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  #181  
Old 04-10-2015, 06:17 PM
DevGrousis DevGrousis is offline
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Firstly, thank you for the awesome guide, and the great conversation that followed. Learned as much from the convos as I did from the guide itself!

I've got some questions regarding most mana efficient/quickest way to level at 17 (Iksar low key twinked). I'm currently in Kurns, and most of the first floor is green now, so i've come up to the second floor to pull to the spiral stairs where no skellys pat. The Lesser Ice Bone guys are yellow/even to me now, and I can only take them if i burn them all the way down with Spirit Strike (which is clearly very inefficient because It takes down to like 25%m). With the Greater Skeletons, which are DB con, I have been DoT'ng with Tainted Breath, slowing, and just meleeing them down, but I can only do about 2 before I have to either heal myself back up, which then makes me need to med. Am I missing something here, or is this the most efficient way to do this?

Also, I cannot imagine doing 19 here as well. Any other spots I can go to that might be better, or is this it?

Thanks
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Last edited by DevGrousis; 04-10-2015 at 06:23 PM..
  #182  
Old 04-12-2015, 04:46 AM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by DevGrousis [You must be logged in to view images. Log in or Register.]
Firstly, thank you for the awesome guide, and the great conversation that followed. Learned as much from the convos as I did from the guide itself!

I've got some questions regarding most mana efficient/quickest way to level at 17 (Iksar low key twinked). I'm currently in Kurns, and most of the first floor is green now, so i've come up to the second floor to pull to the spiral stairs where no skellys pat. The Lesser Ice Bone guys are yellow/even to me now, and I can only take them if i burn them all the way down with Spirit Strike (which is clearly very inefficient because It takes down to like 25%m). With the Greater Skeletons, which are DB con, I have been DoT'ng with Tainted Breath, slowing, and just meleeing them down, but I can only do about 2 before I have to either heal myself back up, which then makes me need to med. Am I missing something here, or is this the most efficient way to do this?

Also, I cannot imagine doing 19 here as well. Any other spots I can go to that might be better, or is this it?

Thanks
You are doing it right, I would use sicken, tainted breath and walking sleep. Can use Walking sleep until you are 34. When you get affliction can add that in. I never nuked unless it was high con like you said or a caster. You can head out if you want but its not much better when you lose the ZEM of Kurns. I would stick it out to 19 before leaving. If you want can head towards Oasis now for crocs and undead but make sure you have your spells.

Can try entrence to Najena if you want some extra ZEM or in lavastorm there should be some mobs to kill.[You must be logged in to view images. Log in or Register.]
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  #183  
Old 04-17-2015, 03:02 PM
Grobb 1999 Grobb 1999 is offline
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Quote:
Originally Posted by BlkCamel [You must be logged in to view images. Log in or Register.]
You are doing it right,
lol wut? there are a lot of spots at 17 and kurns is not it. I have to say your 'evil shaman solo guild' is 10% -ok- info and 90% Internet trash.

I'm going to post after work today (where i have gone) only because this is like the 3rd misguided nonsense I've heard/read here and in game concernin where to lvl from this guid.
Last edited by Grobb 1999; 04-17-2015 at 03:05 PM.. Reason: those phone keyboards are small 1!1!1
  #184  
Old 04-17-2015, 03:11 PM
DrKvothe DrKvothe is offline
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Ok...well a lot of people have found this guide to be useful and more accurate than any other shaman resource for this server. Especially as a money making tool.

As for low level killing, I think that nukes have a greater effective mana efficiency than disease dots. Shortening fights means a lot of extra mana regen. I was med-jousting at those levels: take a big, slow 2h weapon, poison dot and root the mob, and alternate between stepping in to hit it and stepping back and sitting for regen ticks. Your delay effectively becomes 6 seconds, but so does the monster's, so you actually win out in terms of damage dealt/taken if you use a high damage/high delay weapon. Since you're hitting all your med ticks (literally all), you've got enough mana for an extra nuke. Since you're setting your enemy's attack speed with jousting, you don't need to waste mana on slow.
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  #185  
Old 04-17-2015, 03:54 PM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by Grobb 1999 [You must be logged in to view images. Log in or Register.]
lol wut? there are a lot of spots at 17 and kurns is not it. I have to say your 'evil shaman solo guild' is 10% -ok- info and 90% Internet trash.

