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#181
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first few sunstrikes is a little underwheling
unbuffed @ 170* fire I got hit for full damage full resist 78 damage 780 damage full damage obviously 5 sunstrikes isn't much of a sample though, need someone to box a healer? ------- ---------- 190 cold resist fully resisted 4 draughts, getting hit for 225 / 385 / 417 by 3 -------------- for sure noticing my melee hits as an SK vs a wizard are hitting for LESS it feels, going afk for a bit though will check back to see if anyone else is on to mess around | ||
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Last edited by Not Salem; 08-12-2014 at 12:31 PM..
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#182
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Underwhelming as too much or too little damage?
H
__________________
Haynar <Millennial Snowflake Utopia>
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#183
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Quote:
Quote:
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#184
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Quote:
H
__________________
Haynar <Millennial Snowflake Utopia>
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#185
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I'm pretty sure what Salem means by "underwhelming" is that it's still like the current system in which spell damage is wildly erratic.
With the possibility of full resists, now we have the possibility of one sunstrike landing for max, the next landing for zero. This extreme randomness isn't conducive to good PvP. | ||
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#186
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Quote:
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Haynar <Millennial Snowflake Utopia>
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#187
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It can be made so at a given resist, it does something specific. Can take the randomness out. But I understood there should be randomness.
H
__________________
Haynar <Millennial Snowflake Utopia>
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#188
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Quote:
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#189
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I can balance the randomness, with maintaining a classic "dps".
But what is best? H
__________________
Haynar <Millennial Snowflake Utopia>
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#190
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just tested a few
6 sunstrikes casted on even con 248 fire resist 3 full resists, one hit for 1082(max), one for 932, one for 731 AC seems a lot better though, average hit on an unbuffed wizard that had 525 AC with a tstaff(normal max hit used to be around 130-140) is like 50-60, only one out of like 30 swings was over 100 damage | ||
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