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  #181  
Old 07-19-2013, 04:21 PM
Nirgon Nirgon is offline
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HB I also posted what Nizzarr did a long time ago. Except the skean problem is also the resist rate.

Those are the reasons I stopped playing.

Some people relish the fact they can kill people at unlimited range and parade around excited like wild indians.

I kinda just found it stupid after a while.

PS: I quit very shortly after Colgate looted his Trak Tooth.
PPS: He couldn't even bring himself to finish that quest here, even considering the amount of griefing he could have caused you being on the line
PPPS: Velious is happening before any of these fixes I'm pretty sure and that is a ways off (not that the devs on Velious are specifically going to be the ones fixing PvP, if it happens at all)

If you're stuck on the low pop server with broken PvP mechanics (cough Nizzarr) maybe you should have considered being less of a piece of trash on both servers
  #182  
Old 07-19-2013, 04:30 PM
klant klant is offline
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I just like the idea of making nihi put more time into the game and not into rl. it will be the final step in the neckbeard mutation
  #183  
Old 07-19-2013, 04:34 PM
Nirgon Nirgon is offline
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You can't be any more of a neckbeard. Some of them are some real greasy Cousin It's from their profound neckbeard condition.
  #184  
Old 07-19-2013, 04:35 PM
RoguePhantom RoguePhantom is offline
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This is not about stealing mobs from any guild and giving them to another.

Variance is all about breaking up PLANNED and PRE-SCHEDULED raids.

Its not about PvP, its not about breaking Nihi's stranglehold on raid mobs, because even if Variance is put in, they will STILL hold 95% of the mobs on lock down (which is fine).

It is just about breaking up the fact you can plan out to the MINUTE when a mob will spawn. That is the only thing Variance will add, and I don't see why people are making a big deal about why that is a bad thing? Don't you want to add randomness and chance to a game that has basically 0 randomness, randomness adds fun and chance. Hell, even Monopoly has chance!
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  #185  
Old 07-19-2013, 04:39 PM
Stinkum Stinkum is offline
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Quote:
Originally Posted by klant [You must be logged in to view images. Log in or Register.]
I just like the idea of making nihi put more time into the game and not into rl. it will be the final step in the neckbeard mutation
when you put it that way im changing my vote
  #186  
Old 07-19-2013, 04:48 PM
Malevz Malevz is offline
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Quote:
Originally Posted by RoguePhantom [You must be logged in to view images. Log in or Register.]

It is just about breaking up the fact you can plan out to the MINUTE when a mob will spawn.
You could also plan to the minute when to attack the guild killing the boss. And if the opposition wasn't such giant weeping vaginas with the leadership skills of lemmings going over a cliff, they would probably organize opposition. It doesn't take high numbers to wipe a guild on a boss. They've shown they can field the numbers, what it comes down to is they've tried and failed, and now they want a hand out.

It's a shame, on live people would actually come and fight for mobs. Little to none of the strategy of the opposition involved their periods syncing up on the message board for the server, like red99.

Holy shit, red99, I just got it.
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  #187  
Old 07-19-2013, 04:51 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by GoodGuyAmes [You must be logged in to view images. Log in or Register.]
Rogean already responded to the red server's grievances. He said he is going to fix some of this stuff with the new patch. Here is his post http://www.project1999.org/forums/sh...4&postcount=20
o god lol'ed hard
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  #188  
Old 07-19-2013, 04:52 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by RoguePhantom [You must be logged in to view images. Log in or Register.]
This is not about stealing mobs from any guild and giving them to another.

Variance is all about breaking up PLANNED and PRE-SCHEDULED raids.

Its not about PvP, its not about breaking Nihi's stranglehold on raid mobs, because even if Variance is put in, they will STILL hold 95% of the mobs on lock down (which is fine).

It is just about breaking up the fact you can plan out to the MINUTE when a mob will spawn. That is the only thing Variance will add, and I don't see why people are making a big deal about why that is a bad thing? Don't you want to add randomness and chance to a game that has basically 0 randomness, randomness adds fun and chance. Hell, even Monopoly has chance!
Because with track now having a range of approximately the size of an asian penis, running around in circles for 48 hours to see if Faydedar is up and attacking you doesn't sound fun at all. Sitting in Innoruuk's room for 48 hours doesn't sound fun.
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  #189  
Old 07-19-2013, 04:58 PM
Nirgon Nirgon is offline
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Hm sounds like people might not have been doing shit like that on live

Maybe they shouldn't be here

Nawmean
  #190  
Old 07-19-2013, 05:07 PM
Loli Pops Loli Pops is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Fix resists(They need to do more, im still getting envenomed bolt'ed @ 200pr, which is just ridiculous.. Full sunstrikes when im @ 150fr.. etc the list goes on about resists)
Fix T-staff(1-10 sec random stun)
Fix skean(1-10 sec random stun)
Fix targeted aoe(Especially PILLAR OF FROST 2.7 cast time??) which have no range check on when the spell finishes
Fix druid spells irregularities(while you're at it!)

Then the raid scene will probably fix itself. Theres these glaring imbalances that makes people not want to log in or PVP at all.

Current PVP environment is not quite fun for a lot of classes. People get really irritated about 18 seconds stuns. This is not fun. Make it fun and more poeple will play.
Man. When legs is standing behind valid points you know something's not right with the server.

Jus sayin.
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