a tiered rotation with gateway mobs...
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#5
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Some people are mixed on it, but the idea behind it is that clearing trash is fun for some and makes for better playing when it comes to other encounters.
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#6
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I guess it didn't happen then. And that's my point any relevant example you ever have is defending AM and blaming Awakened.
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#7
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#8
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Reread what I wrote......"Defending AM or blaming Awakened" If you aren't defending AM that time, what are you doing? That's right......blaming.
What your essentially asking for (even though this isn't really competition more just wall staring) but in any sense, if the only competition or fun is the race to the mob and you want to decrease your competition by let's say (85% since CSG really isn't too much of a threat) that's basically equivalent to a Major League Baseball team wanting to play with Little League. Most people want the competition but what this server lacks is people who want to play AGAINST the better players instead of suspending them and just making it easier for free loot. | ||
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#9
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"All we really lose is one Warrior."
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#10
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I think I would rather say, Fuck it and race against some of the better players. It would most likely take Awakened by surprise if you told them you don't want to see them concede mobs and would rather race. I have a feeling they would start feeling like a bunch of bitches if they asked you concede on the next mishap after that. As far as breaking rules goes, you'd think if you told them not concede and you were racing fairly; they would start to oblige. If not, follow suit with your endless raid rules and waiting for the next free loot. Sounds to me you want them to concede 1/2 the mobs, even when a mishap doesn't apply. To me, that's what = a shit tier player. | |||
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