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#1
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![]() Quote:
I mean, even with a 40% exp penalty I find dark blue mobs are giving quite a bit of exp (like I said, 1-2% of a level). I played a dark elf SK on Live and if anything I remember solo exp being slower than that. If there is a bug with the exp rate it really can't be that huge since solo exp is still relatively fast.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#2
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![]() Quote:
That said with solid pop, the grind is doable (read: fun).
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Phantom <Azrael>
Former good times with <Red Dawn><Neriak Chess Club><Vae Victus><Founding Fathers><Los Banditos><Blood Money> fighting the Zerg. ![]() | |||
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#3
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![]() Unrelated population type. The population will always surge when something is new. That's your fickle population that flits from game to game looking for new stimulation constantly.
It's the discretionary population that I'm referring to. The ones who will come and go based on the experience. You people that I'm speaking to now, will squat over any box teabagging it as long as it exists no matter what rulesets and mechanics are in place. | ||
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#5
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![]() [Fri Nov 18 21:58:27 2011] You have gained a level! Welcome to level 2!
[Fri Nov 18 23:05:39 2011] You have gained a level! Welcome to level 3! [Sat Nov 19 00:13:38 2011] You have gained a level! Welcome to level 4! [Sat Nov 19 00:39:36 2011] You have gained a level! Welcome to level 5! Lol and I could barely stay logged in the first night, L5 in ~3-4hours, everquest is hard | ||
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#6
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![]() ^ while he had a Nihilum tag?
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