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#181
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something else to consider is that if you body pull and run over a sitter with your mobs, they will attack them and stay on them.
In this case it would appear i did build hate, and i would appear i was #1 in the list, but sit agro seems to be over-ridding the hate list. In this case, the mob did return to me once it had hit all the sitters From my testing last night, it would seem that only way to avoid mobs attacking sitters on incoming is to dmg the mob past a certain hp threshold. no other actions seem to override sit agro. Only once the sitters have been hit and standing will it go back to normal functions
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Team Bonghits
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#182
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If you are going to suggest that classic bugs are brought in on the grounds that they existed in classic - this is DEFINITELY not the way sit aggro worked. The only time I clearly recall EQ having a similar issue, was after luclin expansion and after SOE took over, when they tried to mess around with some numbers. It lasted for about three hours before the problem was rectified. It might also have existed for a short time during EQ beta (which I wouldn't know, and if one existed back in those days since I don't recall games being in public open beta all that much). Regardless all of the above, having to solo a mob to 90% before pulling to the group, and the mob blatantly ignoring actual aggro generation mechanic because someone somewhere is sitting, is a broken mechanic. That definitely did not exist through the working definition of classic, non classic, or any subsequent sensible train of thought - unless in a state of a significant bug. As such, if this is an introduced mechanic on the grounds of "classic" - it's not and needs to be fixed. If this is an introduced mechanic on the grounds of that the server is not as strictly "classic" as some people tend to assume it is - which in all fairness, is very reasonable and there is nothing wrong with minor tweaks and changes to an Emu server - it's a stupid mechanic that needs to be fixed. If it's a bug - which is what it feels like by any level of imagination - it needs to be fixed. Please [You must be logged in to view images. Log in or Register.] | |||
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Last edited by Volkier; 02-26-2014 at 03:42 PM..
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#183
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#184
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As a warrior the only big/annoying difference with sit aggro I've notice is that when I taunt a mezzed mob and then break the mezz the mob goes right for somebody sitting 100% of the time instead of me. I use to have a good chance of taunting a mezzed mob and then breaking the mezz and having it attack me. Now I can't seem to avoid the mob from attacking a sitting player on mezz break despite taunting prior to the break.
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Last edited by Bill Tetley; 02-26-2014 at 05:07 PM..
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#185
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on sunday it was broken. on monday the hotfix just made things more classic'er... yes sitting was a bitch back in the day you couldn't sit under a mob and expect it not to thwap you once.
all that said aggro through walls is problematic but is perhaps a separate problem than the amount of aggro sit gives? | ||
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#186
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#187
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Sit aggro may or may not need further tweaks--I won't make a claim either way. that being said it's not really that bad. It was pretty broken for about a day. Since then, claiming that mobs ignore all aggro and beeline to any sitting caster is not accurate. I can pull stuff directly over the wife when she's sitting and she doesn't get touched.
I posted in another thread, but I have a suspicion that part of the problem (at least with respect to tanks losing aggro to sitting casters) may not be the sit aggro at all. Rather it's possibly because normal melee aggro has always felt low here on P99, and this new patch really shows that for all to see. Danth | ||
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#188
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Granted - I do admit that the aggro radius of when the mob goes for you seemed significantly less than previously - but the mechanic itself functions pretty much the same in my experience. | |||
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#189
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Taunt does nothing when the tank using it is already being hit/at the top of the hate list. Your tanks shouldn't waste it while pulling. The stun from bash develops essentially no special hate and should be ignored. In addition, as noted above I've always thought white damage aggro feels low on P1999.
Danth | ||
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#190
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