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  #1  
Old 11-10-2016, 05:23 AM
Salahdin Salahdin is offline
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This is 2000 everquest in 2016, soon to be 2017.

Also its pixels not rl

Gl spending 10 hrs a day in ntov tho if thats what makes u happy.
  #2  
Old 11-10-2016, 01:31 PM
radda radda is offline
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Quote:
Originally Posted by Salahdin [You must be logged in to view images. Log in or Register.]
This is 2000 everquest in 2016, soon to be 2017.

Also its pixels not rl

Gl spending 10 hrs a day in ntov tho if thats what makes u happy.
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  #3  
Old 11-10-2016, 07:35 AM
kotton05 kotton05 is offline
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The solution isn't simple when every pixel must be gobbled up to awakened who log in 90+ for more than one encounter. That's a lot of mouths to feed. Why would they risk losing pixels by changing anything?

its hard to take a discussion seriously when the supposed top guild is willing to KS ring 8 rolls (yes there is fraps and eisley wtf is wrong with you, how could you do that to snacks???!) along with taking an hour to kill koi when every week y'all kill it flawless without trains to ent... but when you won't get a shot at vulak it all the sudden it takes trains to ent and immense rule lawyering.

Gtfo out of here with the bush league manipulation that violates the current set of rules plz[You must be logged in to view images. Log in or Register.]
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Old 11-10-2016, 10:50 AM
FatMice FatMice is offline
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Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
The solution isn't simple when every pixel must be gobbled up to awakened who log in 90+ for more than one encounter. That's a lot of mouths to feed. Why would they risk losing pixels by changing anything?

its hard to take a discussion seriously when the supposed top guild is willing to KS ring 8 rolls (yes there is fraps and eisley wtf is wrong with you, how could you do that to snacks???!) along with taking an hour to kill koi when every week y'all kill it flawless without trains to ent... but when you won't get a shot at vulak it all the sudden it takes trains to ent and immense rule lawyering.

Gtfo out of here with the bush league manipulation that violates the current set of rules plz[You must be logged in to view images. Log in or Register.]
Guess Rampage allying with them, giving them plat for raid recharges, showing them pull strategies, then merging with them, was all a terrible idea. Blame yourself and your core group of ex-Rampage leaders.
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  #5  
Old 11-10-2016, 10:38 AM
Daldaen Daldaen is offline
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And thus why instances are better.

Just emulate instances here since we are beyond the timeline at this point. Throw a 4 hour respawn on all dragons and call it a day. Nerds are nerds and I'm sure the first week theyd contest every Dozekar and Eashen spawning every 4 hours. Eventually theyd burn out pick a few days a week to raid to get their pixel fill and the other days of the week casuals could crawl into NTOV to their liking.
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Old 11-10-2016, 10:52 AM
RedXIII RedXIII is offline
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Raid Scene is perfect, all we need atm is clear rules for some content like CT, Vulak because player agreements doesnt work.

If you want instanced content and freepixels, phinny is that way --->

Everquest was never meant to be casual, thats what we had on Morell-Thule, two guilds fighting for everything everytime with clear rules. #classic.

Thanks Nilbog, Rogean, Sirken, Braknar and the whole p99 staff.
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  #7  
Old 11-10-2016, 12:51 PM
fadetree fadetree is offline
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In VP/TOV, randomize timers, allot days to guilds. Big guilds get their own day, groups of smaller guilds get combo days. No spawn on your day? too bad. Can't kill it all on your day? Oh well, grats next day. 1 day per cycle is free for all. So, if there are 3 top guilds, a, b, and c, and three groups of smaller guilds a1, b1, c1, the cycle would go
a,b,c,a1,b1,c1,open,a,b,c,a1,b1,c1,open. Extra open days inserted as needed to make sure the day of week pattern rotates. Guild grouping for smaller guilds done by CS, and subject to change at their whim.
Guilds earn a spot in a day by completing lesser content or being invited by a guild who has a spot. Days are tradeable. If you are caught breaking day, you lose your next to the folks you barged in on.

