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#1
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Was in two guilds first 5 years, with each of them, we killed contested spawns even if no one needed the items. At the time, it was just how we rolled. Mob spawns, phone rings, kill. If another guild was there before us, we always gave them a free and stress-free one try. The fact they could not execute was not our problem. And we were not zerg guilds. In both my eq2 guilds, our roster was 30ish. It just is not rocket science to lockdown a server, is the point. (too much time on my hands, apparently, during the mid 2000's) And so, your question is an interesting one. Not sure what the culture is among the top end guilds here. Not sure I care. But, it is a huge assumption that lots of people make, that moar content = less lockdown. Not true. Not necessarily.
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go go go
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#2
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There are simply too many high level toons. Kunark will be out for three years soon. The 'casual' players have a max toon and a 50+ alt. The 'hardcore' players have 2-3 max toons. And there are people with legit armies like Jeremy and Treats. If Velious had come out 8 months after Kunark, when a much smaller fraction of the server was maxed it might solve some problems. As is, it'll make stuff better but it's not the answer.
What I don't understand is why the staff is so hellbent on competition. Suppose each guild got 2-4 tokens per week to spawn whatever bosses they wanted. Voila, casual guilds can do their thing without getting cockblocked, and the elite raiders can go nuts sitting in VS's pit for 96 hours.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#3
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Some of the server wants a competitive raid scene and some just do not have the time in RL to be apart of it. Somewhere in between is where the solution is. Someone just has to find it.
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#4
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#5
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No one will dispute that Nizzler is at the root of all that is bad
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#6
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Release velious problem solved!
All this crazy token shit is cray cray | ||
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#8
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The token idea is good don't get me wrong. But having the GM's moderate the amount of tokens a guild gets based on raid size, shut them off if they get greedy, or giving every newly formed guild a set of tokens is asking to much. I mean me and 19 other ppl could make 19 different alts and form 20 different guilds witha set of tokens for each.
And thats just with 20 people doing it. 500 hundred people using alts to make guilds would be well 500 guilds. You would have to give tokens to 3-4 different guilds tops. Then if they get greedy and shut down recruiting? EDIT: Also I dunno how many Donal Breastplates are on the server currently but lets just say its 200. Now if every guild could spawn him 4x a week would that not increase the amount of Donals on the server significantly? They would be so abundant and cheap. Hell even I would have a lvl 1 cleric witha Donals. So it's not just giving guilds raid targets. Tokens would have a severe impact on the economy. Sure you could say make the loot no drop but then you could bring your alt in and loot awesome gear. Why would you shop in EC when you can be pimped with tokens? The only way tokens would work is if the dragons drop no loot at all and that just doesn't sound fun to me.
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Last edited by justin2090; 11-07-2013 at 03:14 AM..
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#9
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#10
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ruh roh
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