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  #1  
Old 06-12-2013, 06:24 PM
Vondra Vondra is offline
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I think it's better to go ahead and just recreate as closely as possible.

Yeah, there's a laundry list of things that are obnoxious and it'd probably be more fun without, but making decisions on stuff like that is the first step towards just deciding things on a whim based on what you think the game should and shouldn't have.
  #2  
Old 06-13-2013, 12:39 PM
Jellob_Iafra Jellob_Iafra is offline
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Quote:
Originally Posted by Vondra [You must be logged in to view images. Log in or Register.]
I think it's better to go ahead and just recreate as closely as possible.

Yeah, there's a laundry list of things that are obnoxious and it'd probably be more fun without, but making decisions on stuff like that is the first step towards just deciding things on a whim based on what you think the game should and shouldn't have.
please remove variance..for better or worse its not classic and this is a classic everquest server
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  #3  
Old 06-12-2013, 06:42 PM
Razdeline Razdeline is offline
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Do not forget Undead. Undead mobs should always switch aggro if ran by someone else that is KOS. Not sure how this works if they have developed hate.

I think certain mobs such as undead would attack whoever was the closest to them. If they had developed hate, I *believe* they would aggro that person.

How proximity aggro used to work: Anyone that ran by a "KoS" mob would get added to aggro list. Not just the first person to gain social aggro or develop hate to the mob.(how it is on p99 currently)

I remember this vividly in the Velious time frame. I used my friends necro(think it was level 9) with IVU/SoW/and Levi to train Spectres at the docks. I used to blame it on the higher level people in the zone. Was fun being a sadistic 15 year old. Once time I think I killed 20+ newbs. These were the days when you would have 40 people on the beach alone.
Last edited by Razdeline; 06-12-2013 at 07:17 PM..
  #4  
Old 06-12-2013, 06:49 PM
Nirgon Nirgon is offline
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Right if it is social, should have amended my statement but I think they know what I mean.

If you have a skeleton that scowls and a guard that scowls runs past, the guard shouldn't grab you.

If you have a guard rooted, and a guard of the same faction runs past, it should add you to its hate list.
  #5  
Old 06-12-2013, 07:02 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Right if it is social, should have amended my statement but I think they know what I mean.

If you have a skeleton that scowls and a guard that scowls runs past, the guard shouldn't grab you.

If you have a guard rooted, and a guard of the same faction runs past, it should add you to its hate list.
Whoever is closest, gets aggro. Just like root.
  #6  
Old 06-12-2013, 07:10 PM
Kiwaukee Kiwaukee is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Do not forget Undead. Undead mobs should always switch aggro if ran by someone else that is KOS. Not sure how this works if they have developed hate.

I think certain mobs such as undead would attack whoever was the closest to them, regardless of everyone else that had social aggro.

I remember this vividly in the Velious time frame. I used my friends necro(think it was level 9) with IVU/SoW/and Levi to train Spectres at the docks. I used to blame it on the higher level people in the zone. Was fun being a sadistic 15 year old. Once time I think I killed 20+ newbs. These were the days when you would have 40 people on the beach alone.
If this happened, it was only for proximity aggro. Any mob that has any amount of hate over proximity aggro on a player should never move another player to the top of its list without that player doing something to it that results in developing hate. Even undead.
  #7  
Old 06-12-2013, 07:14 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Kiwaukee [You must be logged in to view images. Log in or Register.]
If this happened, it was only for proximity aggro. Any mob that has any amount of hate over proximity aggro on a player should never move another player to the top of its list without that player doing something to it that results in developing hate. Even undead.
Well said, let me edit what I said. Proximity aggro is what I meant, not social.
  #8  
Old 06-12-2013, 07:18 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Do not forget Undead. Undead mobs should always switch aggro if ran by someone else that is KOS. Not sure how this works if they have developed hate.

I think certain mobs such as undead would attack whoever was the closest to them. If they had developed hate, I *believe* they would aggro that person.

How proximity aggro used to work: Anyone that ran by a "KoS" mob would get added to aggro list. Not just the first person to gain social aggro or develop hate to the mob.(how it is on p99 currently)

I remember this vividly in the Velious time frame. I used my friends necro(think it was level 9) with IVU/SoW/and Levi to train Spectres at the docks. I used to blame it on the higher level people in the zone. Was fun being a sadistic 15 year old. Once time I think I killed 20+ newbs. These were the days when you would have 40 people on the beach alone.
  #9  
Old 06-12-2013, 07:38 PM
Kiwaukee Kiwaukee is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
How proximity aggro used to work: Anyone that ran by a "KoS" mob would get added to aggro list. Not just the first person to gain social aggro or develop hate to the mob.(how it is on p99 currently)
Err... don't think that's true. If you're running through kithicor at night and a zombie prox aggros you and starts chasing you, then I run up alongside you and take off in a different direction, the zombie shouldn't come running after me once you die, zone, or FD unless I do something to get its attention (snare it, damage it, buff you, heal you, etc.).

There are only four ways a second player should get aggro on a KoS mob that's got a player on its hate list. The first is to do something deterimental to the mob or beneficial to the player on its hate list. The second is to get within melee range while the mob is rooted (or casting range and aggro range if the first player is outside casting range and the mob is capable of casting detrimental spells). The third is to be within aggro range when the first player dies, zones, or FDs. The final way is if the mob only has proximity aggro on the first player and the second player is engaged with a second mob that is social with the first mob. Some mob types (undead, for example) prioritize assisting their friends over chasing someone who they only aggro'd because of proximity.

The reason those spectres aggro'd people at the docks instead of continuing to chase your asshole necro was because someone was engaged with a zombie or skeleton or hit one of them with an AoE (bard song, most likely).
Last edited by Kiwaukee; 06-12-2013 at 07:45 PM..
  #10  
Old 06-12-2013, 08:12 PM
kaev kaev is offline
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Quote:
Originally Posted by Kiwaukee [You must be logged in to view images. Log in or Register.]
Err... don't think that's true. ...

The reason those spectres aggro'd people at the docks instead of continuing to chase your asshole necro was because someone was engaged with a zombie or skeleton or hit one of them with an AoE (bard song, most likely).
Not true sir. Undead that had only been proximity agro'd would switch targets to whichever KOS & non-IVU player in agro range they were closest to (well, actually, they would start with any sitting chars in agro range, sit agro was a bitch.) Spectres in Oasis that were trained past other players (with proximity agro only) would happily gib a player, or two, or six, or twenty, and then resume chasing the player that had trained them if still in the zone. Because of that you could often tell when it was a deliberate train in Oasis, tho the guides (and some GMs) seemed just as clueless as the newbs who got slaughtered. Classic undead agro also made Unrest on live a lot more dangerous than it is on this server.
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