
12-20-2011, 04:53 PM
|
|
Banned
Join Date: Mar 2011
Posts: 2,339
|
|
Quote:
Originally Posted by PhantomRogue
[You must be logged in to view images. Log in or Register.]
Different strokes for different folks.
Even with the rampant hacking on SZ (on all sides), I wouldn't trade that server for anything. Those that were around for the Hate, ToW, Ruin, Honorbound days were the folks who wouldn't care if they got Ganked at level 40 by a level 60, because the server was FUN. They were around for the huge PvP battles. The train wars, training mobs onto a <Hate> Cursed raid. Mem blurring bosses, rapturing clerics in the middle of CH rots.
That is the one thing that this server misses the most (in my opinion). The feeling of being on a TEAM to go up against your enemy. There's no point in trying to corpse camp Holo or Nihilum, because they can just as easily be tagged in IF the next day. It's too easy to change sides here. We needed teams to serve as a 'breeding ground' for your side. But with teams, you need more people than FFA... so... whatev.
|
Quote:
Originally Posted by Truth
[You must be logged in to view images. Log in or Register.]
I played both and RZ was way bluer.
|
Quote:
Originally Posted by Herb9
[You must be logged in to view images. Log in or Register.]
When sullon zek came up, the quality pvp clans that had quit rallos zek and everquest altogether came back to EQ for the sz launch, and it was glorious.
The hard coded teams were brilliant.
The total player governance was brilliant.
The xp boost to go along with xp death was brilliant, got half of that here.
Honestly tho its too late, p1999 shot its wad, it wont wipe, and it wont make wholesale changes because it wants to more mimic a few peoples idea of the classic timeline than the pvp timeline. It's just p1999 blue with pvp and that's all it will ever be.
|
Quote:
Originally Posted by Slave
[You must be logged in to view images. Log in or Register.]
Remember, guys:
Sullon Zek experience was increased and exp death penalty vs mobs was decreased because there weren't enough people playing and it was hard to level (ie getting caused massive mob-style exp death intentionally, this should be in the realm of Play Nice Policy, period). After this change, Sullon Zek had the largest PvP server population until the bitter end.
I suggest PvP Teams. Teams put the casual player in a great guild-like entity right away, and fosters more PvP action. You see someone not on your team? You KILL THEM!
Casual players often don't join guilds, nor want to. But throw them on a team and suddenly they have a huge sense of camaraderie, a purpose, and friendly help to level. Things become much more fair and balanced.
So I propose:
-Teams:
Ogre/Wood Elf/High Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves
Here we see every team has a 'large' tank type, a good int caster, a good shaman and priest chassis. And we'll see some more interesting combos in race/class. The major problems with teams, ie all large races and necromancers on one side, for example, can be averted this way.
-No more Play Nice policy. This will both eliminate most GM interactions and it will make player interactions fair across the board.
-Enable all-range PvP. This is just fun and logical. It removes the totally retarded mechanic of out-of-range casters. Eliminate exp loss and loot rights from characters who are more than 4 levels above you.
-Remove all No Drop tags in the game. I feel this is critical on such a low-population sever. Especially if we include:
-1 item loot taken from all possessions including bags and banks, except for melee-only style weapons. No more caster favoritism in item loot.
We Sullon Zekkers were mighty disappointed when they chose to not include ANY mechanic that made SZ the most interesting PvP server ever introduced; instead we have this player-hemorrhaging monstrosity that is nothing like any of us from any server remember.
|
I am still baffled why absolutely zero of any of the mechanics that made Sullon Zek players the most passionate of all server warriors never made it here. I am also CONFOUNDED why the one thing from Rallos Zek that was possibly revolutionary - item loot - was also not considered.
So now here we have the two groups of people who would be your main constituency for Red 99 wholly disappointed with the ruleset. There seems to be practically nothing that either group can point to and say, "now THIS is how I remember PvP!!"
|
|
|
|