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#181
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![]() Yeah, true. The best thing EQ has going for it, by a LONG shot, is that it is NOT an instanced PVE game and instead makes you fight for spawns and pixels if you want them. This mechanic is so unbelievably awesome and honestly when WoW and other games axed it, it killed a part of me.
Instanced PvP = Lame
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<Force>
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#182
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![]() Quote:
My 2 copper: Exp loss in PvP does not address a bind-rush "problem", but it does discourage PvP, and it favours level 60's in PvP (the lower level has a penalty to death, but one could accurately argue level 60's are unaffected by this penalty). | |||
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#183
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it was being posted all over the forums by lovely and nizzar(nizzar exploiting? unheard of) | |||
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#184
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#185
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![]() EQ PvP was accidentally genius, because it was incentivized by the meat of the game (PvE). Limited PvE resources made for meaningful PvP without even needing to force it with rewards/penalities like xp and item loss/gain.
That said, I don't understand why players would want to bindrush, or have their enemies do so to them. Once things calmed down on my live server, everyone pretty much agreed to a LnS system, and it really became expected of dead players to respectfully loot their corpse and leave the area. Same with raids; there would be one big fight and once a player died they waited respectfully for the fight to end instead of charging back into battle. Unless the guilds were on very bad terms, the winning guild would even rez all the enemy players to save them time on CR, and the losers would leave to go do something else. The most fun I've had in EQ has been in PvP of course, but I agree that it really is added spice to the game instead of it being the main course. More than anything I liked that it added a fun RP element, and depth, to the game. It's just a more realistic fantasy world when you're able to both kill dragons with friends AND kill the people that become your enemies. That doesn't make the game a FPS free for all where players respawn and jump right back into combat. I hope I'm not coming across as condescending, this is just how I feel about EQ.
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Your Princess <Serenity> Red99 | ||
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#186
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Fuck the rullset. Fuck the xp bonus. Fuck whatever your petty bullshit ideas are about(not directed at staff). This server needs more people. Any way you slice the bread. Eq is a game about grouping not soloing. More people should be the MAIN goal of the server right now. All rullsets and XP bonuses and whatever else should be orriented towards facilitating that goal. Anyone who is content with one guild ruling the server of less then 200 people needs to get their head out of their ass.
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#187
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We must ban Nihilum NOW because that will make the population go up! | |||
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#188
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![]() you're fucking retarded
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Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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#189
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![]() Give a bonus to xp for grouping with 6 people, so people will want a full group.
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#190
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But your pathetic for even trying to act like anyone is suggesting that. Nihilum is the result of low population. Everyone wants to raid end game shit and if Nihilum is the only option to kill what you want then where you going to go? Get 60 and either - join the only guild that does certian content realistically unapposed. or Get 60 and compete against them with odds of 1 v 8. The only people who dont join nihilum are people who like being underdogs or just hate the idea of what you stand for. You cant be blamed because if those guilds had your players they would do the same thing. Inherently its a population issue.
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