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#1
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I mean, Poopsocking was a stratedgy employed by many guilds on the more popular live servers.
I highly doubt that the dev's added variance with their main consideration being that it would prevent poopsocking. In essence, it does nothing to prevent poopsocking. If people are determined enough to kill a mob, they will still sit on/near it's spawn. I think that a more logical explanation of why variance was added would be that Classic/kunark lasted ALOT longer on p99 than they did on live. Which leads to oversaturation of the server with high end items/loot/plat/etc, and would make velious far too trivial compared to what it should be on release. In otherwords, the variance was put in as a counter to the fact that our timeline is quite extended. Autotune -- Do you have any proof that variance was added to prevent poopsocking or are you just assuming that?
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#2
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Morgander for GM!
That is all.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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#4
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we need LDON! what a wonderful expansion
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#5
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Cool, got links to the patch notes?
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#6
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#7
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But it's not for you. Its for tassle/myself. So if you expect us to believe you we are asking for a bit of proof. I've searched. Found nothing.
People don't just take your word for it because you say so, sorry. P.S. I was there too, aren't we special? | ||
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#8
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#9
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Basically, I think there isn't a reason for it anymore. FTE shouts take the work out of having to GM poopsocking events. Anyway, proof is always better than what someone recollects or says they remember. I don't even trust myself to be correct and would love to see some proof. | |||
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#10
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IMHO, you can't have both:
-plenty of raid content for everyone AND -classic EQ These two are mutually exclusive. This is how it was from day one till instancing was born. Because classic EQ raids are mechanically simplistic, the most fun was achieved by getting to the target at all, rather than "beating the encounter". When raids finally evolved, and instancing appeared, everyone happily forgot about the "getting there first" and concentrated on "killing it". Since this is a classic server - there will NEVER be enough content for everyone. Not even for a quarter of everyone. Accept it. Move on.
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