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  #171  
Old 06-20-2012, 12:41 AM
Tarathiel Tarathiel is offline
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Originally Posted by Silentone [You must be logged in to view images. Log in or Register.]
hell ya i do, I love you too. I also remeber you giving some guy a opal braclet so that I could get dwarven work boots. lvl 50 monk w/o magic shoes sucked.
lol i hella remember that, thats the kind of thing i came to this server for. not all the drama and bs. call me a care bear if you want but i just wanna kill some dragon's with my bro's it doesnt matter what guild we or they are in as long as we are having fun. and i apologize for my earlier comment its hard not to get swept up in the mob mentality

vive la rotación!!!!!
  #172  
Old 06-20-2012, 01:18 AM
Acillatem Acillatem is offline
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I posted this elsewhere, but might as well say it here as well. TMO isn't doing anything different that hasn't been a precedent set by OTHER guilds on P99 before for the past 2 years. The difference is that the semi-casual and casual players have finally "caught up" and are getting to the point of being "raid ready" (if not already). So things are coming to a head. It was bound to happen at some point. The server caps at 60, so I guess that point is now.

So the anti-TMO sentiment is kind of being "encouraged" becuz of that. Nobody screamed a year ago when IB/DA were monopolizing all the content becuz there was no reason to. Guilds were still able to stay busy with Fear/Hate/Sky becuz they still needed a lot of gear and levels.

While I don't feel a full fledged rotation is the way to go - I do feel there needs to be room for compromise in order for the server to "stabilize". TMO is a full-on in your face competitive guild and should be able to play accordingly. However, P99 is supposed to be an outlet for EVERYONE to be able to enjoy some nostalgic re-invention of Everquest. While some servers had harsh competition for spawns, some had rotations in place. And I believe a middle ground that both sides of the fence can agree upon (one that instills competition and keeps TMO's engines running, but at the same time offers progression and opportunity for casual guilds) would be the most viable option at this point in order to encourage population growth and long-term results for all parties involved, as well as the server itself.

My 2cp...
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  #173  
Old 06-20-2012, 03:36 AM
finalgrunt finalgrunt is offline
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Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
I posted this elsewhere, but might as well say it here as well. TMO isn't doing anything different that hasn't been a precedent set by OTHER guilds on P99 before for the past 2 years. The difference is that the semi-casual and casual players have finally "caught up" and are getting to the point of being "raid ready" (if not already). So things are coming to a head. It was bound to happen at some point. The server caps at 60, so I guess that point is now.

So the anti-TMO sentiment is kind of being "encouraged" becuz of that. Nobody screamed a year ago when IB/DA were monopolizing all the content becuz there was no reason to. Guilds were still able to stay busy with Fear/Hate/Sky becuz they still needed a lot of gear and levels.

While I don't feel a full fledged rotation is the way to go - I do feel there needs to be room for compromise in order for the server to "stabilize". TMO is a full-on in your face competitive guild and should be able to play accordingly. However, P99 is supposed to be an outlet for EVERYONE to be able to enjoy some nostalgic re-invention of Everquest. While some servers had harsh competition for spawns, some had rotations in place. And I believe a middle ground that both sides of the fence can agree upon (one that instills competition and keeps TMO's engines running, but at the same time offers progression and opportunity for casual guilds) would be the most viable option at this point in order to encourage population growth and long-term results for all parties involved, as well as the server itself.

My 2cp...
Casual guilds did suffer as much from IB as from TMO now, it's just that IB being gone, TMO takes the lead and the bad reputation in the process. Casuals don't have issues with leveling (IB & TMO & BDA have reached the point where they got armies of alts) and have been max levels for a long time.

I agree with all the rest.
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  #174  
Old 06-20-2012, 03:53 AM
Tanthallas Tanthallas is offline
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When have there not been two guilds competing until now? It is not a fair statement to say that anyone suffered from either in isolation when the situation was never that way for either. You cannot compare anything to TMO now, because TMO is the only guild to ever act this way in this situation.
  #175  
Old 06-20-2012, 03:59 AM
Spectre Spectre is offline
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IB never had real competition except for two or three months of DA and then TMO. They had basically all the content to themselves for a long long time.
  #176  
Old 06-20-2012, 06:07 AM
Silentone Silentone is offline
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Quote:
Originally Posted by Spectre [You must be logged in to view images. Log in or Register.]
IB never had real competition except for two or three months of DA and then TMO. They had basically all the content to themselves for a long long time.
ya...no
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  #177  
Old 06-20-2012, 07:56 AM
falkun falkun is offline
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Quote:
Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
Everyone reaches end game, runs out of content, bickers over content.
I think this server progresses slow enough that it just goes through cycles. People log in for the winter/school season, people go outside in the summer. Guilds become #1, gear themselves up, the under-guilds want to break into the raid gear, guild#1 beats down under-guilds, guild#1 gets geared, guild#1 gets bored of clearing content when fully geared, under-guilds fight guild#1, start back at step one. This cycle is going to continue ad infinitum.

