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  #181  
Old 08-12-2014, 12:25 PM
Not Salem Not Salem is offline
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first few sunstrikes is a little underwheling

unbuffed @ 170* fire I got hit for

full damage
full resist
78 damage
780 damage
full damage

obviously 5 sunstrikes isn't much of a sample though, need someone to box a healer?

-------

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190 cold resist

fully resisted 4 draughts, getting hit for 225 / 385 / 417 by 3

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for sure noticing my melee hits as an SK vs a wizard are hitting for LESS it feels, going afk for a bit though will check back to see if anyone else is on to mess around
Last edited by Not Salem; 08-12-2014 at 12:31 PM..
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  #182  
Old 08-12-2014, 12:35 PM
Haynar Haynar is offline
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Underwhelming as too much or too little damage?

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  #183  
Old 08-12-2014, 12:35 PM
Technique Technique is offline
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Quote:
Originally Posted by Not Salem [You must be logged in to view images. Log in or Register.]
unbuffed @ 170* fire I got hit for

780 damage
Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
At 160 FR, sunstrike will resist 80%. Have 18% partials. 2% full. Partial will hit for 8 - 28%.
72% partial. Sounds like it's working as intended [You must be logged in to view images. Log in or Register.]
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  #184  
Old 08-12-2014, 12:38 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
72% partial. Sounds like it's working as intended [You must be logged in to view images. Log in or Register.]
Used a bit different model. That was 2 versions ago. And it does spot on what i coded it to do. Partials span a better range.

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  #185  
Old 08-12-2014, 12:48 PM
Technique Technique is offline
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I'm pretty sure what Salem means by "underwhelming" is that it's still like the current system in which spell damage is wildly erratic.

With the possibility of full resists, now we have the possibility of one sunstrike landing for max, the next landing for zero. This extreme randomness isn't conducive to good PvP.
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  #186  
Old 08-12-2014, 12:50 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
I'm pretty sure what Salem means by "underwhelming" is that it's still like the current system in which spell damage is wildly erratic.

With the possibility of full resists, now we have the possibility of one sunstrike landing for max, the next landing for zero. This extreme randomness isn't conducive to good PvP.
No resists and only fulls and partials are better?
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  #187  
Old 08-12-2014, 12:53 PM
Haynar Haynar is offline
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It can be made so at a given resist, it does something specific. Can take the randomness out. But I understood there should be randomness.

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  #188  
Old 08-12-2014, 12:58 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
I'm pretty sure what Salem means by "underwhelming" is that it's still like the current system in which spell damage is wildly erratic.

With the possibility of full resists, now we have the possibility of one sunstrike landing for max, the next landing for zero. This extreme randomness isn't conducive to good PvP.
This is exactly what classic PvP was like. And is the exact reason many people stayed away from PvP.
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  #189  
Old 08-12-2014, 01:01 PM
Haynar Haynar is offline
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I can balance the randomness, with maintaining a classic "dps".

But what is best?

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  #190  
Old 08-12-2014, 01:06 PM
Colgate Colgate is offline
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just tested a few

6 sunstrikes casted on even con 248 fire resist

3 full resists, one hit for 1082(max), one for 932, one for 731

AC seems a lot better though, average hit on an unbuffed wizard that had 525 AC with a tstaff(normal max hit used to be around 130-140) is like 50-60, only one out of like 30 swings was over 100 damage
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