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#1
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Another point to consider is the "extended overtime" variance would skew the ability to calculate a feasible points limit... would the staff consider at least removing that extended variance?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#2
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#3
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My impression is that it is 5 or 6 persons, always the same, who didn't really understand the above quote and seem to be somehow convinced that they are deciding about what will be and what will not be the rules on P99. Somebody even wrote something in the sense "Rotation will never happen because I don't like it". On the other hand there are some 10 guilds able to raid and I don't see them giving their opinions and votes here. My suggestion : create a board section for Guild leaderships ONLY. For each guild 2 representatives. The names of the guilds are chosen by CSR for their ability to raid. That makes about 20 people. They discuss whatever they need to discuss and vote if some points need voting. 2/3 majority wins the vote. As we were clearly told : Mods WILL enforce the decisions This means that if the already mentioned 10% who cause 95% of the problems don't like the decisions of the majority they have only 2 options - either leave or obey. Should there be despite everything still somebody who willfully breaks the rules decided by the majority, he gets banned. With that the 10% that would potentially cause problems shrink to 0% within 1 month. | |||
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#5
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I am glad tmo is at least on the table with this decision so that of course is a huge plus.
Doesn't stop the fact that TMO/IBFE getting 80+% of the encounters is still a monopoly though. I liked Deru's 2 hour 2 guild rule, but that still leaves everyone to compete with whatever week TMO and IBFE don't have people camped at each target. FTE wars are garbage and everyone knows this. The bag limit where guilds need to actively pick and pursue targets they need in a week, while leaving others up because they have to, seems like a good choice on paper for limiting mobs per guild, which is the entire reason we are having this discussion.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#6
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2 guilds getting 80% of the kills is not a monopoly. 1 guild getting 80% of the kills is pretty close to a monopoly. | |||
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#8
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Points cost system would work fine with variance gone and bonus weekly repops not counting towards the cost for guilds each week - they are free mobs.
To the guy who said it wouldn't change anything because the mobs would only equal 90 points or whatever (on my phone at work, sorry for not looking) - it won't. Mobs should equal 4-500 points or so altogether. That gives 4-5 guilds 100 points worth of raiding a week, and that means there's even more mobs to go around for the guilds that don't reach their cap. Trak and Epic mobs could be 50 points each - meaning by default no guild gets more than 2 a week. Points costs could be scaled down when velious drops because of the influx of raid mobs. ST key mobs could be 40, for instance, limiting guilds to 2 key mobs a week and at the expense of other loot mobs. Epic mobs and loot mobs could drop to 10-25 points each because there will be a ton more encounters and epics won't be so bottlenecky. The system can constantly be adjusted to limit the number of times a week a guild can eat from the mob pie.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#9
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![]() Tanrin,Rinat,Sprucewaynee | |||
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#10
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