But, you can alter the cycle with a couple things:
1) enjoy the journey instead of racing to the end, this will allow you to enjoy being in the under-guild for longer.
2) Guild#1 can be more accommodating to under-guilds. This allows both guilds to gear up, but at a slower pace. More people getting through content slower is better than a few people blowing through content while everyone else stagnates. If you are not max level/BIS, you still have things to do, so you enjoy logging in to do those things. If you are BIS, you are more likely to get bored for lack of content/incentive to do content. If you are an under-guild, you like having the opportunity to improve, so stagnation is also frustrating because you realize its artificially imposed by other people (and not game mechanics). On both sides of the have/have not coin, people get frustrated and quit.
3) Guild#1 can absorb under-guilds/under-guilds can disband and apply to guild#1. "Can't beat em, join em" mentality. This keeps guild#1 in #1 spot, but basically just moves the cycle from multiple guilds to an internal guild affair. You still have the personnel turnover, you're just not racing them for it.
4) Competing guilds can have a bit of honor in the competition. Absolute cut-throat competition wears out the refs, wears out the players, and is ultimately bad for the game. I'm not saying football is bad because of a hard hit now and then, and IMO they've even gone pansy in protecting the QB, but I'm glad there are some new protections for some very vulnerable receivers. You can have competition, and "winners" and "losers" without having to resort to rule breaking and/or lawyering and trashing the game's and your reputation.
5) This cycle is amplified as more people reach the end of available content and want to experience content they are artificially denied. Applying to guild#1 is the easiest solution here, but its not for everyone.
Last edited by falkun; 06-20-2012 at 07:58 AM..
  #178  
Old 06-20-2012, 08:06 AM
Tanthallas Tanthallas is offline
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Quote:
Originally Posted by Silentone [You must be logged in to view images. Log in or Register.]
ya...no
Saying it doesnt make it true....

The absorption of DA into TMO took time for it to become a force that actually competed with TR. Everyone knows this. I do not see why accepting it hurts your feelings so much.
  #179  
Old 06-20-2012, 08:12 AM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Tanthallas [You must be logged in to view images. Log in or Register.]
Saying it doesnt make it true....

The absorption of DA into TMO took time for it to become a force that actually competed with TR. Everyone knows this. I do not see why accepting it hurts your feelings so much.
we took our first trak before the merger and our second immediately after. We competed on multiple mobs immediately what took time is for our stragglers to quit so our numbers became reasonable and we could grow efficient.

oh and saying it doesnt make it true. lol
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #180  
Old 06-20-2012, 08:15 AM
sulious sulious is offline
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Quote:
Originally Posted by Acillatem [You must be logged in to view images. Log in or Register.]
I posted this elsewhere, but might as well say it here as well. TMO isn't doing anything different that hasn't been a precedent set by OTHER guilds on P99 before for the past 2 years. The difference is that the semi-casual and casual players have finally "caught up" and are getting to the point of being "raid ready" (if not already). So things are coming to a head. It was bound to happen at some point. The server caps at 60, so I guess that point is now.

So the anti-TMO sentiment is kind of being "encouraged" becuz of that. Nobody screamed a year ago when IB/DA were monopolizing all the content becuz there was no reason to. Guilds were still able to stay busy with Fear/Hate/Sky becuz they still needed a lot of gear and levels.

I do feel there needs to be room for compromise in order for the server to "stabilize". TMO is a full-on in your face competitive guild and should be able to play accordingly. However, P99 is supposed to be an outlet for EVERYONE to be able to enjoy some nostalgic re-invention of Everquest. While some servers had harsh competition for spawns, some had rotations in place. And I believe a middle ground that both sides of the fence can agree upon (one that instills competition and keeps TMO's engines running, but at the same time offers progression and opportunity for casual guilds) would be the most viable option at this point in order to encourage population growth and long-term results for all parties involved, as well as the server itself.

My 2cp...
Like this post! You have to throw the dog a bone or its liable to get mad and bite, OR run to the neighbors house for food...[You must be logged in to view images. Log in or Register.] YINZ guys having stove-top stuffing tonight?
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