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#181
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#182
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Falkun, elament was in camp. Door he was behind doesnt block aggro. And he couldn't see through the closed door to know the train was right outside. Had you been there you'd know that.
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#183
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Falkun explained it well. That is why FiF wouldn't work. While it is an appealing idea it just wouldn't work out that well. Would require so much staff intervention.
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#184
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TBH, I never raided VP. Its pretty much the only pre-GoD zone I never did. VP doesn't really look like a "gatekeeper" type zone the way the Aary is a gatekeeper for NToV. I imagine, unless there is a zone geometry reason not to (like claiming dragon B requires that dragon A be dead), a guild could just come in, and pick whichever dragon it wants to kill and claim it. In general, my response to questions like "What if a guild does XYZ to get around the rule?" will be "Don't let them do that". In this case, I would argue that a guild is only allowed to claim one raid target game-wide. Guild_A would not be allowed to keep its main force in Necropolis and then send skeleton crews around to Kunark zones to sock those as well. You get one. I would also not advocate any weird arbitrary restrictions on guilds like they have to be at or near the spawn point of the target in order to claim. Being in the zone is enough. No need to move from hate IZ to claim Inny. Since FTE wouldn't be the rule, there'd be no reason to sit on the ramp. Quote:
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#185
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1) Elament is the ONLY player visible in FRAPS. If he was in camp, you'd see the whole damned raid force. Is camp "in the cubby next to the stairs" or is it "on the stairs". Think of this like Chardok. When you COH in...you keep your ass in the cubby next to the stairs. Leaving the cubby is leaving camp. Its the same as safe spot in HOT. If you are not IN THE CORNER, you are out of camp and have just trained the camp (ask Taken, they've learned). 2) If the door doesn't block aggro, then why do an Elder Wyvern and and an Ancient Shard Wyvern walk by without aggroing? Why does Ikatiar walk UP the hall, TURN RIGHT and start heading TOWARDS his room BEFORE he aggros? Elemant does not aggro Ikatiar UNTIL the door is opened at 11 seconds into the FRAPS.
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#186
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Variance dropped down to 2 hours (+/-1) + a server reset. Add in Sim repops 2-3 times a month
With the above you will have so many mobs overlapping spawns that no guilds could sit on them all and they wouldn't be herpderping over each other. They would be spreading out to gets these mobs. Finding a guild already set up at KT and you hear Statue spawned 5 min ago you would likely relocate there instead of herpderping over that guild to try to get a KT. Likewise seeing Aaryonar spawn and noticing Forsaken/Asgard are set up at the stairs seeing a Dozekar pop 10min later would likely shift a guild's focus to that rather than trying to pile on top of Forsaken's camp and trying to FTE over them. With 16 hour variance and no hard reset for over a month (the Velious sim repop helped), mobs have spread out across 4-5 days and almost never are they overlapping even with there being so many targets in Velious.
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#187
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I'm all for spreading the kills around, especially with as many targets as exist with Velious, but this system does nothing to spread kills to more players, they just will fly different (temporary) banners.
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#188
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Completely agree Dald, server repops helped Kunark immensely, not sure why they have been all but eliminated. They were also the most fun types of spawns and imho created the least amount of server drama/petitionquest.
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#189
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If a guild split so they can claim 2-3 mobs, then they can do that. Would be tough to maintain a presence at their desired targets with the reduced numbers. | |||
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#190
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As for Forsaken breaking up to get around the rules. Predictably, my solution is "Don't let them do that." In order to claim a target under FIF, you must be in One raid guild. If they want to break into 4 guilds to farm trak, let them. There will never be 36 Forsaken_3's in a zone to claim a bigger target. | |||
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