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  #181  
Old 12-12-2013, 05:57 PM
Retti_ Retti_ is offline
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I gave u several

u strawmanning?
  #182  
Old 12-12-2013, 06:13 PM
Labanen Labanen is offline
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Also, do you play on the server ?
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  #183  
Old 12-12-2013, 06:24 PM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by Labanen [You must be logged in to view images. Log in or Register.]
Also, do you play on the server ?
Fair question, surprised it took so long for someone to ask.

I would never set foot on a broken server like this. It is and has been painfully obvious that the current server policy breaks the server. The fact that it's taken 18 months, after the first 6 months gave us all the data we needed, to be at a point of finally changing the server for the better still makes me cringe. With the choice between participating and having to either join a zerg / lead an opposition that would be forced to become a zerg OR sit out based on principles, I choose the latter. It's pretty disheartening to see people unwilling to see past their own pixel lust and ignore completely obvious arguments just because it will make it harder for them personally. They are near sighted and don't understand the domino impact a change like this can have in the long term. The argument is not about wasting Nihilum's time, it's about creating a system where there actually can be competition. As I've said numerous times, if it wasn't Nihilum, it would be another guild. It isn't the players fault for gaming a broken system, it's those in control of the policy. If nothing that has been posted has made an impression on that yet, than you are hopelessly blind or simply naive.



Edit: I'll add an addendum, you might also be incredibly fearful of Nizzar's retribution and unable to voice an opinion (so you don't post) or one that would agree with the opposing view. We've seen his vitriol towards the players who disagree with him (even though he can't make a single argument), so yeah I guess I see why most Nihilum haven't tried posting in these threads. You have to stick to party lines, or you'll find yourself without a party [You must be logged in to view images. Log in or Register.] But everyone else sees what's happening.
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
Last edited by DrNarcisse; 12-12-2013 at 06:36 PM..
  #184  
Old 12-12-2013, 06:38 PM
Something'Witty Something'Witty is offline
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I am not going to all of these posts, but Cast I would like to see an essay on the topic of implementing variance post server reset, then no variance for subsequent repops. If you have already addressed the issue, then just repost what your said.

To me this seems like a fair compromise.
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  #185  
Old 12-12-2013, 06:38 PM
heartbrand heartbrand is offline
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I was repeatedly warned by Elderan and Nizzar whenever I would make a post giving my honest opinion on a matter on the forums that wasn't the "nihilum party stance." I was told it was "hurting my nihilum faction," and that I could face repercussions.
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  #186  
Old 12-12-2013, 06:45 PM
Nizzarr Nizzarr is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I was repeatedly warned by Elderan and Nizzar whenever I would make a post giving my honest opinion on a matter on the forums that wasn't the "nihilum party stance." I was told it was "hurting my nihilum faction," and that I could face repercussions.
this is true and still in effect.
  #187  
Old 12-12-2013, 06:48 PM
Dullah Dullah is offline
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boohoo we don't possess the social skills to build an Everquest guild

lets fundamentally change the way EQ works to reward players who devote the least time and those too unbearable to guild with
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  #188  
Old 12-12-2013, 06:49 PM
DrNarcisse DrNarcisse is offline
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Quote:
Originally Posted by Something'Witty [You must be logged in to view images. Log in or Register.]
I am not going to all of these posts, but Cast I would like to see an essay on the topic of implementing variance post server reset, then no variance for subsequent repops. If you have already addressed the issue, then just repost what your said.

To me this seems like a fair compromise.
Well, if I understand what you're saying:

Lets assume the server had a full repop tomorrow at 6pm. You would implement variance for that event. Therefore, no mobs would actually spawn at 6pm (or very unlikely that they would). Every raid mob would have a spawn window from 6pm-6am the following morning. After that initial variance-repop, you would switch back to no-variance.

Well, I mean it's pretty clear what will happen. Nihilum is forced into either 2 scenarios:

1) They keep every single person in the guild online for 12 straight hours.
a. They either kill all the mobs as they spawn, then they will have a staggered spawn the following week.
b. They just stop any competition from killing a raid mob and kill them in whatever their preferred spawn window is. Then, of course, you're assuming there is anyone able to compete for these mobs.

The point of addressing non-variance is that no matter what, the zerg will end up with all of the mobs in their spawn window. It is an incredibly strong mechanic, being able to kill everything back-to-back-to-back, so you do anything in your power to be the holder of that power. So, you have incredible power in numbers, and you also have the inherent power in a zerg (lots of numbers). Couple those together, and you've just made the strongest team even stronger. That's what you've seen over the past 18 months, the only strategy to overthrow an incumbent zerg in this position is "to recruit more". You literally have to outgrow the zerg (and their levels/gear disparity, all at the same time), and become the zerg. You can imagine just how difficult of a task that actually is.

2) They don't even bother logging in because the server has been beaten down for 18+ months with a bad policy that makes it near-impossible (outside of all of the zerg leaders quitting) to compete, and no one shows up. They proceed to set their preferred spawn window the next day, when all mobs are up and ready to be slewn.


So, in my opinion, it fixes nothing. The idea behind variance-events for raid mobs is that eventually they get pushed further and further into the week, until finally there is probably a spawn window in every day of the week. It's all random, I'm just giving you the best case scenario (and one likely to happen eventually). With this happening, you remove SOME of the power of the zerg because they can no longer over-power the server in a single sitting to kill every raid mob in the game.
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The best time to implement VARIANCE on Red99 was 18+ months ago! The second best time to implement VARIANCE is RIGHT NOW!
Stop giving the zerg complete control of the server and allow other guilds to be built. Server policy is ruining Red99 end game, only Sirken and Nilbog can fix it!
Last edited by DrNarcisse; 12-12-2013 at 06:54 PM..
  #189  
Old 12-12-2013, 06:50 PM
Dullah Dullah is offline
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nilly scowling at fartbrand, threateningly to red dawn
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  #190  
Old 12-12-2013, 06:54 PM
Snufz Snufz is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
boohoo we don't possess the social skills to build an Everquest guild

lets fundamentally change the way EQ works to reward players who devote the least time and those too unbearable to guild with
I don't get this.

You have 0 to do with Nihilum's success, it isn't 100 small parts that make a working everquest machine.

You have your guildleader, and only him, as your sole reason for being #1.
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