Complicated? Yeah. More work for CS/guides, but a wiki/subforum to do the tracking and day trading. All CS has to do is to run scans against zone population and guild memberships, probably could automate. Dropping or changing guild tag takes a cycle to 'clear', i.e., you are still considered to be in your old guild/unguilded for a full cycle after you switch.

Enforced by GM's/guides, but only as far as who can be in zone that day, tactics are open season.

All I can think of, I'm sure its full of holes and has been brought up before.
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Last edited by fadetree; 11-10-2016 at 12:58 PM..
  #8  
Old 11-10-2016, 02:14 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
In VP/TOV, randomize timers, allot days to guilds. Big guilds get their own day, groups of smaller guilds get combo days. No spawn on your day? too bad. Can't kill it all on your day? Oh well, grats next day. 1 day per cycle is free for all. So, if there are 3 top guilds, a, b, and c, and three groups of smaller guilds a1, b1, c1, the cycle would go
a,b,c,a1,b1,c1,open,a,b,c,a1,b1,c1,open. Extra open days inserted as needed to make sure the day of week pattern rotates. Guild grouping for smaller guilds done by CS, and subject to change at their whim.
Guilds earn a spot in a day by completing lesser content or being invited by a guild who has a spot. Days are tradeable. If you are caught breaking day, you lose your next to the folks you barged in on.

Complicated? Yeah. More work for CS/guides, but a wiki/subforum to do the tracking and day trading. All CS has to do is to run scans against zone population and guild memberships, probably could automate. Dropping or changing guild tag takes a cycle to 'clear', i.e., you are still considered to be in your old guild/unguilded for a full cycle after you switch.

Enforced by GM's/guides, but only as far as who can be in zone that day, tactics are open season.

All I can think of, I'm sure its full of holes and has been brought up before.
I appreciate your willingness to throw an idea forward, but just look at the complexity that exists in your plan with completely arbitrary made up rules. What happens when new guilds emerge that want to be part of a rotation?

There is no long-term solution that will ever please everyone and work on Project 1999 because instances and enforced rotations don't exist. Furthermore, some of the sociopaths on the top would never want an established rotation and play because they want to make sure others get denied content in a non-PVP game. I remember TMO charging millions of platinum they probably didn't need for certain epics just because they could: http://www.project1999.com/forums/sh...ad.php?t=81892

If anyone ever makes a blue server with an active population of at least 150 players that is instanced through Velious and ends at Velious, please let me know. I would like that server a lot.
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  #9  
Old 11-10-2016, 03:31 PM
fadetree fadetree is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
I appreciate your willingness to throw an idea forward, but just look at the complexity that exists in your plan with completely arbitrary made up rules. What happens when new guilds emerge that want to be part of a rotation?

There is no long-term solution that will ever please everyone and work on Project 1999 because instances and enforced rotations don't exist. Furthermore, some of the sociopaths on the top would never want an established rotation and play because they want to make sure others get denied content in a non-PVP game. I remember TMO charging millions of platinum they probably didn't need for certain epics just because they could: http://www.project1999.com/forums/sh...ad.php?t=81892

If anyone ever makes a blue server with an active population of at least 150 players that is instanced through Velious and ends at Velious, please let me know. I would like that server a lot.
Complicated...mmm yeah, sorta.
Made up? All game rules are made up.
These rules are not arbitrary...maybe I miss what you mean.
When a new guild needs to be added, they get bundled with a group or a day is added to cycle length.

I get your main point though, no perfect solution.
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  #10  
Old 11-10-2016, 01:27 PM
kotton05 kotton05 is offline
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there are already non compete agreements amongst certain guilds. It's a very thin line but it's there. But it revolve around pixels that suck for the most part like trak nag vox so there is a hope a greater more finite rule set will come into play. As it stands now trains are legal I think. Just hoping I'm around for the next vulak so I can have my fun too like awakened, and they'll never know since the toon will be tagged awakened lol������
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