I'm going to post after work today (where i have gone) only because this is like the 3rd misguided nonsense I've heard/read here and in game concernin where to lvl from this guid.
Sorry you feel this way, there are blue and even and yellow cons in Kurns to a level 17. The XP bonus this zone gives is about as good as it gets. I don't see how you can argue against it being an efficient solo spot where the per kill XP needs to be maximized since you are not doing volume like a group. Unrest may be comparable exp but is way more overcrowded then Kurns and more dangerous.
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  #186  
Old 04-20-2015, 01:14 PM
qinsteel qinsteel is offline
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My 2 cents: I just recently leveled my IKS SHM in Kurns from 12 - thru 17 and found the time to be very good, as you get to 17 there are a lot more greens than blue and the yellows resisted too much to make it worth while. At times it was very crowded but FoB is always available and provided many blues. For an IKS its the place to be, for an Ogre, Troll or Barb not sure its worth the trip there but I dont have the experience to make another suggestion. As to the guide, It is a great place to start, I have noticed that people have made modification and suggestions to the guide and I believe that was Blkcamel's intention. I personally have enjoyed trying out the suggestions. I would not consider it trash but a starting place, its your adventure go where you want and don't take in one persons account but read up on all the guides and find out for yourself.
  #187  
Old 04-22-2015, 11:00 AM
Rage1999 Rage1999 is offline
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Awesome guide thanks for putting in the time =)
  #188  
Old 05-05-2015, 04:44 PM
Noren Noren is offline
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Lvl 16 atm, following your guide.

some advices :
- Create your Char, pop in Oggok, ask a high lvl player who is killing Oggok guards (there is always someone doing that) to let you loot a shield and a weapon that you can use.
Ask him if you can loot an extra weapon / shield to sell for your spells.

- User inner fire to heal.

- I killed snakes in SRO lvl 8 to 9. Lots of blue.

Will update as I lvl up.
Last edited by Noren; 05-05-2015 at 04:48 PM..
  #189  
Old 05-10-2015, 01:43 PM
Rage1999 Rage1999 is offline
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Oasis Crocs were over camped so instead of fighting the 1 to 2 groups plus several solos for exp I've moved to south Karana early centaur shelties/foals seem to be easy kills.
  #190  
Old 05-12-2015, 04:21 AM
Lopretni Lopretni is offline
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my observations so far leveling a ogre shaman to 7 YMMV

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i didn't care much for going up and down the road to inno. it seemed like there were either never any enemies, or so many enemies i'd get swarmed and have to run back to the guards. instead i found this nice little pocket in the upper right corner of the map. skeletons, broodlings, occasionally some bats. spiderlings are also plentiful but they help their own kind so you have to be careful of the bigger spiders which will destroy you. unlike the roads the land is a little flatter and there aren't quite as many trees so it's easier to keep an eye on the area around you. it's also nice because if you hang near the walls and aren't familiar with the zone it's easy to get to guards, just follow the wall west. the dangers, outlined in yellow, are not running into the camps on accident or pissing off the bigger spiders.

i hung around the Rathe zone too, it got some traffic from higher levels who occasionally would throw me buffs which helped. didn't care much for this area, you can snag some higher level lizards here and there but there's a Dark Assassin mob, level 50 whose route i don't know but someone was nice enough to warn me and i nearly ran into him on my way out of the area.


as far as inno goes that place outside of guk is fantastic. you can guaranteed handle the guards at level 6. they spawn every 7 and a half minutes or so, getting them timed to spawn apart is useful because you can pop out and grab some of the nearby frogloks on the island to the left of the 'cave' the entrance sits on and still have enough hp to tank and mana to use spells. the "DoT" place on the map is a merchant who sells your lvl5 and lvl9 dot spells, i dunno how mana efficient Sicken is but i've been using it because it counteracts natural regen and it's useful for softening up mobs when you have more than one wailing on you. that same merchant is also nice because you don't have to go all the way back into town to offload your junk and you'll probably be getting quite a few weapons fighting frogloks. being by guk is useful too because you can usually get a buff or two. anything is nice but i found AC and mana regen were probably the most useful. mana above all else, it's kind of surprising the blatantly stupid shit you can get away with when resources are no object. i added a caution circle her just to reiterate that good-aligned mob to the right of the guk cave, that guy can be easy to overlook and is on the path to the in-zone merchant so always always always check for that guy.

i'm planning to stick around until i hit level 9 and get sow, after that Norrath kind of becomes your oyster. i saw a post a few pages back mentioning Befallen so i might give that a go. i like the grouping aspect of this game it's more fun than any other MMO but sometimes finding a group or getting into one can be impossible so it's nice to know OT is there if this doesn't pan out.
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