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  #181  
Old 08-03-2010, 11:33 AM
Arclanz Arclanz is offline
Sarnak


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you try to beat a dead horse but miss...

Was group xp like this on live? Just pathetic experience compared to uber xp (and loot) solo? I played a tank and then cleric from 1999 to 2001 so I don't know.

I've solod the vast majority of time and would rather group. Last night in guk soloing dark blues and a group asks me to join them. Prior to doing so, I was getting nearly one blue or a little less per kill. Also, no deaths in two days. I'd easily gain one level each day I played if not more. Nice loots too.

After joining the group, and killing blues, white, and yellows; the xp was 1/8th what I got solo on dark blues. But the sk in the group is raving about how great the xp is. Not that it's relevant, but we also wiped twice so I actually lost one yellow bubble of xp even considering all the frogs the group killed.

No offense to the group! They were nice and skilled players.

Also, the drop rate on mesh is just rediculous. In 30 minutes we saw two full sets of mesh drop. I killed a lot of frogs in 1999 and very rarely saw mesh drop.
Last edited by Arclanz; 08-03-2010 at 11:36 AM..
  #182  
Old 08-03-2010, 11:39 AM
Bumamgar Bumamgar is offline
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Personally I think solo XP is way too fast right now. It's being looked at [You must be logged in to view images. Log in or Register.]
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  #183  
Old 08-03-2010, 11:51 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
Personally I think solo XP is way too fast right now. It's being looked at [You must be logged in to view images. Log in or Register.]
How can you possibly get this accurate to the way it was in 1999? There is nothing currently available to properly base it on. Too many variables (class/race/level/mob/zone/possible pet/etc.), too much assumption and nothing solid. Too many changes have been made in the past 11 years and far too often.

Any changes that would be made would be a guess at best which is basically what we already have. There are probably much more important things to be working on.
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  #184  
Old 08-03-2010, 12:28 PM
Arclanz Arclanz is offline
Sarnak


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Thanks Buma !!! I honestly would not mind if solo xp was nerfed. Anything to make grouping seem worthwhile is ok by me.

Also, the nice SK in the group was soloing near me prior to forming the group; and she said the xp was much better for her in the group. All six of us were lvl 17 to 19.
halfling druid,
dwarf cleric,
dark elf sk,
human warrior,
halfling rogue
human chanter (me) - btw we wiped simply based on too many repops when myself and the cleric were low on mana..
FYI
Last edited by Arclanz; 08-03-2010 at 12:32 PM..
  #185  
Old 08-03-2010, 01:08 PM
guineapig guineapig is offline
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Or at the very least no making changes that can't be proven to be the way they were in 1999.

The burden of proof is on those that want the nerf not on everyone else.
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  #186  
Old 08-03-2010, 01:21 PM
Bumamgar Bumamgar is offline
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Charms, one post is enough, you've made your position clear. You probably should tone down the personal attacks as well.

Everything is "being looked at" folks. Everything. From XP, to Spells, to skeleton models, to mob walk speed, etc.

Some stuff will get changed, some won't.

Like I said, I think that solo XP is still out of wack compared to how it was on classic. Frankly, I don't think it is a problem with the XP formula, however. I think that the problem lies in a variety of factors, all of which add up to a risk/reward situation for certain classes that enable them to solo content with minimal risk that should be extremely risky and involve significant downtime. It's a complex problem and involves lots of systems, including AC, mob damage, resist rates, etc. All of which are being looked at and tweaked, by all developers, and not just me.
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  #187  
Old 08-03-2010, 01:21 PM
ChairmanMauzer ChairmanMauzer is offline
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Nerfing solo exp certainly wouldn't be in the spirit of all things classic. Solo classes were able to match or out-level group exp in classic, hence they should be able to here. As long as I played EQ soloing has always been a very viable option for leveingl for the the solo-capable classes listed.
  #188  
Old 08-03-2010, 01:35 PM
Virtuosos Virtuosos is offline
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dont think he is saying they are going to completely destroy soloing...just double checking factors that play into it and "fixing what seems outta synch"


but, if they do decide to nerf soloing.....then yeah, fuck them provide proof and blahblahblah
  #189  
Old 08-03-2010, 01:41 PM
Virtuosos Virtuosos is offline
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well that too :$ we need more paladins....or hell id love to see more rangers..




yeah lets kill all solo xp and mega nerf all class's but rangers.....sounds good lets go!
  #190  
Old 08-03-2010, 01:42 PM
Malrubius Malrubius is offline
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I just want things to be as classic as possible.

Please don't make any changes just because something doesn't appear to be fair. Classic EQ was definitely not fair. Having everything fair is one thing that makes so many other MMOs boring - they have been "balanced to death".


Playing solo a lot currently, it feels about right to me. In other words, its incredibly slow, with a lot of downtime, and dangerous (probably more dangerous than classic due to the increased mob speed here).

My worry is that any tweaking (in either direction) may move us further away from classic, unless it is done VERY carefully and for a very specific, proven, classic-ifying reason.
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